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  • genre strategy / building / sci-fi
  • download size 667 MB
    ~19 min
  • avg. user rating from 144 user ratings.
  • release date October 14, 2003
  • compatible with Windows (XP, Vista, 7, 8) and Mac OS X (10.6.8 or newer)
  • languages English, French, Italian, German, Spanish
  • developer / publisher FireFly Studios / FireFly Studios
  • game modes single-player
  • Bonus content included for FREE with purchase:
  • 127 artworks
  • 33 avatars
  • wallpaper
  • manual
  • Alien Horde mini-game
  • soundtrack

What's cool about it:

  • Learn diplomacy or charge up the shields. Contact with 20 alien races will give you plenty of opportunities to decide.
  • Inspire your crew to work in harmony and watch productivity increase. Make them unhappy, and you’d better post a guard at the reactor.
  • Increase your wealth and power by mining and selling minerals, or use your resources to create items to improve your colony.


Save the Colony! Your staff are brawling, the Harvester Robot is happily chain sawing its way through the oxygen supply, and small, furry, and troublesome aliens have conquered the disco. Welcome home! Each of your colonists has a mind of their own so remember the golden rule: a happy colonist is a productive colonist. Ignore them and their needs and they’ll pick fights, argue, and even get depressed. Nurture them, however, and they will work hard for you, become friends, and maybe even fall in love!

You’ve mastered building simulated life on Earth. Let’s see how you do with the rest of the galaxy. Welcome to Space Colony, where your life is in the hands of an unruly group of fellow space rejects. With over 100 buildings at your disposal, it’s up to you to build a colony that meets all the colonists’ needs and keeps them safe and happy. So before you shell out all your credits on iron extraction and space chicken production to bring in the cash, remember, that without a gym, a sauna, or a half-decent restaurant, nobody’s going to want to work for you!

Age requirements: ESRB Rating: TEEN with Animated Blood, Mature Sexual Themes, Mild Language, Mild Violence. PEGI Rating: 12+ with Bad Language, Violence.

Minimum system requirements: Windows XP / Windows Vista / Windows 7, 1.8 GHz Processor, 512MB RAM (1 GB recommended), 3D graphics card compatible with DirectX 9.0c, 2GB HDD, Mouse, Keyboard.
Minimum system requirements (Mac): OS X 10.6.8 or later. Processor: Intel Core 2 Duo 2GHz+ Memory: 1GB of RAM Graphics: 64MB of video memory Recommended two-button mouse, or Apple mouse with Secondary Button / Secondary Click enabled.

All user reviews:

User reviews:

Glad to see Space Colony on GOG

Posted on 2012-11-08 08:19:38 byYAGOG's avatarYAGOG:

I give Space Colony 3.5 stars out of 5. As you will discover, it's got some big problems, but not until near the completion of the game.
Space Colony is set up in two paths: One path for easier, tourist-based facilities; and one path for the more challenging defense- and production-based facilities. I mostly enjoyed both paths, but the tourist path was a little too easy, and theread more alien path was a little too hard.
The game-play was mostly good, and I did not feel like I was just trying to choke it down so that I could complete it and put it away... At least, not until the end. It was normal to get wrapped up in this game for hours. I enjoyed the micro-managing and I thought it was interesting that there were parts of the game where you needed to think and plan far ahead. Aside from losing time to failing such missions, I enjoyed starting over and tweaking my strategy. Sometimes changing a strategy in a very small way was the tipping point between success and failure -- And that made this game memorable.
The crew could have used a little work. Their AI was lacking, and their conversations and comments were repetitive and eventually annoying. But I've seen much worse.
The graphics for the ORIGINAL game weren't anything special. Run-of-the-mill type stuff.
Space Colony has a rather heavy list of game-play demands. In every mission, you have to build the colony, train your crew, keep them entertained and fed, make sure they sleep and work, make sure they are socializing and getting along; keep them and the station sanitary, cure them of infections, the list goes on. Sometimes they required in-game therapy. Each crew member is different in what skills they have, what their needs are and what they like or dislike. They also had specific crew that they would get along with or not. It usually felt like a big waste of funds to get an entertainment item that only one of the crew would use and like -- but this game is so ENTIRELY dependent on the crew working at their full potential, it was sometimes necessary to waste funds on a single crew member.
You also have alien attacks, defense, repairs, mining, harvesting, exploring, tourists and whatever level goals Blackwater Industries gives you. You will need to find food and harvest it, find ore and mine it, process ore into goods, keep the station's utilities running, perform trade, build build build, etc.
In Space Colony, there are only a few crew members that you control, which is good - considering how much maintenance they require. The biggest problem I had with this game was the AI-dead crew that couldn't take care of themselves if their little AI lives depended on it. Real simple stuff too, like talking to other crew members during their off-hours, or picking up their paycheck. Near the end of the game, maintaining the crew was nearly impossible. To make matters worse, if your crew isn't doing well, they work less to none at all -- working less and less based on how bad they were doing - Which adds a lot of challenge, since getting them what they need often requires funds, time, and additional space. If they aren't working, there's not enough funds coming in and it just spirals downward from there.
All of this was a fine-tuned juggling act.
BUT, none of this will be a serious problem until later on in the game. These challenges mostly add to the game, up until closer to the end.
Another few quirks to be aware of: 1. If you fail a mission, you start over from the beginning of that mission. You can lose a great deal of time this way, since setting up can take a while. 2. When you start a mission, you usually start with a basic structure, so you will be having to build up a new colony every mission. 3. As if the last parts of Space Colony weren't hard enough, they add diseases to the mix. Diseases are a real menace in this game. Highly infectious, nearly impossible to stamp out, and it is just as difficult (and expensive) to continually cure your crew.
Overall, I rate this game at 3 1/2 out of 5.
+5 stars for 3/4 of the game-play,
-1 star for 1/4 of the game-play,
-1/2 star for lack of replay value (see the -1 star ;P )

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Not just "Sims in space"

Posted on 2012-11-08 06:45:53 bymnthorpe's avatarmnthorpe:

If you've never tried this game before it plays a bit like a mix of the Sims, an RTS with some construction Sim style game-play all of which can me mixed and matched to match a play style your comfortable with; for example when I started playing I enjoyed the sim-like elements of caring for my colonists but as I got more skilled I was able to focus more on production and defenceread more of my stations.
It's definitely one to check out any of this sounds interesting as it provides heaps of missions, scenarios and a sandbox to play with as well as a galaxy mode and campaign with lovely cinematics which gradually introduce you to the different game elements.
- Fantastic game-play variety (Part Sim, Part RTS, Part Construction Sim, All enjoyable)
- Tons of Missions (Campaign, Galaxy mode, scenario's and user made levels)
- Map Editor
- well defined characters
- interesting art style
- Strange difficulty curve (I noticed some missions where far harder than others and can cause some frustration)
- Can be overwhelming (with allot of game-play elements it's easy to get in over your head, I recommend playing through the campaign first as it introduces al the elements gradually with context)

Was this helpful?(62 of 67 people found this helpful)

Gorgeous graphics, non-existent AI

Posted on 2013-06-04 05:12:46 byshadowfalcon's avatarshadowfalcon:

I bought this after looking at the great graphics & reading the positive reviews about gameplay. Other reviews talk about the poor AI; they don't make it nearly clear enough that the AI is actually non-existent.
The colonists literally have to be instructed when to eat, sleep, bathe, talk to each other & draw their pay. Otherwise they just get miserable, their efficiencyread more drops, they stop working & you start to fail missions - and have to restart them from the beginning.
The actual colony-construction elements are fantastic, with great graphics, interesting missions, challenging gameplay & a well-structured learning curve. The problem is, you're so busy checking whether your colonist's hygiene ratings are dropping because they haven't bathed recently (so a new disease is about to break out) & mediating squabbles between them, that you don't have time to enjoy the aforementioned graphics, missions or gameplay. I got a dozen missions in then uninstalled it in frustration. I doubt I'll go back unless someone comes up with a patch that introduces actual colonist AI.
Buy this if you're an obsessive micro-manager, control freak or want to indulge your tendencies to obsessive-compulsive disorder; otherwise, avoid.

Was this helpful?(25 of 31 people found this helpful)

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