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Order of Battle: Kriegsmarine

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2.9/5

( 1 Review )

2.9

1 Review

English & 4 more
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Order of Battle: Kriegsmarine
Description
In Kriegsmarine we for the first time focus exclusively on the many engagements of the German Navy, as well as alternative “What-if” scenarios involving battles in the North Atlantic. Since our Pacific Campaign, this is the first that focuses exclusively on naval warfare, and in Europe nonethel...
User reviews

2.9/5

( 1 Review )

2.9

1 Review

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Product details
2017, The Artistocrats, ...
System requirements
Windows 8/10 (the game runs on Windows 7 but no support will be provided), Pentium 4 or equivalent...
Description
In Kriegsmarine we for the first time focus exclusively on the many engagements of the German Navy, as well as alternative “What-if” scenarios involving battles in the North Atlantic.

Since our Pacific Campaign, this is the first that focuses exclusively on naval warfare, and in Europe nonetheless! Your focus is entirely on a German Naval core force. The campaign begins during 1940 where your main goal is to support the Wehrmacht by using your ships to assist them during various operations. Then we move to battles in the Atlantic and the Baltic, and it features several “what-if” situations as well: perhaps you can save the Bismarck, or even employ the Graf Zeppelin carrier!

The icy North Atlantic is unforgiving, and only the finest admirals can see the battle to the end. Will you sail back to the Reich with cheering crowds awaiting your arrival at the docks? Or will your ships become underwater tombs for your men?

Kriegsmarine features 9 different scenarios and many new units featuring naval and air warfare, including several naval bombers and flying boats!

Features

  • 9 new scenarios, featuring unique and varied situations, from amphibious assaults, surface and submarine convoy raiding and large scale naval battles in the Baltic, the North Sea and the Atlantic Ocean
  • What-if situations: execute plan Z, build powerful next-generation battleships and carriers and challenge the Allied naval supremacy
  • New mechanics to better represent naval warfare: hit avoidance, fire efficiency, new submarine rules, primary & secondary guns
  • 50+ new units
  • A brand new unit type: seaplane tenders, which can carry and resupply seaplanes

Scenarios

  • Danzig Bay
  • Narvik
  • Wolfpacks
  • Surface Raiders
  • Western Approaches
  • Torch
  • Arctic Convoys
  • Scapa Flow
  • Atlantic Diversion

© 2015 Slitherine Ltd. All Rights Reserved. Order of Battle: World War II, Slitherine Ltd. and their Logos are all trademarks of Slitherine Ltd. All other marks and trademarks are the property of their respective owners. Developed by The Artistocrats & Slitherine Ltd.

System requirements
Minimum system requirements:
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction. Stellar support 24/7 and full refunds up to 30 days.
Game details
Works on:
Windows (7, 8, 10, 11), Mac OS X (10.9+)
Release date:
{{'2017-04-20T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Size:
5 MB

Game features

Languages
English
audio
text
Deutsch
audio
text
español
audio
text
français
audio
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русский
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User reviews

Posted on: March 3, 2019

SkjaldOfBorea

Verified owner

Games: 59 Reviews: 3

Flawed, but Excellent for Special Niche

My 1st-ever review - as this DLC has been quite criticised, yet a few further details might assist certain specific buyers. To get the worst out of the way: CA's, not battleships, are absurdly OP here. Hardly the right game if one dreams of an armada of Bismarcks. Thus a victory - if surely a bland one - would be easy enough on highest difficulty by just spamming cruisers The DLC does far better as a resolutely asymmetrical simulation. Ideal for those with less interest in this franchise's original mainstay, the very mass air driven Pacific campaign. I've trouble myself finding games for my criteria - turn-based, strong stealth, weak air power - and must seek them in bizarre places. (eg: One decent amphibious sim is... Master of Magic.) It's importantly not true that the U-boat units are useless. They can be shockingly powerful, **if** used meticulously and in huge packs (though avoid the Wolf perk, as you want to save points for *some* BB/carrier-slugfest in late game!) plus autistic balance and timing of other units. It's not unit spam, it's slooow ambush manoeuvre, not for all tempers: You have to like stealth games. 6-7 of the missions are imo very nicely crafted (2 seem phoned in). A delight is "Surface Raiders", a convoluted 40-turn evade-but-attack, very replayable (infiltrate Scotland or Reykjavik?) or the opening "Danzig" - the only truly amphibious run. Because here's the real problem: One might like more land action artfully interacting. But that's where the inbuilt scenario ed comes in: Not modding as such, more a fairly basic app. Add a few garrisons and facilities to Norway or Ireland, place 1 or 2 specialist friendlies (eg airborne or mountaineers), and lo! You've a far rarer amphibious infiltration sim. Did you know your navy comes with engineer saboteurs? Re-enable land forces with 1 click in the campaign (not scenario) editor, and this old beer-pretzels game changes nature. In short: Rough gem. Assuming a very willing customer, it can shine.


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