Posted on: November 10, 2020

Firekracker
Verified ownerGames: 607 Reviews: 8
Improvement on The Coma in every way
I described The Coma Recut as an at times clunky throwback to Clock Tower. The Coma 2 improved all the clunky bits and polished the game formula. It's still a 2D survival horror game, but instead of one school you now explore different areas of town. You can't fight enemies, but you get more opportunities to distract them or slow them down. You also have different light sources that make them feasible to use. While there still is a permanent sense of danger, it's less claustrophobic as you are able and expected to cover a lot more ground. Every area now has optional objectives that influence later progression. You still have to mainly rely on your sense of hearing to avoid the big bad, but it's being supported by some new enemy types. Visual assets are still neatly hand-drawn and feel alive. The music is everything between eery and calming, although it won't stick in your head after putting it down. The story is a direct continuation from a certain end of The Coma Recut with a former side character picking up the role of protagonist. Both old and new characters make an appearance. All in all it's a pretty good story, although it gets a bit zany at times. Like in the first game there are multiple endings and you'll play through the game at least twice. The only cons I can come up with are the single fairly easy difficulty setting and the monetisation/DLC packaging. In my first playthrough I only died twice, and eight different protagonist skins (most of them lorebreaking) at two bucks a pop seems a bit overkill. A good indie survival horror game overall, and a fantastic improvement on the first entry.
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