Reverie Knights Tactics: Prologue is available here
Reverie Knights Tactics is a turn-based tactical RPG with strategic battles in isometric grids where every decision you make can alter the story and the way you configure the characters.
Lead your party of heroes, each one with distinct...
Windows 7/8/10 64-bit, Intel Core i5-3570K, 4 GB RAM, Intel(R) HD Graphics 4000, Version 9.0c, 9 GB...
Description
Reverie Knights Tactics: Prologue is available here
Reverie Knights Tactics is a turn-based tactical RPG with strategic battles in isometric grids where every decision you make can alter the story and the way you configure the characters.
Lead your party of heroes, each one with distinct, special abilities and skills, allowing you to use multiple battle strategies to defeat your enemies. Craft new items and accessories from the treasures you collect and use them to further customize your characters and gain a tactical advantage!
Discover the Tormenta RPG setting
Delve into a unique fantasy world featuring deep map and scenario exploration in an epic adventure, stylized as a visual novel and set in the Tormenta RPG setting, drawing inspiration from more than 20 years’ worth of tabletop RPGs, comic books, novels and audiobooks. Embark on an expedition to find Lennórien, the long-lost elven city, to save your loved ones, while fighting the goblin menace that spreads terror across the continent!
Key Features:
Beautiful Hand Drawn Art: Meticulous multilayer artwork from pencil sketch to full detail color.
Decision-driven Storyline: Make several decisions through your quests, affecting the story and other characters` reactions.
Character Customization: Customize character`s performance attributes, skills, and accessories for heightened abilities!
Item Crafting: Collect powerful items as you explore the world and discover combinations to create new items.
Exploration: Travel your way through an expansive map, unlocking secret quests, solving puzzles, and exploring scenarios and evil dungeons!
Up to Four Hero Characters: Control 4 different heroes, each one with distinct, special abilities and skills, allowing multiple battle strategies.
Battle Phases: React to your opponent's strategy and come up with the perfect tactic every turn, challenging you to think ahead.
Interactive Battle Scenarios: Manipulate parts of the battle environments, and use scenario effects to your advantage!
Multiple Battle Grids: Each battle contains a different isometric grid, making every battle an unique experience.
Casual but fun and relaxing tactical game. Every level has optional goals which makes the levels less repetitive even thought the same opponents are reused on many levels. The difficulty of getting all 3 stars on all levels is sufficiently high to give you the feeling of accomplishment, yet you never really get stuck on a level more than 2-3 tries max. It's possible to abuse some overpowered skills though.
You can retrain your character towards the end of the game by crafting a special item, but it's in limited supply.
I think the overall gameplay is reasonably fun, but there's a few design choices that I think hurt the overall experience.
First, you will lose the tutorial to progress the story. This is jarring as your first experience with the game mechanics. Am I misunderstanding how I should be playing? No, it's by design. You will hopefully realize relatively quickly that you are hopelessly outmatched and get on with the loss so you can move on.
Second, each mission has optional objectives with associated rewards. You can replay a mission any number of times to try to achieve all rewards, but once you accept the outcome you can't return later to pick up the optional objectives. So you can end up replaying the same mission multiple times to try to get all the rewards, which leads to a stalled sense of progression. Is it worth it to get all the optional objectives? Without knowing the difficulty scaling it's tough to say. But it leads to a feeling that if the battle wasn't absolutely perfect you'll have to do it again or be forever punished.
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Last 30 daysLast 90 daysLast 6 monthsWheneverAfter releaseDuring Early Access
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