From the studio that brought you the Blasphemous series comes The Stone of Madness: a real-time tactical stealth game set in an 18th-century Spanish Monastery. Located in the Pyrenees, this time-worn Jesuit monastery is home to a madhouse and an inquisitorial prison. Five prisoners - plagued b...
From the studio that brought you the Blasphemous series comes The Stone of Madness: a real-time tactical stealth game set in an 18th-century Spanish Monastery. Located in the Pyrenees, this time-worn Jesuit monastery is home to a madhouse and an inquisitorial prison. Five prisoners - plagued by cruel punishment, madness, and despair - pool their skills and resources to face their phobias, stave off insanity, uncover the mysteries of the Monastery, and find a way to escape.
Escaping such a well-guarded monastery is no easy task, but Agnes, Leonora, Eduardo, Amelia, and Alfredo are determined to see it through. Alternate control of all five characters and use their unique upgradable skills to cast spells, assassinate targets, distract enemies, stun evil spirits, explore hard-to-reach areas, and more.
Explore your surroundings and combine the characters’ abilities to find clues and tools scattered throughout the monastery. Be careful though, if you’re caught being somewhere you shouldn’t be, the guards will not be kind.
Each playable character possesses a fully realized set of traumas and phobias. To effectively navigate the monastery, you must be mindful of each character's mental health.
Triggering these traits depletes a character’s sanity, ultimately triggering a traumatic event with negative effects such as paranoia, dementia, or bouts of violence; fundamentally changing how the afflicted character is played.
Choose from two full-fledged campaigns to execute, each with its own stories, objectives, special characters, and other surprises.
Time is continuous in The Stone of Madness. Actions have consequences, and players must consider their time of day as they make decisions.
Sneaking, exploring, and gathering materials are all ideal tasks to complete during the day when security guards are easily distracted. But as morning gives way to evening, the paranormal inhabitants of the Monastery will start to reveal themselves; posing a threat to the characters’ sanity.
Nighttime is most wisely spent planning and managing the escape plan. Any player who explores the monastery after curfew will be met with an extra challenge. Security is tighter, and guards will not take kindly to any prisoners wandering about. But sometimes, the risk is worth the reward.
The visuals in The Stone of Madness have been lovingly hand-painted and animated frame by frame, drawing heavy inspiration from 18th-century artist Francisco De Goya.
The game's isometric perspective acts as the perfect showcase for the eye-catching visuals, allowing players to observe every minute detail and feel as if they’re adventuring through a Goya painting brought to life.
Very different from the their previous titles but I like that they decided to explore other types of gameplay. If you're looking for a beautiful stealth game with very unique mechanics and an even more unique setting consider supporting these developers
The Stone of Madness is original and interesting. You have tons of fun mechanics that can be combined to solve exploration puzzles in many different ways. As expected from The Game Kitchen, the characters are iconic, the scenery is great and the dub is amazing. I'm playing in normal difficulty and although the resource management can feel tight initially, it's not a problem after a few nights.
The game has some rough edges, but they are not too disruptive. The controlls work well given the complex and unusual gameplay, but they are not polished to perfection and can feel a bit confusing. Additionaly, I've had some weird dialogues with characters when talking to them before reaching a new area or triggering a cutscene. I'm also not the biggest fan of the way the animated mini-cutscenes are integrated with the gameplay during the narrative. However, the game gives many hours of fun content and is absolutely worth it. With some additional polishing it would be a much smoother experience.
An isometric stealth was what I was looking for and recieved. I like how the health/sanity/resource system makes failure more than a matter of reloading and brute forcing. Failure to evade guards costs health, failure to complete you objective for the day sends you to bed fifteen sanity poorer, failure to stay unseen raises suspicion, making it so you can't move around as easy.It's a refreshing different direction from the Shadow Tactics, where the larger map and more complex gaurd patrols all but necessitates the quick-save-reload for all but the true psychos of RTS Stealth. Whereas, in The Stone of Madness, your relatively shorter path requires a more thought out approach, or you'll be sent to bed a little poorer than you started.
Leonora being the only murderer in the group is a novel approach to address a problem in many stealth games, which is just being able to murder everyone. Murders make a gap that you can sneak through. It's an intended mechanic. Problem is that it then becomes most optimal to isolate all guards in an increasingly growing blind spot, then make for the objective, no guile required. Leonora's murders cost health, (a flaggelant penance deal), and sometimes her knife breaks. Incapacitations also cost resources. Passifism isn't just a vain challenge run or cheevo hunt for your third playthrough, it'll often be your most optimal or only option. Why waste a precious wood board when you can just get the kid to have them chase her to a hole?
The writing is shockingly unsharp. I suspect an AI tool was used, but then, an AI tool could be prompted to be more suscinct. It's at its best with Eduardo, the mute, where his gestures and affirmations convey all necessary information, and I suspect the the game would have benefitted from each character having the narrator voice convey the information and intent of each interaction. As it stands, the dialog is unacceptable, and incongruous for the ambitious setting and striking art style.
Is this helpful to you?
Something went wrong. Try refresh page.
This game is waiting for a review. Take the first shot!
{{ item.rating }}
{{ item.percentage }}%
Awaiting more reviews
An error occurred. Please try again later.
Other ratings
Awaiting more reviews
Add a review
Edit a review
Your rating:
Stars and all fields are required
Not sure what to say? Start with this:
What kept you playing?
What kind of gamer would enjoy this?
Was the game fair, tough, or just right?
What’s one feature that really stood out?
Did the game run well on your setup?
Inappropriate content. Your reviews contain bad language.
Inappropriate content. Links are not allowed.
Review title is too short.
Review title is too long.
Review description is too short.
Review description is too long.
Not sure what to write?
Show:
5 on page
15 on page
30 on page
60 on page
Order by:
Most helpful
Most positive
Most critical
Most recent
Filters:
No reviews matching your criteria
Written in
English
Deutsch
polski
français
русский
中文(简体)
Others
Written by
Verified ownersOthers
Added
Last 30 daysLast 90 daysLast 6 monthsWheneverAfter releaseDuring Early Access
Your review should focus on your in-game experience only. Let the game stand entirely on its own merits.
Avoid noise
To discuss topics such as news, pricing, or community, use our forums. To request new games and website or GOG GALAXY features, use the community wishlist. To get technical support for your game contact our support team.
Critique responsibly
To keep our review sections clean and helpful, we will remove any reviews that break these guidelines or our terms of use.
Ok, got it
Delete this review?
Are you sure you want to permanently delete your review for The Stone of Madness? This action cannot be undone.
Report this review
If you believe this review contains inappropriate content or violates our community guidelines, please let us know why.
Additional Details (required):
Please provide at least characters.
Please limit your details to characters.
Oops! Something went wrong. Please try again later.
Report this review
Report has been submitted successfully. Thank you for helping us maintain a respectful and safe community.