Tikiman the Forest Defender is in trouble. Hordes of monsters are sweeping through his realm, hoping to chow down on his offspring - and it's up to you to defend them! By placing weapons at strategic points around the landscape, you can destroy the invaders and save the little ones. Countless waves of monsters are out to get the Tiki babies, so you need to be prepared to fight hard!
You have a whole host of weapons at your disposal: Arrow Towers, Cannon Towers, Anti-Air Towers, Ice Towers, Laser Towers, Fire Towers, Tesla Towers, Mortar Towers, special power-ups and more! Share the challenge with a friend and indulge in some local coop for a memorable Monsters experience!
Minimum system requirements: Windows XP / Vista / 7 / 8, Processor: 1.5Gz Dual Core Processor, Memory: 2GB RAM, Graphics: DirectX 9.0c Shader Model 2 Compliant Graphics Device, DirectX: Version 9.0c, Hard Drive: 600MB available space, Sound Card: XAudio 2-Compatible Sound Card
Minimum system requirements (Mac): OS X 10.6.8 or later. Processor: Intel Core 2 Duo 1.5 GHz+ Memory: 2 GB of RAM Hard Drive: 650 MB free space, Graphics: Intel HD Graphics 3000 256MB or better with Shader Model 3.0 support, Recommended two-button mouse, or Apple mouse with Secondary Button / Secondary Click enabled.
Posted on 2013-10-08 08:54:00 bySpiderFighter:
Pixel Junk Monsters (PJM) is the game that introduced me to the Tower Defense genre (Attn: GOG - more, please!) on the PSP, and I can't believe it's finally on PC!
It plays like most Tower games: you have a "gate" (here called a "Flock") that needs defending from invaders (or, "creeps") via offensive towers that you place. Creeps can come via ground or air, and in varying strengths.read more The strategy comes in deciding which type of towers to place, as they may target certain creeps differently (or, in some cases, not at all), and where to place them. Killing creeps (usually) leaves coins behind that you can use to upgrade your towers or build new ones.
Where the game differs is that, instead of your cursor doing all the work, you control a main character who must navigate the battlefield to pick up coins without taking damage. This is my least favorite part of PJM, as he moves slowly and sometimes you can't get to the coins before they vanish forever.
That said, this is one of my favorite tower defense games, and this is a solid version. The game features both gamepad and mouse support, three islands with multiple levels each, and branching paths with good replayability value. The graphics are crisp, bright, and (like the game itself) absolutely charming. PJM is a welcome game on GOG, and a great addition to your collection.
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Posted on 2014-04-16 19:41:09 bymelancthon:
There's so many tower defenses out there, most of them free, that you have to either innovate or add lots of polish and charm to stand out from the pack, and this game does neither. It is a solid TD with some depth, especially in the later levels, but there's little justification for its price when so many free TDs do everything better. When you get down to it, this game doesread more not feel like a labor of love; it has a mercenary, cranked-out "casual game" feel that kind of saddens me in an indie developer. If you can't get enough TDs and don't care about bang for your buck, go for it, but don't expect to see anything new.
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Posted on 2014-04-21 19:00:17 byJakkar:
I avoided this game for a long time, lost in conflict between my love of Pixeljunks Shooter and Eden, and how very boring and unoriginal this looked.
My grimmer feeling was the accurate one. This is a very, very boring, slow game, without visual coherence or flare or any soul. An empty game.
I'm surprised they made it.
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© 2013 Double Eleven Limited and Q-Games Ltd. PixelJunk Monsters is a trade mark of Q-Games Ltd. All rights reserved.