Prepare to delve into a fascinating world where the forces of technology and magic are embroiled in a vicious struggle! Blurring the lines between the RPG and strategy genres, Megamagic recaptures the unmistakable flavour of the 80s in a game filled with pop culture references and magnified by the i...
Prepare to delve into a fascinating world where the forces of technology and magic are embroiled in a vicious struggle! Blurring the lines between the RPG and strategy genres, Megamagic recaptures the unmistakable flavour of the 80s in a game filled with pop culture references and magnified by the incredible music by Mitch Murder, composer of Kung Fury and Hotline Miami 2 soundtracks.
Megamagic features a deep combat system that put five different schools of magic at your command, challenging you to unveil the secrets hidden in monster-infested wastelands, neon-bathed cities and shady dungeons alike. Learn new spells and summon the creatures you have beaten, leading a powerful army of grims on your own style. You will need to rely on your ever-growing grimoire, developing your own playstyle as you become the greatest wizard in the world... and the last hope to discover what the sacred institution of the Order is hiding behind their unsullied facade.
Action RPG meets Real Time Strategy in a totally new way.
Explore an open world and venture into the depths of perilous dungeons.
Master 5 different magical alignments: Neonmancy, Vegemancy, Sanctumancy, Fulgomancy, and Necromancy.
Research and craft 20 spells + 16 grims, each with their own passive and active unique skills.
Beat 9 hair-raising bosses.
Local multiplayer co-op mode: have up to 4 player companions controlling your grims in battle!
Original soundtrack by 80's synth-surfer Mitch Murder.
I haven't played the game, but just trying to balance out the Russian reviewers complaining about GOG not giving a Steam like lower price to Russian buyers.
In US, the Steam and GOG prices for this game are the same - $14.99
So I really, really wanted to like this game. I love playing wizard classes, and the 80s vibe and great soundtrack hit home in a big way. However, despite my attempts to stick it out, after a little over an hour an hour I had to put it down out of sheer frustration. Here's why:
PROS:
- Looks and sounds great. The soundtrack is probably the one of best parts of this title, totally worth listening to out of game.
- Interesting spell-learning system. In order to get summon spells, you need to kill enough of that monster and witness it using it's abilities X number of times, encouraging you to go hunting.
CONS:
- You are weak as an anemic toddler. You get one spell that causes actual damage, and by spamming it maybe 20 times and depleting your entire mana pool you can strip away 1/3rd to 1/2 of a single enemies health bar. No, this is not an exaggeration. Enemies also come in packs.
- The summon AI is really bad, requiring you to either be attacked or command them to attack before doing anything. Even then, they only use their unique abilities when commanded to by you, which 100% of the time you will be too busy desperately trying to avoid taking damage to do.
- Enemies respawn as soon as their spawning point goes off-screen. Every. Single. Time. This makes kiting enemies around, which is the only effective defense I found, a very risky move as you pass by the spot where you just killed 4 guys, and they proceed to murder you in revenge for what you did to them 15 seconds ago.
- You have 2 summons, while enemies come in packs of 3-5. This means you'll be spending a lot of time spamming slows/stuns and kiting in tiny circles while you wait for your minions to slowly auto-attack the first two baddies to death. This would be fine if you weren't weak as a mewling kitten, but as mentioned above, you are.
In short, it has a very enjoyable atmosphere but severely crippled playability. If you can overcome that, it's probably a very enjoyable title. I wanted to, but just couldn't do it anymore.
RTS aspects are a bit overstated; the controls are such that you'll have a hard enough time controlling your wizard in a battle, let alone directing your summons, so you'll be to leaving them to their own devices unless there's a puzzle you need to solve with them.
The only economy to speak of are the drop items needed to learn the spells you've found.
The plot is fairly straight forward, though the main character has some wonderful powering tripping dialogue which you yourself may infact be thinking after mowing down an army.
But overall an enjoyable little game, with an enjoyable 80's style ascetic.
The title says it all. The game play was fair, the summons were usable, we have the makings of a good game here... but the story was thrown together with a dash of this and a pinch of that just for the sake of making a story to go with the game. Unfortunately I play games for the storyline so I didn't even make it halfway through before getting bored with this game. All the characters were forgettable and all the plot twists were predictable.
Three stars for a mechanically good game. If you play games just to be playing them you'll like this one. If you play games for the story, move on. (Xanadu Next is probably what you're looking for, it has a great story.)
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