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Strategic Command: European Theater

in library

3.9/5

( 34 Reviews )

3.9

34 Reviews

English
Offer ends on: 25/09/2025 15:59 EEST
Offer ends in: d h m s
9.990.99
Lowest price in the last 30 days before discount: 0.99
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction. Stellar support 24/7 and full refunds up to 30 days.
Strategic Command: European Theater
Description
Political options, research and upgrade of equipment, management of supply and resources and the strategic employment of one's armed forces are some of the keys to success. With limited phase restrictions and wide open turns you are in complete control to try many different approaches and entertain...
User reviews

3.9/5

( 34 Reviews )

3.9

34 Reviews

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Product details
2002, Battlefront.com, ...
System requirements
Windows XP or Vista, 1 GHz, 256 MB RAM, 3D graphics card compatible with DirectX 9...
Time to beat
12 hMain
-- Main + Sides
-- Completionist
12 h All Styles
Description
Political options, research and upgrade of equipment, management of supply and resources and the strategic employment of one's armed forces are some of the keys to success.

With limited phase restrictions and wide open turns you are in complete control to try many different approaches and entertain just as many possible outcomes. The future of Europe and perhaps ultimate glory is in your hands.
  • Highly customize gameplay with complex game mechanics
  • Six campaigns where you can play as a axis and allies
  • Play the whole WWII from the beginning to the very end
Goodies
manual (51 pages)
System requirements
Minimum system requirements:

Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility

Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility

Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction. Stellar support 24/7 and full refunds up to 30 days.
Time to beat
12 hMain
-- Main + Sides
-- Completionist
12 h All Styles
Game details
Works on:
Windows (7, 8, 10, 11)
Release date:
{{'2002-07-16T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Size:
40 MB

Game features

Languages
English
audio
text
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User reviews
Overall most helpful review

Posted on: July 26, 2011

Scrogdog

Verified owner

Games: 50 Reviews: 1

A great game for what it tries to be

Ok, my first review for GOG. Let’s talk about what Strategic Command is, and what it isn’t. Old grognards like myself identify this type of game as “beer and pretzel” or “introductory”. That doesn’t make it a bad game in terms of being fun to play. But because that’s the design strategy, the tradeoff is going to be complexity and realism. There are plenty of other games out there that scratch the complexity itch; sometimes so much so that paying one becomes your life. VERY steep learning curves on such a game. Instead, SC brings the feel of strategic combat in WWII with some of the politics of how neutrals enter the war always central on players minds. And the campaigns are easily completed in an afternoon or at most a couple of play sessions. The game offers hotseat play, play over LAN, play by email, or solo versus AI. You can turn “fog of war” on or off. You may also choose to have neutrals enter the war at their historical time, or you may have them enter based on in game situation. For example, on historical the US enters in Dec 1942. If you choose the non-historical option, countries will enter the war (or not) based on how they feel about the actions of players. For example, after France falls, if the Axis player invades Spain, then the countries that would eventually become “Axis Minor Allies” (such as Hungary) don’t like the fact that the Axis just attacked a fellow fascist country, and their entry will be delayed. Possibly aborted altogether. Unfortunately, without some knowledge of situations in WWII, you aren’t going to understand why it’s a good idea to leave about 30 combat factors along the Soviet border after Poland falls. Or why attacking certain nations will effect entry times of certain other nations. The other way to look at it is you might learn a little something about the situation in general by playing this game. Since the game gives the Axis player a reasonable chance to win, you have to understand that the game’s premise as unrealistic from the start. Again, what are you looking for? Fun? You will find that here at the expense of other matters. It only stands to reason that if the Axis can build an economy to win then you may see many more air units than they ever could have hoped for historically. Or other “strange” things like a large Axis carrier group. Game mechanics do add some “feel” to the game. Oil fields are more important to your economy than mines, which are more valuable than cities. So, the battle for certain types of resources becomes as important as it historically was. Also, the value of ports and supply networks are always a consideration; you’d best gain a port with a sea borne invasion or it will die on the vine. There is also research and technology. Will you be the first to have jet aircraft? Or perhaps your strategy would be to strangle the allies with super subs. As the allies do you research anti-sub tech? Bombers? Gunnery Radar? The choice is yours and your success and failure in such matters will very much affect your plans going forward. To sum up, many of the game’s criticisms are quite valid but also quite irrelevant. Strategic Command admirably achieves its design goal by being an easy to learn and play representation of the European and Mediterranean theaters of the war that can be completed in only one or two play sessions. I’ve played everything from this to “complexity monsters”. I give Strategic Command an easy 5 stars. I still play it now from time to time. A timeless classic in my opinion.


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Posted on: January 27, 2010

Bron

Verified owner

Games: Reviews: 25

60MB=Fun!

This is an interesting twist on your basic strategic level war game. In addition to the usual hex wargame features, a research tree and some political aspects have been added. You are fighting in the entire European Theatre, so the scope is grand. Air, Land and Sea units are all employed, including subs (wolf packs) which can attack allied shipping and reduce manufacturing points which are used to purchase additional units. Technology research adds some more depth to the game and will boost replay value, I think. What is truly amazing to me is that this game is only a 36 MB download and only 60 MB's installed. Pretty good fun/MB ratio! ;) For my fellow wargamers, I will note that this game eases off on historical accuracy a little in favor of a friendlier and more flexible gameplay experience. That's fine by me, but something to be aware of. (Still a lot of good historical stuff here, don't get me wrong.) All in all, this looks like it will be a fun game. The graphics are fine, the GOG sample screens are an accurate guide as to what to expect. The game runs fine on my MSI X340 Vista laptop, btw, (netbook+ class) and seems to have very modest system requirements. So probably will run on any netbook. If you like wargames and are looking for something a bit different, this title is definitely worth a look and is a good deal for $9.99 -- gotta love GOG. ;)


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Posted on: July 25, 2011

cicobuff

Verified owner

Games: 91 Reviews: 1

Excellent Beginner Wargame

This is one of the best introductory war-gaming title money. Every aspect of a grand-scale war is tidily and cleverly modeled. For example: Instead of throwing hundreds of different unit types to you and leaving you overwhelmed, the design model unit differences via HQ units that can drastically influence battle outcomes. Supply is very nicely modeled giving the beginner an understanding and importance of supply lines. How to cut and protect supply lines becomes a real factor in deciding the outcomes of battles. The AI is decently coded and will routinely trounce a beginner who does not understand key concepts, even at "normal" level. Can't recommend a more well designed title to gamers interested in picking up war-gaming. Superb!


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Posted on: November 15, 2015

fahbs

Verified owner

Games: 353 Reviews: 88

Fun for a bit, but fairly broken

Best way to describe this game is a bigger picture Panzer General encompassing the entire European theater, but using the Axis & Allies unit scheme and technology research. It's fun getting to choose alternative history routes from the beginning of the war. As Germany, do you grab Poland first for the easy resources, or do you strike France before they can prepare? Do you nab neutral countries for their resources and risk the USSR & USA entering into the war sooner? How about researching jets and long range rockets by 1941? And it's amusing...at first. The big problem is that it also shares all the flaws of Axis & Allies: namely that any non-infantry unit is never worth buying. Buying any air or naval units beyond your starting ones is a huge waste of money. If you buy nothing but infantry, you WILL grind down and beat an opponent with the same resources. Likewise, every technology that isn't the infantry boosting one (anti-tank) is a waste of money (the one that reduces costs takes the entire war to recoup your investment). So it turns into a WWI style infantry grind, with air units being used only to finish off weakened units and naval units only good for hindering Operation Sea Lion. Another problem is that it is INSANELY harder for the Axis to win, to the point that it's literally impossible. Taking France is moderately difficult. Taking England is a giant pain. Taking Russia is a Hurclean feat. Taking America is literally impossible because at that point they've filled up every hex with a unit, leaving zero room for you to land an invasion. Game over stalemate. Other gripes: minor nations can join your side, but their units are worthless since they don't get HQ units to boost them like the major nations, yet their units cost the same, so you just never buy them. In the end, it seemed like a promising Panzer General A&A hybrid, but the mechanics start falling apart as you get into it.


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Posted on: February 22, 2014

Boronx

Games: Reviews: 2

Beer and Pretzels Plus

This is not the most hard-core strategy game, but be warned that it's a step beyond Panzer General. Resource management, long term planning, and research play much bigger roles in Strategic Command. The game is ultimately more satisfying, but the learning curve is higher. But once you settle in, you'll find Strategic Command plays fast and smooth, with all the drama, triumph and heartbreak you'd expect from a tightly designed strategy game. The main reason this game sticks in my mind is the way the designers handled a certain problem that's common to all World War 2 games: How do you simulate France's incredible defeat? In reality, France's army was equal to Germany's in training and material. Most importantly, they had as many tanks and planes of as good a quality. They lost because French command responded poorly to the Blitzkrieg. Strategic Command stands out as one of the few games willing to give France as big an army in proportion to Germany's. Leaders are required to launch any kind of effective attack. France simply starts out with very few good leaders.


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