Sometime during the last century, an experimenter with time, space, and early computers created a bizarre machine. The inventor's name was Baron Fortesque. The machine was... THE CHAOS ENGINE. Although primitive, the machine became incredibly powerful and went crazy, turning humans into razor-toothed, armor-plated killing machines.
This gripping, action-packed adventure takes you through four distinctive graphic worlds and 16 challenging levels – alone or with a friend! Each level is loaded with fiendish traps, secret passages, and puzzles. Which means to survive this maniacal gauntlet filled with hordes of different monsters, you'll need to use not only arsenal of hands-on firepower but also your mind! And if you can survive all that, you still have to take on the Chaos Engine itself.
Co-op notice (Mac): Co-op on Mac is still being developed and might not work properly.
Minimum system requirements: Windows XP SP3 / Vista / 7 / 8, Pentium 4 or AMD Athlon 64 minimum 2.5 GHz (Quad Core CPU recommended), 1 GB RAM (2 GB RAM recommended), Graphics: GeForce 6200 or ATI Radeon X300 (GeForce 9600 or ATI Radeon HD 3650 recommended), DirectX: Version 9.0c, 400 MB available space, 16-bit sound card compatible with DirectX 9.0c.
Minimum system requirements (Mac): OS X 10.7 or later, Intel Core 2 Duo 2 GHz, 1 GB RAM, Graphics: GeForce 6200 or ATI Radeon X300, 400 MB available space. Patched to version 1.2.8 (PC) / 1.2.5 (Mac)
Posted on 2013-08-30 02:33:18 byAulbath:
Too bad, it isn't. In it's current state the game suffers from some major dropping frames when playing in Fullscreen, forcing me to play scaled 3x window-mode, which isn't ideal. They added proper 8-Way firing, which is nice (but not really groundbreaking) and subtle things like having much more sound-channels, so the music doesn't cut out when effects are played. It also has wonkyread more netplay, that sometimes works, sometimes doesn't and suffers from major frame-issues even in windowed mode.
The "visual enhancement"-mode is downright terrible, it's just SAI with added glow-effects on things instead of sensible options like scanlines for example. It doesn't benefit the game at all, and in fact destroys the amazing pixelart from the Bitmap Bros..
I am really missing some more options (selecting palette, sharing money, proper splitscreen, move & shoot (you got more buttons now, you know), a bigger field of view (let's face it, you keep shooting stuff when it barely touches the screen because getting up close can be very deadly) - there would have been so many things to improve what is there.
I have to say I was expecting more, but all you get a (at this point) is a technically flawed emulation of an Amiga game, with the remastering done being subtle to non-existant. A bit disappointed now.
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Posted on 2013-09-06 07:12:51 byaphexbr:
Just a quick heads up for the people who have been complaining - The Chaos Engine is the original UK title of the game on PC, Amiga and Atari ST. When it was ported to SNES and Genesis/Megadrive, the US releases were retitled as Soldiers Of Fortune. So, not a rip-off, it's the original game.
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Posted on 2013-08-29 06:55:11 byrob.liefeld:
As we all know it, it's usually the other way around, but ib this case, the game was just that good, it eventually had to land on the popular 16-bit gaming consoles of it's time (originally i was developed for the Amiga, and it has that trademark gloriously beautiful pixelart, that made Amiga games legendary).
In any case: The Chaos Engine is a top-down multiplayer shooter, whereread more you control a (pair of) soldier(s), running around in large, open areas, mowing down hordes of robots, to finally face the titular Chaos Engine which is running amok (whith a name like that, really what to expect?).
The setting is a very cool steampunk one, where (because of some sort of time-travel scheme), Britain is now under the rule of killer robot hordes (Bitmap Brothers was a British company, wouldn't you know it).
Get it, get a friend, and prepare to squat around the keyboard until you finish of the Chaos Engine!
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© 2013 Mastertronic Group Limited and The Bitmap Brothers. Developed by Abstraction Games.