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  • Bonus content included for FREE with purchase:
  • manual (73 pages)
  • map
  • 17 artworks
  • in-game soundtrack

What's cool about it:

  • Great replayability thanks to a wide range of career options
  • Participate in epic sea battles using a broad range of ship classes
  • Beautiful and crisp 2D and 3D graphics


Port Royale 2 takes you back to the beginning of the 17th century, when the great colonial powers were competing for control of the Caribbean and when towns could rapidly expand (and collapse again) over a short period of time.

Take on the role of a young adventurer and, with bravery and skill, establish a large trading enterprise of great economic strength and military power. Trade goods between towns, set up production facilities, create cartels, accept all kinds of tasks and missions (merchants, diplomats and other), and set off on voyages to capture enemy ships and loot towns.

As pirates and military fleets threaten your trade convoys you may need to escort ships for your convoys, or you can turn the tides and hunt for pirates or capture the military ships, becoming more famous and expanding your own fleet as well as your stock of goods.

Compatibility notice: Requires Catalyst 12.6 or older drivers when playing on an ATI/AMD graphic card.

Age requirements: ESRB Rating: TEEN with Alcohol Reference, Mild Violence. PEGI Rating: 7+ with Violence.

Minimum system requirements: Windows XP or Windows Vista, 1 GHz Processor (1.4 GHz recommended), 512MB RAM (1 GB recommended), 3D graphics card compatible with DirectX 7 (compatible with DirectX 9 recommended), Mouse, Keyboard. Patched to version

All user reviews:

User reviews:

good trading, but the rest lacks something

Posted on 2008-12-14 09:59:56 byhort_wort's avatarhort_wort:

I've played through most of the scenarios now and think this game is definitely worth the $10.
The place where this game truly shines is in the trading system. There are a couple types of towns in the game (colonial and governor) which are dependent on each other for goods. This gives you definite trading routes that almost always give you profit, and they aren't hard to more The most pleasant part of the trading though is when you don't have to do it: once your captain reaches a high enough experience level, you can send him off to do trading while you go do something else with another convoy. This is implemented really nicely too, only requiring you to tell the guy what towns to visit in his trading circle.
Another nice feature is the ability to build businesses. There is nothing really novel here. If you impress the viceroys, you can even manage your own town. This is where building your own businesses really picks up. You're the only one who can build in this town, so you have a monopoly on everything. This also means you have to supply the town with all the goods they need, which can be a bother. But if you have a captain or two going around on an automatic trade route, he'll take care of it for you!
You can also give convoys to different governments and pirates. This activates AI control over them, changing the political climate of the region noticeably. I think its really unique to be able to give birth to a new AI player in the game, and wish it'd get more attention. But maybe that's just me wishing to heck to have an AI ally in a few RTS games where I get stuck mopping up...
Unfortunately, the ship combat could use some work in the game. It isn't too tough to convert your ships into warships by adding cannons and boarding parties. It takes too much coin for the starting player, but it can be very lucrative to capture and sell goods. The ship combat can be VERY hard if you don't have the difficulty setting turned down. You can only take one ship into battle at a time, while the computer can bring in 5. Ugh. Further, attacking a town is a pain because the harbor cannons have to be taken down. On cannon is enough to take down the best warship, and again, it's usually 5 on 1. To make this even more annoying, you CAN'T LOWER YOUR SAILS!! Your ship goes flying by the cannon, and you only get off a couple shots before you have to turn around. Meanwhile, the cannon (and his buddies) get half a dozen.
So that's it. 5 stars for a trading game with swell AI features. -1 star for annoyingly hard combat.

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mini review

Posted on 2008-12-14 13:22:33 byentvex's avatarentvex:

Port Royale 2 is certainly worth looking at. For the management buffs out there, this is a very indepth game not to mention pretty challenging too, whilst the traditional RTS gamers will even have some aspects to look forward to such as the combat department, although it is certainly not the game's strongest point. but it is a very solid and enjoyable strategy/simulation with loadsread more and loads of gameplay presuming you have the patience and passion to keep playing it. It isn't really the question of whether or not Port Royale 2 is worthy, because it is, it is more the question of whether or not you can enjoy this type of gaming, and I truly feel sorry for the people who can't, because they're missing out.

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If it wasn't for the minigames ...

Posted on 2008-12-10 00:30:10 byfrilled's avatarfrilled:

For fans of trading, Port Royale 2 probably has it all. Not a huge fan of the genre myself, I _did_ enjoy this quite a bit. My only grief was having to go through the - in my opinion - horrible minigames (Dancing? Aw, come on ... not that the duels were any better). If it wasn't for those, PR2 would be a good reference for the genre.

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