A powerful sorcerer is on the cusp of dominating the land. A group of heroes bands together and seals him away inside a magical tome. Now as the sorcerer you must escape from this ancient prison and find a way to regain your magical powers using your wits and an array of summonable creatures to aid you. There may be more powerful forces at work as you navigate the dungeons and fight the heroes sent to subdue you...
Paper Sorcerer is a stylish single player turn based RPG focused on strategy, party-building, and environmental puzzles. Fight with the skills and spells you've learned in a battle system that emphasizes strategy over grinding. Assemble a party of monsters and dark creatures to fight alongside you. Explore and solve environmental puzzles to unlock secret paths and find extra loot! A double-sided adventure, an RPG with adventure game elements.
Minimum system requirements: Windows XP / Vista / 7 / 8
Processor: Pentium 4 1300 MHz 1.3 GHz
Memory: 512 MB RAM (1 GB recommended)
Graphics: Geforce2 MX 400 64/128-bit SDR, 64-bit DDR or better
Hard Drive: 500 MB available space
Minimum system requirements (Mac): OS X 10.7.0 or later, Processor: Intel Core 2 Duo 1.8 GHz, Memory: 512 MB RAM (1 GB recommended), Video Card: 128 MB VRAM, 500 MB free HD space. Patched to version 2.4
Posted on 2014-05-27 06:54:03 byRuySan:
This is the kind of games that hardly are made nowadays, and luckily this one is quite good to quench the hunger of Wizardry clones.
The visuals are soundtrack are great, specially for such a small production, and the story, even without much exposition, is quite cool.
The gameplay is done in traditional Wizardry style. It's turn based and offers a lot of tactical depth.
Probablyread more the biggest complaint I have is about the interface. It's completely unwieldy, and unlike the rest of the game, very ugly.
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Posted on 2014-05-27 15:33:31 byviranimus:
Paper Sorcerer was firmly in my top 3 games of 2013. It beautifully blends old school traits with modern advents, Its own unique contributions all packaged together with buckets of charm that will mostly have your inner 80s/90s child grinning from ear to ear. All of which are made more impressive to see a game get so many things right when you find out that the game was predominantlyread more developed by one person.
Grind less. The games progression is balanced in such a way that there functionally is no grinding in the game. Most enemies are clearly identified allowing players to choose if they want to engage in specific encounters with very few exceptions that produce "random encounters"
Wonderfully infectious and eclectic soundtrack that mixes elements of rock, techno, funk, country, etc together that on paper would produce a mess but ends up fusing together beautifully, albeit it a sound that is somewhat out of place for this genre.
Unique aesthetic visual style that helps reinforce the role you play.
Exellent and surprisingly logical take on classes for your companions.
One of the few games to ever do a good job of being from the villians point of view.
Glitchiness, especially around doors or other interactable objects.
Not a lot of replayability.
Very predictable ending
So if you want a fresh take on pre 3d Final fantasy and other notable RPGs of yesteryear, then it is time you become mesmerized by Paper Sorcerer.
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Posted on 2014-05-27 13:47:50 byorion976:
I have been playing Paper Sorcerer for a little while on Steam, and my first impressions were rewarded with further play.
Initially I was pleasantly surprised by the art style, feeling that the tones and inferences were spot on, giving a reminiscence to the Fighting Fantasy pen and ink-style artwork.
One of the things that surprised me the most was the control scheme, which isread more completely modern, WADS and mouse. This contrasts with the pseudo-retro control scheme utilised by Grimrock. I have found myself playing Paper Sorcerer more than Grimrock, primarily because of its accessible control scheme. This was an enormous surprise, given the wonderfully visceral atmosphere of Grimrock.
As per the game description, Paper Sorcerer is not a game that encourages grinding, although there is a strong temptation to do so once the player first reaches the hub town, and is faced with a shop and a skill upgrade shop that tempts with upgrades that would total thousands of gold if all sought or bought.
There is also a wonderful source of character classes that genuinely offer strategic alternatives, which are definitely needed, given that the game disincentivises grinding. I favour debuffing, buffing and pummeling from there, and with a ghost, vampire and troll on my side, I am well supported in being able to make that plan of action come true.
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