Posted on: March 20, 2024

nonem
Games: 26 Reviews: 16
kinda pointless, feels like it is in dev
roboplant is a management game where you build production lines to produce plants with robots. while it seems to have potential to be an interesting variant on the usual managerial game, it suffers bugs, a lack of objectives and balance issues. there are only two modes in this game: challenge and sandbox. there is no campaign or missions. the challenge menu offer no actual challenge, one of the advanced one asks you to produce electricity and be the time you have produce your first plants, the plants you start with have already reached the objective and the challenge is over. challenges feel like a poorly designed tutorial. the sandbox mode feels kinda pointless, you only have a choice between two kind of planets. you build your production lines, do some research and spend most of the water and energy you are starting with, then you replace the basics with the advanced you have researched and now you have plenty of everything and this is about it. at this point I had 2 rooms I could not remove due to stuck robots in doors, had lost a couple rooms that simply disappeared, among other bugs and my base was producing much more of everything that I could spend. the planning mode of robots activity does not seem to be useful and is tedious to use, as are several parts of the interface. it does not feel like a finished game, but more like something still in dev, that lacks features and content, suffers bugs and has not been polished.
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