Political options, research and upgrade of equipment, management of supply and resources and the strategic employment of one's armed forces are some of the keys to success.
With limited phase restrictions and wide open turns you are in complete control to try many different approaches and entertain just as many possible outcomes. The future of Europe and perhaps ultimate glory is in your hands.
Age requirements: ESRB Rating: EVERYONE with Mild Violence.
Minimum system requirements: Windows XP or Windows Vista, 1 GHz Processor (1.4 GHz recommended), 256MB RAM (512 recommended), 3D graphics card compatible with DirectX 9, Mouse, Keyboard.
Posted on 2010-01-05 15:08:55 bytrusteft:
This game was my favourite WWII strategy game. Before it, there was nothing worth talking about with similar scare till you reach 1991. You choose scenario (including the one from the very beginning of the WW2) and you try to win the war for your side. You build armies (aka infantry army), corps (about half the strength of an army, infantry again), Tanks (in two sizes too), Rocketsread more (long range units), and planes to attack and defend. There are also the usual assortment of sea vessels. Each city has VPs attached to it, and so do oilfieds, ports and mines. Apart from...VPs, they also count as income. In other words, you want them.
It's not the most difficult game ever, but it is not a cakewalk either.
If you are a pro, make sure you have fog of war enabled.
There is some diplomacy where you spend your points to influence a neutral country to join you.
Till about 2008, it was the best strategy game in its field. I do not count the sequel due to the very restrictive DRM it contains which made me never to touch it.
Now days, there are 1-2 other better games like it, but none at this price and size.
A very enjoyable game.
(I have a CD version that I can't make it run under Vista 64, but as I said, I have moved on).
If you like strategy games, this game is a must.
TIP: Make sure you destroy an enemy formation because if it only gets damaged, if the enemy has the points available, he will be able to fully repair it in one go!
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Posted on 2010-01-27 00:57:37 byBron:
This is an interesting twist on your basic strategic level war game. In addition to the usual hex wargame features, a research tree and some political aspects have been added. You are fighting in the entire European Theatre, so the scope is grand. Air, Land and Sea units are all employed, including subs (wolf packs) which can attack allied shipping and reduce manufacturing pointsread more which are used to purchase additional units. Technology research adds some more depth to the game and will boost replay value, I think.
What is truly amazing to me is that this game is only a 36 MB download and only 60 MB's installed. Pretty good fun/MB ratio! ;)
For my fellow wargamers, I will note that this game eases off on historical accuracy a little in favor of a friendlier and more flexible gameplay experience. That's fine by me, but something to be aware of. (Still a lot of good historical stuff here, don't get me wrong.)
All in all, this looks like it will be a fun game. The graphics are fine, the GOG sample screens are an accurate guide as to what to expect. The game runs fine on my MSI X340 Vista laptop, btw, (netbook+ class) and seems to have very modest system requirements. So probably will run on any netbook.
If you like wargames and are looking for something a bit different, this title is definitely worth a look and is a good deal for $9.99 -- gotta love GOG. ;)
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Posted on 2011-07-26 10:00:02 byScrogdog:
Ok, my first review for GOG. Let’s talk about what Strategic Command is, and what it isn’t.
Old grognards like myself identify this type of game as “beer and pretzel” or “introductory”. That doesn’t make it a bad game in terms of being fun to play. But because that’s the design strategy, the tradeoff is going to be complexity andread more realism. There are plenty of other games out there that scratch the complexity itch; sometimes so much so that paying one becomes your life. VERY steep learning curves on such a game. Instead, SC brings the feel of strategic combat in WWII with some of the politics of how neutrals enter the war always central on players minds. And the campaigns are easily completed in an afternoon or at most a couple of play sessions. The game offers hotseat play, play over LAN, play by email, or solo versus AI.
You can turn “fog of war” on or off. You may also choose to have neutrals enter the war at their historical time, or you may have them enter based on in game situation. For example, on historical the US enters in Dec 1942. If you choose the non-historical option, countries will enter the war (or not) based on how they feel about the actions of players. For example, after France falls, if the Axis player invades Spain, then the countries that would eventually become “Axis Minor Allies” (such as Hungary) don’t like the fact that the Axis just attacked a fellow fascist country, and their entry will be delayed. Possibly aborted altogether.
Unfortunately, without some knowledge of situations in WWII, you aren’t going to understand why it’s a good idea to leave about 30 combat factors along the Soviet border after Poland falls. Or why attacking certain nations will effect entry times of certain other nations. The other way to look at it is you might learn a little something about the situation in general by playing this game.
Since the game gives the Axis player a reasonable chance to win, you have to understand that the game’s premise as unrealistic from the start. Again, what are you looking for? Fun? You will find that here at the expense of other matters. It only stands to reason that if the Axis can build an economy to win then you may see many more air units than they ever could have hoped for historically. Or other “strange” things like a large Axis carrier group.
Game mechanics do add some “feel” to the game. Oil fields are more important to your economy than mines, which are more valuable than cities. So, the battle for certain types of resources becomes as important as it historically was. Also, the value of ports and supply networks are always a consideration; you’d best gain a port with a sea borne invasion or it will die on the vine.
There is also research and technology. Will you be the first to have jet aircraft? Or perhaps your strategy would be to strangle the allies with super subs. As the allies do you research anti-sub tech? Bombers? Gunnery Radar? The choice is yours and your success and failure in such matters will very much affect your plans going forward.
To sum up, many of the game’s criticisms are quite valid but also quite irrelevant. Strategic Command admirably achieves its design goal by being an easy to learn and play representation of the European and Mediterranean theaters of the war that can be completed in only one or two play sessions.
I’ve played everything from this to “complexity monsters”. I give Strategic Command an easy 5 stars. I still play it now from time to time. A timeless classic in my opinion.
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