Magrunner: Dark Pulse is an action-puzzle game in which technology confronts the Cthulhu Mythos, as imagined by author, H. P. Lovecraft.You are Dax, one of seven Magrunners selected among the elite to participate in MagTech Corporation's space training program. But, what should be the chance of a lifetime quickly becomes a horrific nightmare.
Equipped with your Magtech glove, you must harness the ability to magnetically polarize and manipulate objects in the environment to survive and surpass challenging puzzles. Your reflexes and ingenuity will be pushed to their limits as you make your way through 40+ immense and dangerous levels, including high-tech training rooms and the endless chasms of the lost cosmos, on a path to confront the horrendous creatures of Cthulhu!
Minimum system requirements: Windows XP / Vista / 7 / 8, AMD/Intel dual-core 2.4 GHz processor or higher, 2 GB RAM or more, Nvidia GeForce 8800/ATI Radeon HD 4800 3D graphics card with 256 MB VRAM compatible with DirectX 9.0c (Shader Model 3.0 support required), 4 GB HDD, DirectX 9.0c-compatible sound card, Mouse, Keyboard.
Posted on 2013-06-21 10:15:40 byhilp:
I didn't know much about Magrunner: Dark Pulse, except that it was a puzzle game along the lines of Portal,or Q.U.B.E. It seemed interesting, and that's because it really is. You play as Dax, one of very few chosen to go to a training facility. If you get through the training facility in one piece, you get to go to space. It seems pretty average for a plot, but there are a few smallread more twists along the way.
Most NPC's only appear as holograms between each level, when you go in elevators. There are some cool characters, but most characters are kind of flat.
The game mechanics are pretty cool. The game involves magnetism. Basically, you can magnetize objects such as lifts, things that resemble "Aerial Faith Plates" in Portal 2, and small cubes. You have two colors, Red and Green, which are the magnets. As you might have guessed, Red attracts red, green attracts green, and red and green repel each other. The puzzles are cool, but don't have that same fun factor as other FPP's (First Person Puzzler) that have recently come out. Some puzzles can be frustrating at times, and some aren't too fun to solve. The puzzles can be annoying at times, but they are designed well and you still get a good sense of accomplishment when you beat it. Another thing I don't like about the game is the loading. There's plenty of it. However, this game does bring in a new idea, and I respect it for that. For 15 bucks, this game is well worth the price of admission.
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Posted on 2013-06-22 06:12:03 byRadonGOG:
At the moment there are many similar games, Portal-likes in the Indie-Market.
"Portal" itself, "Q.u.b.e.", "Antichamber" or "The Swapper".
So where are the differences between them and this game?
First of all Magrunner´s central element is---as the title already says---magnetism.
You can charge every block, plattform, cube-part, tube ect. with either a positive or a negativeread more charge.
As in real world, negative and negative/postitive and positive attrats each other, while neg and pos are pushing away themselves.
Because some of the magnetiseable objects are integrated into walls this is he basic for very different and clever riddles:
You, Dex C. Ward, is one of seven persons, who are part of the "Magrunner-Program". In the beginning it´s said that the best one will use the "Magtech"-technology to explore the space.
Well, you don´t have to know more about the story that the whole world gets "changed" in the process:
And this is the main advantage of this game:
Test rooms will get doomed, which results into a fantasic look and testchambers got more epic, bigger in the end:
This optical development is linked with very challenging puzzels and a good, but imperfect (some actions locked in some scenes, your character got no body...) presentation of the story.
All in all it´s a great game on the same level as the one´s named in the beginning:
Now go and get it!
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Posted on 2013-06-29 16:09:53 byruy343:
I'm the kind of gamer that loves to play a hard game, and this game immediately pushed my reasoning abilities to their limits.
The game isn't usually too difficult, but it does take some time to solve. The game gives you hints in two forms: gold items are magnetizable and the game lets you toggle the ability to see the magnetic fields, allowing you to find clues and divine whereread more hidden objects might be placed.
The puzzles are often good, and require you to think with the mechanics in new ways. Tutorials between levels allow you to refresh yourself on some ideas, and often give hints at mechanics you haven't learned yet, allowing you to speed up the learning curve. A plus: at times there are multiple solutions (I got stumped and found the most convenient way out [7 platforms level, I'm looking at you]).
However, the game is not without its flaws: I'm not a fan of some of the cutscenes, and some of the puzzles are demonically difficult. What's more, this game is not for the beginner, as the time-based puzzles are often cruel and exacting (not a problem for someone like myself who enjoys a challenge, but don't get your kid brother playing or something).
So why five stars even if it's somewhat repetitive? Because it sucked me in!
But one final thing that irked me (having taken a class on electricity and magnetism): opposites attract with magnetism, while same charges repel... except in this game. That took me at least 5 levels to get over. Good thing physics class is over!
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