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Shogo: Mobile Armor Division

in library

4.2/5

( 183 Reviews )

4.2

183 Reviews

English & 1 more
9.999.99
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Shogo: Mobile Armor Division
Description
You play Sanjuro Makabe, a Mobile Combat Armor (MCA) pilot and Commander in the UCA Security Force. The UCA was originally formed by three dominant megacorporations (Andra Biomechanics, Armacham Technology Corporation, and Shogo Industries). Originally intended as a joint venture that would ensure t...
Genre:
User reviews

4.2/5

( 183 Reviews )

4.2

183 Reviews

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Product details
1998, Monolith Productions, ...
System requirements
Windows XP or Vista, 1 GHz, 256 MB RAM, 3D graphics card compatible with DirectX 7 (compatible with...
Time to beat
6.5 hMain
7 h Main + Sides
11.5 h Completionist
7 h All Styles
Description
You play Sanjuro Makabe, a Mobile Combat Armor (MCA) pilot and Commander in the UCA Security Force. The UCA was originally formed by three dominant megacorporations (Andra Biomechanics, Armacham Technology Corporation, and Shogo Industries). Originally intended as a joint venture that would ensure the continued profitability of the three organizations that founded it, the UCA is now independent, and the dominant military power in existence.

Your mission is to locate and assassinate a rebel leader known only as Gabriel. All of the action takes place either on the planet Cronus or on the spaceship Leviathan. The Leviathan is the flagship of the UCA and is commanded by Admiral Akkaraju. Cronus is the only known source of the biologically active material known as Kato, an incredibly powerful energy source essential to the process by which interstellar travel is possible.

Your deadly enemy is The Fallen, a fanatical terrorist group lead by the mysterious Gabriel, threatens the balance of power on Cronus, and ultimately, control of Kato. You will fight them on your feet or from within one of the different types of Mobile Combat Armor, a giant mech which can run, duck, strafe, swim or transform into an ultrafast hovertank.

You will know the true power of giant robots!
  • Anime-influenced graphics and gameplay design
  • Fight on foot or pilot a giant mech in both open and urban environments
  • An interesting storyline with two possible endings

Shogo™ & © Interplay Entertainment Corp. All Rights Reserved.

Goodies
manual (20 pages) reference card in-game soundtrack avatar HD wallpaper
System requirements
Minimum system requirements:
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction. Stellar support 24/7 and full refunds up to 30 days.
Time to beat
6.5 hMain
7 h Main + Sides
11.5 h Completionist
7 h All Styles
Game details
Genre:
Works on:
Windows (XP, Vista, 7)
Release date:
{{'1998-10-15T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Size:
280 MB

Game features

Languages
English
audio
text
français
audio
text
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User reviews
Overall most helpful review

Posted on: September 13, 2008

Voa

Verified owner

Games: 32 Reviews: 2

I like the game.

I really do; it's fun, it's gory, it has a sense of actual inane humour running through it and it has huge mechs with huge guns. The combat is well paced, the robot control sections are great fun for anyone who's a fan of the AC series, and the choice of weapons is fun-tastic. The humour is such that, at one point, in the middle of firefight, I paused to look at a sign. It spoke of Traditional Amish Death Metal. I laughed and laughed until I got headshotted, and still kept grinning afterwards for a while, too mirthful to be annoyed that it happened while I was behind cover. There are signs like that littered through out the game, as well as inane one liners, which have caused me to break out in fits of giggles. But those are 3, not 4 or 5 stars up there. Sadly, this game is held back by certain aspects in my eyes. The AI during the human control sectors seems to be on a seesaw; one minute it's pausing at the bottom of a flight of stairs while I open the door at the top, the next it's shooting me in the face with a shotgun BEFORE I round the corner. This is a bit of a deal breaker at times, especially as it has a habit of happening right after a lenghty cut-away to futher the rather insane plot. The graphics in the human section have also aged horribly whenevery they do a cut away to your character, or show any character that isn't decked out to the rafters in military hardware...they look like some mean-spirited soul took thier nose and collapsed their face inwards a bit. This may sound like a minour quibble, but it was pretty major for me; an important aspect of the game is the immersion, the feel of the game. It's hard to feel for a main character who seems to be in dire need of an olfactory sense. But again, that's a 3, nothing lower. Though in reality (in my mind), this sits at the "classic" 7 rating for me; if the details pique your interest, this is will be one of your favourite games. If they don't, you can go elsewhere, it won't mind. So where does it bring itself up? The robotic fight sections. These are a brilliant romp through city-scapes, underground bases and deserted plains, where your aim is true and your guns are massive. There are some weapons in your arsenal that take serveral awesome cakes though; the quad-erratic-missile launcher; perfect for narrow spaces with a few enemies in them; the inanely explosive juggernaut weaponry; and my personal favorite; the machine-sniper-rifle-gun, with it's stupidly fast rate of fire and it's consta-headshot policy. Which also leads onto the fun battle mechanics; the game likes you to be stylish; it rewards you for so-called "critical-hits", to the head or...other regions of note. While in human mode, it gives you 25% health to each critial, a huge boon, and the only thing that keeps the human section from being a case of needing to bind quick-save and quick-load to mouse buttons 1 and 2. As a robot, it adds slightly more energy, but that doesn't matter as you find armour and energy all over the place, which paces the action nicely, allowing you to run in all guns blazing 90% of the time and not have to pay dearly for it. Oh, and the story really really really REALLY wants to be an anime. Take from that what you will, but even the voice actors (who are pretty good, by the way) seems to know this too, and ham it up here and there, in the spirit of things. To close; this IS a fun game. You just have to love giant robots and not mind sometimes re-doingt he same thing over and over and over agian about 4 times in the human sections. The game is worth a look if you're a fan of the current AC series, and if you're into anime or if you just like a nice explosive shooter with little brains but quite a bit of polish for its time. At the current price though, it could be worth a look if you're on the fence, or have some cash floating about. Don't judge it soley based on the stars, it IS a good game. It just hasn't aged too gracefully, and annoyances like wall-hacking AI can be a pain that really sets a game back. All in all, I'll repeat what I said to open this review; I like the game.


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Posted on: September 8, 2008

Pixi

Games: 155 Reviews: 2

Good stuff

SHOGO was the first ever FPS I managed to play all the way through to the end. It hooked me completely. Normally you'd have found me tinkering with the inventory of some RPG or other but once I got going on this one I really couldn't stop. There's just something about it that works so well. The colors, the sounds, the feel of your big-arsed robot as you darted around, trying to stay alive. It all just came together really well in this one. It's highly recommended if you like old shooters.


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Posted on: September 9, 2008

AshFirelord

Verified owner

Games: 675 Reviews: 1

Simple fun!

Shogo is a really good reminder of an age where you could have fun by simply pointing a gun at something and shooting. As it progresses it introduces new elements to the mix, but never gets overbearing or overcomplicated, and the cheesy dialogue and anime-inspired visuals make for a fun romp trough one of the lesser-known jewels of the fps genre.


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Posted on: September 18, 2008

Ziosilvio

Verified owner

Games: 509 Reviews: 4

A rare gem in the FPS treasury

A contemporary of Half-Life 1 and the very first computer game to make use of the LithTech Engine, Shogo: M.A.D. distinguishes itself from other first-person shooters because of its anime-like style and its two-phase (human and mecha) dynamics. The story is simple but convincing: in the future, several factions strugglie for the control of the mysterious Kato energy. The protagonist, who lost his brother and girlfriend in a mission that was supposed to end the war (and didn't) is sent to finish the job. However, things soon become very complicated, with many twists in the plot. The man- and mecha-based phases are well characterized; the second one is especially well made, and it's fun to jump from roof to roof. The violence in the game is so high that it ends up being ludicrous; this, together with the rather high damage dealt by weapons (but it's Doom's fault to have spoiled players into thinking they can survive a direct hit from an RPG) can generate some frustration in the player at certain stages of the game, especially in the man-based phases. However, this is widely compensated by a strong sense of humour, which is especially evident in the dialogues. The multiplayer is also good, with maps dedicated to men and mechas. The manga-style graphics can displease some eyes, especially for what regards the human figures. The physics is not as sophisticated as in recent games, but don't forget that 1: it's a 1998 game and 2: it's an anime ;) Overall, though not a classic, Shogo: M.A.D. is a very entertaining piece of software and well worth its money.


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Posted on: September 26, 2008

axhtoast

Verified owner

Games: 30 Reviews: 1

favorite fps as a kid

i grew up on doom and wolf 3d and was always in love with fps. shogo changed that from a love to an obsession. it has everything, great multi ending story, awesome action, and giant fucking robots. send the 7 bucks you cheap bastard, its worth so much more.


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