Like all good nightmares, Philip's begins with something all too real - his mother's death. The days following the funeral are characterized by nothing, save for an incessant feeling of abandonment. Until, that is, he receives a letter from a dead man. Philip's father left before he was born, taking his reasons with him. Now, here he is, opening up the door from beyond the grave. That door leads to more questions, and those questions lead to Greenland. Philip follows the clues - they're all he has left. On leaving the final signs of human civilization behind him, in search of the location mentioned in his father's ambiguous notes, Philip wonders if he's left some part of his humanity behind as well. Soon, that will be the least of his fears.
The Penumbra Collection is a first person horror adventure focusing on story, immersion, and puzzle solving. You'll be on edge like never before as you explore bizarre and mysterious environments, the unknown waiting for you behind every corner. The world is detailed both in terms of graphical fidelity and narrative character - the Penumbra Collection is a horrific experience that will grip players from its opening thrills to it chilling denouement.
Age requirements: ESRB Rating: MATURE with Blood and Gore, Language, Violence. PEGI Rating: 16+ with Violence.
Minimum system requirements: Windows XP / Vista / 7 / 8, 1.8 GHz Processor, 512MB RAM (1 GB recommended), 3D graphics card compatible with DirectX 9.0c with 256 MB of VRAM or more, 2GB HDD, Mouse, Keyboard.
Minimum system requirements (Mac): OS X 10.6.8 or later.(not compatible with Mac OS X 10.9)Processor: Intel Core 2 Duo 2GHz+, Memory: 1GB of RAM, Graphics: 256 MB of video memory, Recommended two-button mouse, or Apple mouse with Secondary Button / Secondary Click enabled.
Posted on 2013-07-30 07:17:26 byKainKlarden:
From your behind, that is.
Penumbra was born from a tech demo Frictional games have made for their new engine. A tech demo so impressive, people demanded a game made out of it. And Frictional games did not disappoint. They took the first person view adventure game genre, infused it with survival horror elements and rather innovative way of interaction with objects, through realisticread more mouse movements mimicking real life movements, and created something amazing.
Overture is my personal favorite of the three. It's minimalistic, dark, opressive, you have no idea of what's going on, and there's only one seemingly friendly voice in the darkness, that helps you on your difficult road. It makes a mistake of allowing the player to fight back, which is hard, but possible and preferable more often than not, but it still seems appropriate to the feeling the game evokes.
Black Plague is a different game - much closer to what Frictional will later do with Amnesia. It's more subtle, more story-driven, less oppressive and more excitingly scary. Unfortunately, the story turns out to be highly disappointing, although that doesn't stop the game being very good.
Requiem is an odd addition. It plays out like a first person physics based puzzle game with horror setting, and while done quite well, just feels unnecessary to the series. The story it brings is not interesting, and doesn't bring much of a closure to Penumbra series, and it's gameplay tends to be slightly boring and tedious.
Was this helpful?(53 of 58 people found this helpful)
Posted on 2013-07-30 09:56:23 bywetalo:
I got Penumbra Overture from the first Humble Indie Bundle and didn't play through it till a year later. When I finally decided to play it, I finished the game in a single day.
Yeah, I actually enjoyed it that much. Most people have probably played Amnesia by now,I found Penumbra to be a much more subtle and cerebral game though. The puzzles in Amnesia took me anywhere betweenread more 30 seconds and 5 minutes to solve, Penumbra meanwhile plays like an old-school point-and-click adventure game in its puzzle design.
Penumbra didn't dumb itself down for its audience like Amnesia did, and it expected you to have to actually use the in-game map and notes to make it through, something which games just don't do anymore.
Overture had the issue of extremely clunky combat, which fortunately was removed from the second game.
Penumbra Requiem was Frictional's attempt at mimicking Valve's Portal franchise, which didn't work particularly well. Pretty much, imagine if Half-Life 1 was composed entirely of its puzzle segments, with none of the exploration or action found in that game. Yeah, I don't particularly recommend it and served as a disappointing end to the series.
But Overture and Black Plague are definitely great heaps of survival-horror fun. If people want Amnesia but with Puzzles that will actually get your brain hurting, then this is the game to play.
Was this helpful?(46 of 57 people found this helpful)
Posted on 2013-07-30 08:28:57 byshaft1406:
Has good story, real life puzzles and non of this shoot'em all nonsense so common in "horror" games these days. Here, you need to be careful, quiet, and invisible if you want to survive, As you carry on with you own agenda, you uncover an interesting story and encounter characters who are at the edge of their sanity. Real gem. Frictional Games at it's best.
Was this helpful?(36 of 41 people found this helpful)
See all user reviews (34)
show more GOGmixes