A mysterious entity is absorbing and corrupting your music before your
very eyes. You must battle through your own song collection, discover
items, customize your ship and fight bosses to liberate the Symphony of
Souls and reclaim your music!
Symphony is one of the most music-driven games ever made. In this vertical shooter, re-experience each of your songs as it becomes a unique battlefield driven by intensity and tempo. Your music collection is now an item collection! Each of your songs contains an item you can discover, equip and upgrade. Fully customize your ship to reach score targets, upgrade items and unlock new difficulty levels. The cutting-edge music analysis algorithm used in Symphony adapts the game to any song you like! Supported file types: MP3, M4A & AAC (runs using QuickTime), OGG, WAV, FLAC, WMA, AIFF, WV, APE.
Get ready to experience your music on a whole new level!
Minimum system requirements: Windows XP / Windows Vista / Windows 7, 2 GHz Processor, 2GB RAM, 3D graphics card compatible with DirectX 9.0c with Shader Model 3.0 or higher, 250MB HDD, DirectX 9.0c compatible sound card, Mouse, Keyboard. Patched to version 996
Posted on 2012-08-12 07:24:42 byDrakeFox:
Symphony is yet another of the games which take your music collection and turns it into a game for you to play. A fabulous way to enjoy your music collection.
Games like Beat Hazard made a Robotron style game out of it. Rhythm Zone tried to emulate Beatmania/Guitar hero, Audiosurf had some rather good Klax gameplay going for it. And now Symphony takes your music collection and turnsread more it into a neon lightshow of Galaga on crack.
The game is shiny, really really shiny, it's very nice to look at. This is however also a problem which Beat Hazard also suffers from. It prevents you from actually seeing what's in the game. The colour scheme fades from blue over purple to red depending on the percieved intensity of the song. The more intense, the faster enemies will move and harder it'll be to survive. This is fine until you take into account the fact that projectiles are red. Not that large and at times fairly transparent too, making for a lot of frustrating deaths from projectiles completely lost in the shower of light. Thankfully there's no lives to go with, but a 5 second timeout is rather frustrating when trying to get a high score on a tune.
Also the menu interface is rather clunky and likely not designed for people with a large music collection. But since you unlock weapons with each song completed, there needs to be some space for each son on screen. It's still a bit of an oversight that in order to upgrade your weapons later you'll have to figure out which song it was which gave you the powerup to buy the upgrade.
Still in spite of the frustrating deaths, the hit and miss music analysis and clunky interface, the game still delivers a rather intense gameplay experience wrapped in funky visuals. For $10 it's not bad value, and maybe with a few patches my gripes with the game may be addressed.
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Posted on 2012-08-06 15:17:25 byAquaticIdealist:
This game is well worth the hype. Those who loved the classic arcade style shooters, like Galaxian, Tyrian, and maybe even Warning Forever will definitely love this game.
Someone compared this to Raptor: Call of the Shadows but I have to disagree. This game is less friendly towards micromanagement compared to Raptor or Tyrian, but its Tron-esque art style and synchronizationread more with your music collection more than makes up for it.
Now the game does come with tunes of its own, and GOG has happily provided them for us. It is compatible with a variety of formats, but not with languages. This user has music from various countries, and it looks like the game is incompatible with East Asian languages or Arabic. A pity too, if one happens to have a lot of Chinese or Japanese songs like yours truly.
But the songs play even if their titles can't be read properly. And they play well! Each level is indeed unique, and difficulty varies based on the type of song you use. It can be strange when one jazzy, somber piece can have ridiculously aggressive enemies while a rock piece has intermittent, relatively tame foes.
But if you feel that the enemy is too soft on you, the game provides many difficulty levels that you can gradually unlock. There's tons of unlockable content and surprisingly enough not all of them are weapons or difficuly levels. There are plenty of achievements, plenty of goodies, and plenty of ways to spend your time with this game. Well worth the price! 5/5.
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Posted on 2012-08-06 16:35:19 byhansappel:
A simple but brilliant idea. Just as Audiosurf is some kind of futuristic racing game set to your own music, Symphony is a futuristic shoot 'em up. But just because the basic idea is simple, don't think the game is lacking replay value. It uses many of those tricks that modern games get players hooked with: achievements, gathering of rare pick-ups and upgraders, etc.
And yes, theread more game really does act differently depending on what song you are playing. A country song will be much calmer than heavy metal song, for example. And also within the very same song, the gameplay differs depending on what's happening musically. During an intense part of the song, the enemies will be more aggressive, trust me.
All in Symphony is a very creative gaming experience. It has some features that just are wickedly clever, like a different score board for every song. Find out if you are the best Symphony player in the world when it comes to playing to your very favourite tune!
Are there any downsides? Well, apart from the already mentioned way of comparing scores there isn't a multiplayer option, and the gamplay can get a little chaotic and hectic at times. But those are really minor things, Symphony is great as it is!
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