An evil shadow has fallen over the world of Eo. You must unite powerful heroes and armies under your banner to fight the mysterious powers that lurk in the darkness. Control infantry, cavalry, and flying units and unleash the enormous titans to devastate your enemy! The most beautiful, perfect, and deadly of the Dark Races, the Dark Elves, in league with the
mysterious Shadows are threatening to overrun the realm of men. Lead the Avatar and his band of heroes. Forge new alliances to face the invasion. Save the world of Eo! The burden of ancient blood is heavy; it has fallen on you to carry it.
Multiplayer notice: The game's multiplayer servers have been taken offline and the only option available is LAN. To get your unique, multiplayer CD-key, please see this support article.
Age requirements: ESRB Rating: MATURE with Blood, Violence. PEGI Rating: 12+ with Violence.
Minimum system requirements: Windows XP, 1.8 GHz Processor, 512MB RAM (1 GB recommended), 3D graphics card compatible with DirectX 7 (compatible with DirectX 9 recommended), 4GB HDD, Mouse, Keyboard.
Posted on 2011-05-24 18:02:07 byXian97:
I bought this several years ago for my son. I have always played RPGs mainly, where he liked RTS games, but since this had RPG elements I decided to give it a try after he had finished it. I was pleasantly surprised at how addictive the gameplay was and how much I enjoyed the game. I always disliked the micromanagement you had to do with strategy titles but this seemed to hit theread more perfect balance.
Some maps played like an action RPG such as Diablo where you took your party exploring the map conquering everything in sight. Other times it required more muscle to defeat the enemies, so the RTS portion kicks in and you have to raise an army by gathering resources, building a town, and creating your army.
The storyline was good and the quests were varied, some spanning several maps. This does not have the Dragon Storm expansion, but I liked this one better, and maybe GoG will get DS too. I am hoping that eventually the other expansion, Faith In Destiny, will be released, but that is up in the air with JoWood declaring bankruptcy.
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Posted on 2011-05-24 11:51:05 byprez:
This is just a review about the game that GOG is offering, not a treatise on why only the original is available without expansions.
As a fan of Action RPG's and Fantasy RTS's, I suspected a game that tried to do both would end up diluting both. While there is a measure of that going on, what surprised me is how engrossing the gameplay is as a whole. It's addicting and fun; if you're a fan of either genre or both, give it a try.
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Posted on 2012-02-18 12:19:20 byLIMORKIL:
Due to its RPG/RTS label, the Spellforce series is misunderstood and underrated by many. The games have a full RPG interface, including skill trees and the ability to view the world over your character's shoulder. You can play most of the game as a party-based RPG, only having to zoom out when it comes to the RTS elements of building structures and creating an army. These RTSread more elements lead to some people claiming the game is not really an RPG, but if you think of classic fantasy literature there are almost always quest elements and epic battlefield elements. The Spellforce series is actually closer to the source literature in many ways.
Most levels start with your character and a few other heroes having to navigate the terrain and complete a few quests. Some levels are entirely RPG, but most usually end up with you having to gather an army and lead it into battle. This is where Spellforce really shines, with epic scenes where you are charging into battle against enemy forces and encampments. You can lead and direct armies in RPG view, and your character and heroes participate in the fighting. Unless overwhelmed by sheer numbers your heroes are tough enough to take on most enemies on their own, allowing you to forgo many of the RTS elements if you wish. The way I played the series was to stay zoomed in over my character's shoulder for almost the entire game, which makes the world more immersive and the game more challenging. The combat is quite gripping and you have various combat moves and spells you can draw on, making it interactive and tactical.
Another plus point of the series is the sheer variety of mission objectives. Perhaps you have to race through enemy advance forces to detonate explosives to block the pass and stop the main army; perhaps you have to disguise yourselves and infiltrate a enemy-held city; maybe your heroes have to explore demon-filled ruins; perhaps you have to defend your forces from never-ending waves of undead hordes while your heroes battle through the ghost city to destroy the source of the undead; maybe you have to build up the defenses of your own city in preparation for enemy invasion. Simply put: few RPGs are this exciting.
Most people who play through the series think that the original Spellforce and its expansions are better than the sequel because Spellforce 2 has a “dumbed down” RPG system. Personally, I don't see this. The entire series is good, but Spellforce 2 is easier to get into and the graphics and interface are much improved. One recommendation I would make is to play as a magic-user, because the spells are particularly interesting and your avatar is the only character who can make full use of them.
I have a hard time convincing myself that Spellforce 2 is a better RPG than classic RPGs like Ultima 7 and Morrowind, but I have to admit it is a lot more interesting to play because of the sheer variety of gameplay and encounters.
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