It's 500 years in the future. Man and machine are virtually one, and the greatest megacity in the world is locked in a brutal war. Mammoth, biomechanical monsters tear at the sky, and the earth shakes with the full fury of a brutal battle. These are the warriors of the future, when war escalates to massive proportions, and immense power of destruction engulfs the streets. Harness the power, make a difference. Take control. Become Slave Zero!
Age requirements: ESRB Rating: TEEN with Animated Violence.
Minimum system requirements: Windows XP / Vista / 7, Intel Core 2 Duo Processor, NVIDIA GeFroce 8800 / ATI Radeon HD3870 graphics card, 2GB RAM.
Posted on 2014-03-25 07:47:56 byShadowcat:
Although Slave Zero ultimately outstays its welcome, the game is sufficiently different to make up for a lot of its flaws. (n.b. I'd be less emphatic about that first comment, if it didn't have the sort of end-boss encounter that makes you wish physical harm upon the designers responsible.)
HOWEVER! There's a lot to like about the game. The developers did a really good job of enablingread more you to stomp around a futuristic city in a big robot suit; jumping around, slamming into the ground, wielding massive guns, and generally pounding the hell out of anything that's less awesome-looking than yourself. If that sounds like fun, you're going to enjoy this.
I've played it through a couple of times, and found the gameplay fun and addictive for a good while. Eventually it all gets a bit samey, but you can mitigate that by taking a break from the game for a while.
It also had fantastic box art, with a big vertical fold-up panel forming a double-height image showing off the scale of your Slave unit. Very cool.
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Posted on 2014-03-26 08:10:38 byMalek86:
Slave Zero is one of those arcade shoot-a-tons that does many things by the numbers. What it does add is an interesting setting made of building-sized robots, but that novelty tends to wear out fast, and overall the game doesn't really have any difference from any other shooter with normal-sized robots. Sure, you can stomp on little guys, but you'll probably stop doing that soon.
Evenread more if generic, though, it all kinda works. The shooting is fast and satisfying, weapons don't have much impact but then it's an arcade title, the platforming is never frustrating, and the battles are generally challenging while not frustrating the player too much (with one exception, the final boss). It's just too bad that it ends pretty soon.
The graphics were probably the only reason why this game managed to reach some notoriety at its time. It was marketed heavily on its support to Enviroment-Mapped Bump Mapping, a kind of bump mapping that only worked on Matrox G400 and looked much more realistic that the Emboss offered by other cards at the time. Only Expendable and Slave Zero ever supported it, so there's at least some history there. Too bad only the main character is bump mapped - and to be fair, it looks weird. I actually liked the Emboss version better.
For this price, anyway, it's good fun for the few hours it will take to complete.
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Posted on 2014-03-26 01:28:54 byTrueWOPR:
-=NOTE THE FOLLOWING REVIEW REFLECTS THE DREAMCAST VERSION OF THE GAME=-
I remember this game fondly, even bought it twice after it was accidently sold in a yard sale- BUT! To the game.
It's a Sci-Fi shooter that can be played in Third (...or first...) person views. You play as a Robot known as Slave Zero; and the game just oozes with gritty borderline cyber-punk atmosphere.read more Being able to pick up and throw humans into other robots so that their blood seeps into their electronics causing them damage over time was always a great concept... And throwing cars like grenades?! Also awesome.
As for you as the character, you are armed to the teeth with anything and everything you can find, carry your guns, blast people down with a shoulder mounted (and upgradable!) rocket launcher, stomp the ground with such force a shockwave erupts from under you... You can do it all.
The story as I remember (or don't remember) was quite forgettable, I remember some good concepts and ideas, but they seem to drop them because "you need to kill more robots."
The bosses without spoiling anything were phenomenal as well. Sometimes they'd get a bit pattern'y but they seemed more smart than repetitive all things considered.
I greatly enjoyed the game, I hope you'll enjoy it too! :)
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