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Surviving Mars - Martian Express

in library

2/5

( 5 Reviews )

2

5 Reviews

English & 7 more
Offer ends on: 23/09/2025 09:59 EEST
Offer ends in: d h m s
6.994.89
Lowest price in the last 30 days before discount: 4.89
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction. Stellar support 24/7 and full refunds up to 30 days.
Surviving Mars - Martian Express
Description
Trains are here! With the Martian Express pack by modders Lucian and Sylvain, you’ll finally be able to move your colonists and resources between stations facilitating access to far away domes and remote resource deposits. Other outside manned buildings will also be buildable near stations without n...
User reviews

2/5

( 5 Reviews )

2

5 Reviews

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Product details
2022, Haemimont Games, ...
System requirements
Windows 7 64-bit or newer, 4th Generation Intel i3 CPU or equivalent, 4 GB RAM, HD 4600/Geforce 620/...
Description
Trains are here! With the Martian Express pack by modders Lucian and Sylvain, you’ll finally be able to move your colonists and resources between stations facilitating access to far away domes and remote resource deposits. Other outside manned buildings will also be buildable near stations without needing a dome.

Key features

Welcome commuters! - Build your stations anywhere on the map and help your colonists get to work and back. Click on the info panel to see their reason for traveling and make sure that everyone gets their seat. otherwise, they’ll have to wait for the next train (and be frustrated, nobody likes to miss the train).

New tracks - Click and drag to create tracks that connect your stations. Tracks will be elevated allowing your rovers and drones to pass underneath together with power cables, while pipes can cross over them.

Same train, different cargo - Traveling on the red planet has never been safer (and efficient!). Trains will have 2 wagons to transport colonists and resources at the same time. Don't worry: they'll travel on the same track with no risk of collision. Build your trains in the stations, assign them to the connected tracks and watch them go.

© 2022 Paradox Interactive AB, SURVIVING MARS, and PARADOX INTERACTIVE are trademarks and/or registered trademarks of Paradox Interactive AB in Europe, the U.S., and other countries. Developed by Haemimont Games. All other trademarks, logos, and copyrights are property of their respective owners.

System requirements
Minimum system requirements:
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction. Stellar support 24/7 and full refunds up to 30 days.
Game details
Works on:
Windows (7, 8, 10, 11), Linux (Ubuntu 16.04, Ubuntu 18.04), Mac OS X (10.9+)
Release date:
{{'2022-04-28T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Size:
10 MB

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User reviews
Overall most helpful review

Posted on: May 5, 2022

kavo500

Verified owner

Games: Reviews: 5

Unusably janky

God love the people who developed this. I'm love Surviving Mars and have thought something like this would be a great addition for a long time. The problem is that the train system can't seem to run on it's own without constant 'human' intervention. 1.) The train stations need Machine Parts to stay running. But when they break down, if there are no Machine Parts at the end with the broken station, there's no way to deliver them except by manually having a drone or Transport Rover bring the parts there. In other words, the 'automation' breaks down. 2.) The system for managing movement of cargo for the train stations is weird and bad. The stations tend to get filled up with common resources (i.e. Metals) and then not be able to move anything else more important. 3.) Placing the line (and you need to have both stations in place) is very, very finicky. It needs perfectly flat, totally obstacle free route the entire way or else you can't place the line. This is frustrating because it never indicates where exactly the blockage or uneven ground is: You have to Flatten the area over and and over and over again, trying to find the rough spot. 4.) Although you can build the track from just 'one end' initially--which is great, not having to have Drone Bases along the whole route to maintain it--if any damage occurs to the track (i.e. Meteor strike), you have to manually transport drones and materials the break happened... 5.) . . . and sometimes damage to the rail line seems to 'break' the system completely, such that you cannot put trains back on the track. The stations are running, the track is repaired but . . . nothing. It refuses to allow you to place a train back on, saying, "No more trains can be placed on this line." But there are ZERO trains on the line! This just seems like a coding breakage or something. Perhaps it can be patched soon. Overall, the trains are just so finicky, demanding, and fragile that it doesn't even make sense to use them.


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Posted on: May 18, 2022

sfenwick

Verified owner

Games: 63 Reviews: 6

Trains don't work

They can't seem to be used to transport goods like food between domes. They might be useful to avoid needing to build domes to mine remote sites but that's all. Definitely not worth the bother if you want something like real trains.


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Posted on: April 30, 2022

akadatsky

Verified owner

Games: 6 Reviews: 1

Nice, but not very useful

From the technical point of view, this DLC is ok - it does not contains big issues and doesn't break the game mechanics. I faced only with few minor issues - a few times the colonist occasionally jumped from the train at the center of the map and suffocated cause there was no dome nearby. It has some issues with creating new trains - you can't see how many you ordered until they are created. Also, the interface of the train station is quite complicated, and it's now always clear why trains go empty. From the gameplay perspective, I don't find trains useful: yes, now you can transfer water and oxygen, and you colonist can live in one corner of the map and work in the extractor or cafe in the dom on the opposite side of the map and has only 10 point penalty, like in nearest dome. But trains and train stations are quite expensive and rails cost literally thousands tonnes of concrete. Railway half-map length costs twice Concrete more than Mohole Mine or Omega Telescope, so it's a quite not effective waste of resources, and it takes 6-7 sols to build it even after all resources were delivered. I found it much more efficient to build a micro dome near the extractor for your geologists rather than taking the railroad there, and what to do with it when the extractor runs out? But eventually, it's quite an interesting mechanic and you can have some fun with it.


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Posted on: December 6, 2024

Khan-Barka3896

Verified owner

Games: 31 Reviews: 1

So bad it feels like a scam

I got this DLC on sale but I'm disappointed nonetheless. - tracks are awful to place since terrain must be perfectly flat from start to finish. - most train features simply don't work. In the end, it's usable ONLY to move workers from a dome to far away workplaces. - buggy. You have to search the internet for workarounds on how to delete a trainline. - design is lazy as well. The train model is no more than an ugly tin can. It appears empty regardless of its load. It teleports on tracks to turn around, screw animations. Totaly unworthy of the base game's quality.


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