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  • genre action / puzzle / platformer
  • download size 134 MB
    1Mbit
    ~19 min
  • avg. user rating from 32 user ratings.
  • release date May 24, 2013
  • compatible with Windows (XP, Vista, 7, 8) and Mac OS X (10.7.0 or newer)
  • languages English
  • developer / publisher Andrew Morrish / Andrew Morrish
  • game modes single-player, multi-player
  • Bonus content included for FREE with purchase:
  • wallpaper
  • soundtrack (MP3)
  • soundtrack (FLAC)

What's cool about it:

  • 7 endless levels, each with different challenges to master.
  • 9 different playable characters to choose from, each with unique abilities.
  • Local multiplayer versus mode.

Overview:

The title says it all. Take one part falling block puzzle game, combine one part old-school platformer, add a couple thousand pixels, blend and serve. Why match colored blocks when you can just shoot the hell out of them? Your goal is to survive as long as you can in the single player, or the competitive multiplayer, or many challenges to help build your skills.

Controller support: Super Puzzle Platformer Deluxe fully supports XInput and DirectInput controllers.

Minimum system requirements: Windows XP (SP3) / Vista / 7 / 8, 2.0 GHz Processor, 2 GB RAM, Graphics:Pixel Shader 2.0, DirectX 9.0c, 170 MB HD space.
Minimum system requirements (Mac): OS X 10.7.0 or later, Processor: Dual Core 2 Ghz, Memory: 2 GB RAM, 170 MB HD space.

All user reviews:

User reviews:

Let me sum up SPPD

Posted on 2014-04-13 10:47:35 byalwbsok's avataralwbsok:

- Quick
- Hard
- Fun
- Addictive
- Novel
- Not a match 3
- Avoid falling blocks
- Avoid spikes below
- Destroy fallen blocks to power up
- Avoid traps and enemies falling from above
- Unlock characters and stages
- Realise you've played three and a half hours longer than the half hour you budgeted
- Enjoy!

Was this helpful?(22 of 24 people found this helpful)

Shallow, buggy

Posted on 2014-06-19 04:06:14 byChristopherAmes's avatarChristopherAmes:

Difficulty increases with your level rather than over time. Levels (though not exp) lost from falling blocks can be recovered near-instantly. The end result is that with only a little practice achieving a highscore becomes something of a slow grind where the only real impact of playing clever with a fuller pit is an increased chance of insta-death from an unlucky hazard drop. Itread more doesn't help that higher combos "reward" you with interface screws while said hazards can still be dropping.
The challenges are brief and most rely on trial-and-error memorisation.
Technical issues I encountered: Outfits being regularly forgotten from highscore tables, GPU overworking/heating due to uncapped framerates, and gamepad driver related CTDs while not even using a gamepad.

Was this helpful?(9 of 15 people found this helpful)

Hard but so much fun

Posted on 2014-04-02 22:05:02 byKryonics's avatarKryonics:

Gave the flash version a try and was hooked got the full version got hooked even more. It aint an easy game but strangely it isn't frustrating when you die (unless your good at it i guess and die after getting pretty far in :P ) you just give start a slap and off you go again.

Was this helpful?(4 of 8 people found this helpful)

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