In this deck-building roguelike, you'll use a customizable dice set as you battle through randomly generated trails - full of loot, mysteries, and danger to protect inhabitants from the evil that has corrupted the trail.
As a member of the Sturgeon Lodge: a secret society tasked with defeating a...
In this deck-building roguelike, you'll use a customizable dice set as you battle through randomly generated trails - full of loot, mysteries, and danger to protect inhabitants from the evil that has corrupted the trail.
As a member of the Sturgeon Lodge: a secret society tasked with defeating a malevolent presence that has corrupted Tamarak Trail, it is your job to bring peace to all inhabitants.
Choose from a myriad of dice sides to create powerful synergies and manipulate the battlefield. Chain re-rolling and turning abilities to achieve unimaginable power!
You'll play as one of three character classes: The Detective, the Magician, and the Tracker to dig up clues & find game-changing artifacts about the source of evil.
Enjoy the endless replayability of a randomly generated Trail, with different bosses, objectives, and encounters. Select your path carefully and manage your resources to see your adventure to the end.
Some items have been permanently imbued with the reality-warping power inhabiting the Trail. Collect them to gain more dice or drastically change your character's battle style.
The twist to use dice whose sides can be equipped with different abilities is a nice novelty in deckbuilding games. However, "Tamarak Trail" fails to motivate the player to start a new run after his very early death. I started some runs, but after reaching Boss 2 I was killed with only one attack, leaving me with a new die-side that I can aquire in the next run, but not enough coins to increase my characters starting stats. Combined with the not-so-intruiging fighting, which makes the core gameplay, "Tamarak Trail" was not the new favorite in deckbuilding games. Worth a try for the graphics alone, nevertheless.
The game is played entirely with the mouse.
You have an overworld map with the usual map points (rest, chest, market, event, combat).
You play with dice, that are not „just dice“. You can re-arrange the faces of the dice and interchange them between dice (even before you leave the starting point on the map) and some faces have the action to roll to a different face. And you can add a die core (e. g. +2 to attack/defense face, +5 defense when using a rolling action).
I especially like unlocking the infinite combos = making infinite roll loops, e. g. one face rolls left, and the one to the left of it rolls right. Of cause it doesn’t keep rolling infinitely, it results in a special combo with varying effects. But so far it seems, that one of the dice becomes exhausted, meaning you can’t use it again in this fight. And using a die costs determination (yellow bar; the circle left of it shows the regeneration of det. after the enemy action -you always go first- furthermore for each die you don’t use in a round, the regen is increased by 1.). Attacks deplete it too. If the determination bar gets wiped out by an attack the hearts above the bar take damage. And if you use a die, while not having enough det. to pay its cost, it gets exhausted.
Furthermore dice hitting each other increases the cost of using the die that roll. (Some die faces require collisions.) You get one new die by defeating a boss. (After each battle won you get to choose a new face for a die from three options.) The field to roll the dice in is rather small, so three dice start hitting each other regularly. You can manually roll, trying to keep them away from each other, but maybe you don’t like that kind of micromanagement.
Through fights you earn XP and Garmonbozia (4 bosses) to unlock stuff.
Nice art and animations.
I played about 6 hours and I enjoy it very much. I still have a lot to unlock. Last boss still to go.
37-52 die faces for a character (3, 2 locked) and 8-15 for combos. 15 die cores.
This game is waiting for a review. Take the first shot!
{{ item.rating }}
{{ item.percentage }}%
Awaiting more reviews
An error occurred. Please try again later.
Other ratings
Awaiting more reviews
Add a review
Edit a review
Your rating:
Stars and all fields are required
Not sure what to say? Start with this:
What kept you playing?
What kind of gamer would enjoy this?
Was the game fair, tough, or just right?
What’s one feature that really stood out?
Did the game run well on your setup?
Inappropriate content. Your reviews contain bad language.
Inappropriate content. Links are not allowed.
Inappropriate content. Content contains gibberish.
Review title is too short.
Review title is too long.
Review description is too short.
Review description is too long.
Not sure what to write?
You cannot save your review due to the following reasons:
You need to select star rating
You need to enter review title
You need to enter the content of your review
Show:
5 on page
15 on page
30 on page
60 on page
Order by:
Most helpful
Most positive
Most critical
Most recent
Filters:
No reviews matching your criteria
Written in
English
Deutsch
polski
français
русский
中文(简体)
Others
Written by
Verified ownersOthers
Added
Last 30 daysLast 90 daysLast 6 monthsWheneverAfter releaseDuring Early Access
Your review should focus on your in-game experience only. Let the game stand entirely on its own merits.
Avoid noise
To discuss topics such as news, pricing, or community, use our forums. To request new games and website or GOG GALAXY features, use the community wishlist. To get technical support for your game contact our support team.
Critique responsibly
To keep our review sections clean and helpful, we will remove any reviews that break these guidelines or our terms of use.
Ok, got it
GOG Patrons who helped preserve this game
{{controller.patronsCount}} GOG Patrons
Error loading patrons. Please refresh the page and try again.