Posted on: May 25, 2017

superstande
Verified ownerGames: Reviews: 16
Been waiting for a Captive-like :)
Sure, Captive on Amiga in mid-nineties was one of my all time sci-fi favourites, when it comes to playing games. So, there is no surprise that StarCrawlers as a grid-movement RPG in a same kind of (but in its own original) setting gets five stars. But really, there hasn't been many sci-fi RPGs that follow this format, not very good ones at least, that I've come across, like Legend of Grimrock some years ago for a fantasy setting. I'm not sure about the lenght yet, nor about all the features even. Just put maybe 10 hours into it so far. But the v.1.0 seems well-polished graphics- and sound-wise, and haven't found anything to rage about yet. The wonderful FTL sound man Ben Prunty has put together a pretty wicked collection of futuristic tracks. For any digger of electronic beats and melodies the music can come as a very positive surprise. The visual side of things may seem like a bit strange at first to anyone new to this style of game mechanics. So I guess that might be worth checking out first in some video or stream or such. What makes the game really interesting is the ever-developing factions system. Don't want to say much about it not to spoil anything (plus I haven't got much experience yet anyhow)... Basically each mission isn't simply a "Complete this goal we give you, and then we will give you this reward." - There are choices made with the mission selection, and even how it is played out that affect the future of the player's team. Ah, I've rambled enough already. Thank you very much Juggernaut for breathing life into this almost dead sub-genre - You've done a grand job!!
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