Posted on: May 31, 2017

Rainstorm
Verified ownerGames: 146 Reviews: 4
Promising...
Let's start off with the bad: It says "item on cooldown" rather than something that makes more sense if you run out of potions. The action is what ends a round so if you want to heal you should move first and then drink the potion. (not explained in the game) The game is lacking on teaching you the game mechanics. The movement can screw you over due to having bad pathing, you'll need to manouver your character through empty rooms as just clicking the door on the other side may make your char. go through poisonous vapor. (a bit unnecessary to have to "micro manage the path" when you're just heading through a room) The good bit is that it is quite fun, looks nice and has a nice musical score too, of the kind you never notice in game unless you listen for it and when you do it's good. One thing some may find off-putting is that there's a rule (pure RNG) at the start of each character going into the dungeon, I've gotten "more gold", "one extra movement" and "hero takes 20% more damage" so it can screw you over a bit...but I have no problems with that mechanic. (if you would you now know about it) Looking at the text it seems like I'm not happy with it (considering the amount of text about the negative things) but that is due to me wanting to explain as well as I can what I found annoying and those things will get less annoying (prob. even disappear) as I get the hang of the game and its mechanics, so I'm happy with my purchase and I'll be playing more of this. (even though my first run seems to be going down the drain)
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The lands of Rezrog are in turmoil. Evil Wizards and hideous monsters from far around have descended to the darkest depths of the earth where they harvest the power of the potent gems that are found there. You must take your team of heroes and defeat all that stands before you in a quest to restore Rezrog to the peaceful land it once was.
Unique party mechanic: You have a party of brave heroes at your disposal, each with unique looks and strengths, but only one of them can go on an adventure at a time. If one hero falls prey to the enemy and gets captured, rescue him with another member!
Tactical turn-based combat: Carefully plan your actions during the combat, conserve your resources and exploit enemy weaknesses.
No two dungeons are ever the same: Procedurally generated dungeons create a unique experience for each and every player with interesting dungeons, large variety of equipment items and events impacting dungeon exploration.
Permadeath: Getting your whole party captured means the end of the journey for your daring party of heroes.
Progress persistence: Leave your legacy to next generations of heroes, even after permadeath, by acquiring and forging precious gems which leave stat points for use in a new game.
Tabletop aesthetic: Mimics a paper board game style.
Adventurers to heroes: Share all gear and skills within your team and equip them to suit your playstyle, but do it evenly. If your strongest hero is captured, you face an uphill task.











