After more than 20 years, the story of the Hero of Neverwinter finally continues in this epic new adventure from Luke Scull, fantasy author and lead designer of Tyrants of the Moonsea!
In the Ten Towns of Icewind Dale, the Hero of Neverwinter awakens. Stripped of their recent memories and l...
Windows 10, 11 64-bit, Intel Core i3 3rd gen or equivalent, 4 GB RAM, OpenGL 3.3 compatible with 2 G...
Description
After more than 20 years, the story of the Hero of Neverwinter finally continues in this epic new adventure from Luke Scull, fantasy author and lead designer of Tyrants of the Moonsea!
In the Ten Towns of Icewind Dale, the Hero of Neverwinter awakens. Stripped of their recent memories and left to die by a mysterious power, they must survive a dire threat to the dale as they seek the truth behind their abduction. The answers they discover will shape the very fate of the Forgotten Realms.
Explore the arctic wilderness of the infamous Icewind Dale. Fight snow goblins, ice trolls, yetis, and worse as you navigate the frozen tundra and icy wastes and uncover a sinister plot to unleash a rage-filled godling upon the North. Only with the aid of friends old and new will the legendary Hero of Neverwinter be able to recover their memories and prevent the Doom of Icewind Dale…
Features:
An expansive DLC with 10-15 hours of gameplay
Navigate the world map to explore 14 areas in Icewind Dale including Icewind Pass, the Dwarven Valley, and the Reghed Glacier. Visit several of the famed Ten Towns!
Recruit from 5 different companions for your party, including returning characters from the original Wailing Death campaign as well as Tyrants of the Moonsea
14 new monsters to face off against, including new creature portraits
16 new music tracks and 24 new ambient area tracks bring Icewind Dale to life in all its majestic beauty
An official sequel to the Original Campaign that also ties in with the Shadows of Undrentide, Hordes of the Underdark, and Ossian Studios’ campaigns
Purchasing Doom of Icewind Dale will help support development of the rest of The Blades of Netheril campaign—an epic continuation of the Hero of Neverwinter saga and a love letter to Neverwinter Nights and its community.
A newly made premium module with 10-15h of playtime, with completely new areas to explore, new music tracks, monsters etc. is well worth the 8 bucks. That is like 66ct per hour you pay for 12h you put into it.
I don't know why the other guy is so mad. Yes, there are absolutely phenomenal community made modules with much more playtime in them that are for free, but I am still thankful that the game receives updates even today and that it gets more modules to play.
If you don't like paying for another NWN campaign then just don't buy it and play one of the dozens of others available.
"ten bucks for a mod to a 23 year old game" says the whiner
child, this isn't "just some mod". this is "the sequel we all wanted and never got."
The guy that wrote this "just some mod" is the same guy that wrote several of the other mods you've played and enjoyed for free.
As far as I'm concerned he's entitled to whatever scraps of cash we can give him. If he did nothing the rest of his life but write mods and release them every year or so, and they were good, storytelling mods like this one is, GREAT.
Is it perfect? No.
Are ANY of them? No.
Worth every penny. And if you don't like it, guess what, GOG will refund your money.
What more do you want?
The mod is written by one of the most dedicated, and hardcore fans of this game, and he has written multiple.
It's a strong addition, and does pretty much what you'd expect, so while it is more of the same, the fact the game is 23 yrs old, and this man is releasing content is wonderful.
What *isn't* wonderful, is the whinging about how it should be free and having to pay for it. It costs less than a cheap pizza, and provides hours of entertainment. The modder has also released a *lot* of mods for free in the past and helped keep an old game alive in the hearts and minds of fans.
If you're one of the people complaining about this, you really need to re-evaluate your life choices, because frankly, it seems petty and childish.
Don;t like it? Don't buy it. Simple, but don't criticise a guy who has given so much for free for so long. You don't know the expenses of such he has incurred over the years, but I am sure as sure you're happy to take what you can get for free regardless of what it costs him.
Sadly, very typical of society now.
Luke Scull and Ossian Studios have been keeping the Neverwinter Nights single-player scene alive for literally decades, against all odds, and haven't received a fraction of the money they deserve. The absolute LEAST we can do is give them a paltry $9.00 for a campiagn.
A great treat for the NWN community - after so many years, a new official premium module.
I played the DLC over the weekend, I believe the predicted gameplay length of 10-15h is about right. The story is good. While it's not on par with NWN2's Mask of the Betrayer (which to me is the best story told in an RPG), but I enjoyed it quite a lot. The final part of the adventure was amazing, I could really feel the epicness. A warning - there are a lot of tie-ins to previous stories and you should play this only after all of the official campaigns, as well as after Darkness over Daggerford and Tyrants of the Moonsea. Not because it's required to understand what's going on, but to avoid spoilers from those earlier adventures. For someone who played them, however, the tie-ins are a great treat.
The recruitable companions could be a bit more fleshed out, I feel. Whereas in Tyrants of the Moonsea companions played a larger role in the plot, here they're for the most part just tagging along instead of being vital characters in the story. Their AI could also be better and henchman dialogue could include more options, like making a bard companion cast Bard Song.
New content is great: very cool new monsters (looking forward to seeing them more in future custom content) and new music tracks. They managed to create a great atmosphere of traversing the cold and harsh lands of Icewind Dale.
I was a bit worried that the story will be left unfinished given this is the first chapter of a longer campaign planned, but while there are plots left hanging, the module's main story is neatly tied up and I do have a feeling of completeness (which I can't say about another old premium module that was supposed to be continued, Witch's Wake).
As for bugs, I've encountered only a few, none of them game-breaking.
To sum up: great stuff for Neverwinter Nights fans. I'm looking forward to the rest of the Blades of the Netheril campaign!
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