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Phoenix Point: Complete Edition

in library

3.4/5

( 18 Reviews )

3.4

18 Reviews

English & 7 more
Offer ends on: 25/09/2025 15:59 EEST
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29.9914.99
Lowest price in the last 30 days before discount: 14.99
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Phoenix Point: Complete Edition
Description
The Earth has been overrun. A mutating, alien menace threatens the last remnant of mankind. Only the Phoenix Project, a secret organization of the best minds and bravest soldiers left on earth, can repel the invasion and reverse the inevitable. The Phoenix Project looks to you for leadership. Resear...
User reviews

3.4/5

( 18 Reviews )

3.4

18 Reviews

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Product details
2022, Snapshot Games Inc., ...
System requirements
Win 7 SP1, 8 , 10 (64 bit), Intel Core i3 / AMD Phenom II X4, 8 GB RAM, Nvidia GeForce GTX 950 / AMD...
Description
The Earth has been overrun. A mutating, alien menace threatens the last remnant of mankind. Only the Phoenix Project, a secret organization of the best minds and bravest soldiers left on earth, can repel the invasion and reverse the inevitable. The Phoenix Project looks to you for leadership. Research and develop new technologies, explore a ravaged globe, build your bases, manage resources, and dominate the battlefield.

Just remember: you're not alone out there. Factions, including the corporatist New Jericho, the indecisive Synedrion, and the fanatical Disciples of Anu, as well as a variety of offshoot subfactions, have their own values, goals, and view of the Pandorans. Work with these factions via Phoenix Point's diplomacy system, use subterfuge to steal what you need from them, or simply crush all around you with military might. No matter what you choose, victory won't be easy. Experience the best version of Phoenix Point's challenging gameplay in Phoenix Point: Complete Edition.

Complete Edition Features:

Tons of Content: The Complete Edition of Phoenix Point includes all previously released content: 6 DLC Packs (Blood & Titanium DLC, Legacy of the Ancients DLC, Festering Skies DLC, Corrupted Horizons DLC, Kaos Engines DLC, and the Living Weapons Pack), and a slew of updates, upgrades, fixes, and new content suggested by our community.

Mutating Alien Menace: Face down an ever-changing alien threat that adapts to your tactics and offers no respite even as your team becomes more powerful and technologically advanced.

Uncover the Secrets of the Pandoravirus: Engage with a complex narrative, complete with multiple endings that the player can only uncover via several playthroughs. Explore, research, and discover a secret history, as you learn about the origins of the mutants, the Pandoravirus, and Phoenix Point itself.

Manage Diplomatic Relations: The Phoenix Project is not the only organization trying to reclaim the Earth. The militaristic New Jericho, the mystical Disciples of Anu, and the technophiles of Synedrion all offer unique rewards for cooperation and threats of opposition. It is up to you to decide how or even if, to deal with them.

Take Aim on the Battlefield: In addition to equipping and commanding units, Phoenix Point lets you take direct control of your soldier's shots in combat, with a unique free-aiming system. Target enemy weak spots, weapons, or valuables, or just go for center mass.

Next-Gen Tech with Classic Pedigree: Phoenix Point was designed by Julian Gollop, the creator of the X-COM series in the 1990s. Integrating the core ethos of X-COM while updating the visuals, technology, and systems to modern standards have made Phoenix Point best-in-class.

Phoenix Point and associated characters and properties are copyright 2019-2022 Snapshot Games. All rights reserved.

System requirements
Minimum system requirements:
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction. Stellar support 24/7 and full refunds up to 30 days.
Game details
Works on:
Windows (7, 8, 10, 11)
Release date:
{{'2022-07-21T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}

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User reviews
Overall most helpful review

Posted on: August 19, 2022

GerardDG

Games: 236 Reviews: 54

Great game marred by executive choices

Phoenix point is a fascinating squad management game. As a spiritual successor to XCOM, it shares some mechanics, like base building, research, flying around the overworld, recovering the dead bodies of enemies, permadeath, etc. But the differences are immense and they're the exact differences that make Phoenix Point excel, to the point that I like it much more than XCOM. The shooting mechanics are changed, so the ridiculous 95% misses, that I personally found the stupidest thing about XCOM, are gone. Many weapons shoot multiple rounds with a directional spread. Meaning you can fire a weapon with a high bullet count at close range and absolutely destroy tough, large enemies. You can fire at longer ranges and still reliably cause at least SOME damage. You can shoot through a wall and hit enemies BEHIND the wall. You can even hit enemies behind other enemies! I've wanted a system like this for years, and Phoenix Point finally introduced it. Another big change is the damage model. Each enemy and friendly unit has bodyparts that can be individually targeted and rendered unusable. This way, you can decrease stats or remove special abilities from enemies (or lose your own). Are you using a psychic powers team? Shoot the enemies in the head so their willpower goes down and your powers become easier to use. Using a long range team with high damage? Shoot enemies in the arms, so they can't equip their guns and can't shoot at you. Acid spitters or mind control giving you grief? Shoot the bodyparts that give those abilities. In short, it is a FANTASTIC system. Moreover, that's not even the scope of the differences with XCOM. There's vehicles, non-linear weapon options, a skill tree that's not just binary choices. In a hundred subtle and less subtle ways, Phoenix Point discards the simple fail states and success states of XCOM and replaces them with layered, more interesting options. The only thing I hated was releasing as an Epic exclusive. So one star off for that.


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Posted on: April 23, 2023

gogskel

Verified owner

Games: 814 Reviews: 17

If XCOM and Lovecraft had a crab baby

I like the theme: Less Roswell, but more consistent crab, millipede and bug monsters, and humanoid friends and enemies. The enemies come in numerous variations with different weapons and abilities; lots of variety and tactical depth - not mere palette swaps. The free-aiming feature is a great addition and one I'm sure I'll miss whenever I play another tactical game: Targeted attacks disable specific abilities or weapons, which is essential for dealing with powerful enemies. Why focus everyone on killing a spawner, when you can just disable its spawning ability? Why punch through a heavy shield, when you can just disable the arm holding it? Balancing is weird, though. Some tiny creatures can ruin you, while giant monsters may lumber around uselessly. The DLCs are a mixed bag, adding more variety, but also more balancing problems. Defending human havens against attacks have random response times: These can be very long or ridiculously short (leading to the haven's immediate destruction). Can't save everyone, I guess, but it doesn't feel like I did anything wrong, there simply was no chance to intervene. Map themes and set piece variety are nice, but the campaign is very long and you will certainly run into repeating scenery. The factions were interesting, if a bit cartoonish in the extreme positions they represent. Interaction with them is limited, though: They're more like progress bars for quests and research than fully realized allies or rivals. Also, while you can get them all to like you just fine, they're bound to hate each other and you can only neuter them - stop them from killing each other - but not get them to work together. I noticed some small bugs, including one that made attacking an enemy base impossible (fixable via console); the cursor dragging the entire screen around; not being able to interact with markers on the Geoscape until you moved the globe around some. Nothing game breaking. Overall, a cool tactics game with slight annoyances.


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Posted on: December 7, 2022

TheUniporn

Games: 101 Reviews: 100

micro-review

This game can be best summed up as “two steps forward, two steps backwards”. It looks very pretty. There is a lot of player agency. You can mutate or mechanically augment your soldiers, and there is a leveling system for each class. There is a “free aim” system which allows you to aim at specific enemy parts. And a lot of other cool stuff. The DLC that introduces air warfare is so poorly thought that it’s like it had no QA for balancing. There is a bug that makes opponents skip their turns in some instances when you load a tactical map from a save. Upgrades are not really upgrades, but they are more like “sidegrades”; which makes research very underwhelming most of the time. On maximum difficulty, the more successful you are, the game is designed to keep increasing the number of enemies on the tactical maps until the point you will become overwhelmed, which is an incredibly poorly thought mechanic. I hope mods will “fix” it and do another run in the future. https://pixelloot.com


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Posted on: April 9, 2024

Bloodrunsclear

Verified owner

Games: 1219 Reviews: 143

XCom but without the RNG

After all this time I finally got to play the game, and this seems like the version the creators intended at last. I had one bug with a character refusing to go into standby, but thankfully ending my turn fixed the problem. The graphics look good, the game runs smooth, I quite liked the blending of alien lore with a viral threat and a surprising nautical theme. Phoenix Point almost feels like a very extensive mod of XCom Enemy Unknown, playing on similar themes, giving you the geoscape with missions, a base to manage, a picked team of customizable soldiers to fly to troubled hot spots, you research enemies and build equipment...etc. BUT The additions are where things get new and exciting. No more RNG! You can take physical aim at anything you can see. No more whiffs at close range. If you miss a shot chances are good something got in the way. There's a faction system now which is fun and packed with story, allowing you to finagle resources for favors and get in good standing by making the enemies of your allies your own foes. Maps are vertical: climb a roof and get a vantage. Maps are destructible: blast the room your foe is standing in until he's exposed. People say the loop can be repetitive, but that's not going to be an issue very quickly as there's lots of different missions in different locations. You can buy vehicles and drive them into combat. There's multiple endings. It's an excellent game! Might have taken awhile to get there but this stands toe-to-toe with Enemy Unknown now, and I prefer hitting what I can see.


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Posted on: September 19, 2022

Kiku.Akatsuki

Games: 41 Reviews: 1

Look Elsewhere

If you're looking to save the humankind from cataclysmic threat, look elsewhere. Nearly a year after the release of Year One Edition, Phoenix Point is still a bug-ridden mess plagued by questionable design choices and poorly optimized code. The newly released Completion Edition isn't much better, either. Spiritual successor to the original XCOM: UFO DEFENSE? I think not.


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