Posted on: February 18, 2024

kschang
Verified ownerGames: 233 Reviews: 4
Game with questionable design decisions
Orbit.Industries (OI from now on) is a gorgeous space station builder and a business simulator where you need to build up the station with advanced modules, keeping every module supplied with the right needs (manpower, environmentals, energy, etc.), while research even more advanced modules, while keeping yourself financially solvent by undertaking outside contracts (some of which may require 1 or more of those advanced modules) since nobody works for free. While the presentation is gorgeous (the station can be viewed in full 3D based on Unreal Engine 4), the end result is oddly frustrating as the game allow you to build modules BEFORE you can use them while you have to keep paying upkeep on them (and upkeep is what drives you into bankruptcy in the long run). For example, loading bay (LOB) is one of the early advanced structures that requires... plasma, a new resource that's only generated by an LPI (low pressure ionizer). Without LPI LOB doesn't do anything. Yet the game will let you build the LOB, THEN charge you upkeep for however long it takes to research LPI (low pressure ionizer), probably 200 "ticks", instead of restricting LOB to be non-buildable until LPI had been researched and/or at least one built. If there's only one or two resources like this the game would be bearable, but there are MULTIPLE advanced modules that behave this way. Liquid gas requires tank farm (needed by docking bay), biomatter requires bio-reactor (needed by surveillance), storage requires cargo bay (needed by Loading Bay)... the list goes on. The module to produce these resources may take up to 400 ticks to research, which you don't find out UNTIL you build the module! There's a good game in there, but this design decision made the game hard to play, IMHO.
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