Posted on: November 4, 2018

Crisco1492
Verified ownerGames: 1142 Reviews: 39
Warsaw Ghetto through a child's eyes
When "My Memory of Us" was first announced on GOG, I immediately decided to pre-order based on the aesthetic and the fact that they had gotten Patrick Stewart to provide the voice over for the game. About a month later, when I was finally able to sit down with the game, I found it was exactly what I was hoping for. It follows the occupation of Poland and the Warsaw Ghetto through the eyes of two children, presented using the extended metaphor of the Nazis as robots and the Jews as "persons of colour" in a black-and-white world. Your goal, as you control these children, is to solve somewhat simple puzzles and simply survive the Ghetto and the Final Solution. As you dodge Nazi patrols and help the inhabitants of the Ghetto, you collect cards that present stories of different people involved in the resistance (as well as the Evil King himself). The controls are smooth, the mechanics work, and the gameplay is diverse. If you buy the collector's edition, you also get a nice artbook and a pretty darn good soundtrack. The only thing I think might take away from the game for some players is the length; my run was only about five and a half hours. But, given how heavy this material is, I think the game is just as long as it needs to be.
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Do you like stories? If so, then I’ll tell you one. But it won’t be just any old story. It’s going to be different, because it’s about real people, about events that are touching and horrifying even now. Let’s go back in time. It all began with a meeting between a boy and a girl who came from two different worlds. For a short time they had good laughs together, taking joy simply from each other’s company. Unfortunately, all good things must come to an end. War broke out – the Evil King plundered the city and his robot-soldiers appeared everywhere. Citizens were separated and some of them were marked and forced to move out of their homes and live in a place that was sealed off from the rest of the city by a huge wall. Fortunately the children were not alone – they had each other. Their friendship allowed them to stay together, even though fate seemed to try to tear them apart. That’s the story behind My Memory of Us, a game dedicated to those that were separated, but managed to find the strength to meet each other again.

