Machinarium is our first full-length adventure game in which players take on the role of a robot who has been exiled to the scrap heap. You must use logic, collect important items, and solve environmental puzzles to get the robot back into the city of Machinarium so he can rescue his robot girlfrien...
Machinarium is our first full-length adventure game in which players take on the role of a robot who has been exiled to the scrap heap. You must use logic, collect important items, and solve environmental puzzles to get the robot back into the city of Machinarium so he can rescue his robot girlfriend, save the head of the city, and defeat the bad guys from the Black Cap Brotherhood.
Machinarium is a prime example of why point ‘n’ click adventure games are not dead. It was created by people who clearly love the genre with aim to deliver a top-notch entertainment for all those gamers who really miss the magical world of adventure games. And boy did the developers deliver! Every element--even the smallest ones--are crafted with exceptional care and polish by people who clearly knew what they were doing and loved it. This level of detail is hard to find in most modern games that seem to be mass produced, so it is a very refreshing feeling to see a title that is made with such care and passion.
Honored with numerous prestigious gaming awards such as “Excellence in Visual Art” (Independent Games Festival) and Best Soundtrack (PC Gamer in 2009).
A classic point ‘n’ click gameplay with a modern flavor revitalizes the adventure genre in exciting ways.
Beautiful and enchanting soundtrack that melds classical and futuristic tunes memorably.
Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility.
Notice: The Mac and Linux versions of Machinarium Collector's Edition are in English only. Important: Linux version supports 32-bit machines only. The latest build version is 2.0.0.2. and will not receive any further updates in the future.
Recommended system requirements:
Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility.
Notice: The Mac and Linux versions of Machinarium Collector's Edition are in English only. Important: Linux version supports 32-bit machines only. The latest build version is 2.0.0.2. and will not receive any further updates in the future.
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
I love every aspect of this game. It combines great art, storytelling, and music. The characters do not speak, but so much is said. It's point and click adventuring at it's finest.
The only frustrating part is that it was made in Flash, so sometimes the clicks aren't recognized. Other than that, it has great puzzles that will keep you guessing, and a fantastic atmosphere to boot.
If you get too stuck, there is a complete walk through built into the game. It requires a bit of effort on your part to access, so as to discourage constant use.
All in all, a wonderfully crafted game. I would buy it again, but I already have it on Steam.
I felt compelled to write a review for this because of my very mixed feelings about Machinarium.
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Machinarium can be described as a point-and-click puzzle game. As a once avid player of old school adventure games this genre is one I'm rather familiar with.
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What works?
I think Machinarium is absolutely stunning. You can really imagine how this weird world works, with machines mimicking human behaviour. Brilliant artwork and great music. A beautifully and imaginitive world.
Many of the puzzles are mini games, mostly of the logical kind. I know some people will be put of by these but I found most of them very enjoying. Frustration in these puzzles comes from not being able to figure them out but once you do there's that feeling of satisfaction and relief and you go "ah of course!".
The hint system is pretty smart and helped a few times. There's also a semi-working walkthrough meaning they know the audience will at some point consult the almighty Internet for walkthroughs...
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What doesn't work?
If puzzles in the mini games are often in the logic domain, the puzzles in the game world certainly is not.
Have you played Samorost (from the same guys)? If not, go do so. In Samorost you're basically in a room you have to get out of and by clicking different things in the room you find the way out and get to the next room.
Machinarium plays bascially the same, only you have an inventory and the solution to one room could be in a very different location.
The problem is that there's generally no logic to what works so you'll have to randomly click everything to see if something happens or you recieve an item.
Often I felt stuck knowing what to do, but was missing some crucial item from a room I've already been in. So everytime you're stuck you start thinking "have I missed an item in some room?" and start going through all rooms, clicking on everything again.
The problem having the Samorost "escape the room" mechanic over many different screens is there's exponantially increasing possibilities.
There often was another problem with the inventory, that I couldn't see what the object was supposed to be...
I clicked something randomly and received something. Is it a rusty nail? A rubber band?
All these problems led to me often being frustrated at the game. I can usually forgive one or two pixelhunts in old adventure games, but this seemed like pixel hunting all the time!
One could then argue that the walkthroughs available in the game should relieve this frustration; if you're absolutely stuck, just fire up the walkthrough! Problem is, the walkthroughs only shows what to do in that room so if you where supposed to pick something up five rooms ago you still have no idea where to go.
The other problem I have with the walkthroughs are that they really shouldn't have to be there! If you expect the player to cheat, perhaps you should instead try and make the puzzles more accessible (and with that I don't mean "easy", but rather "somewhat logic and concievable").
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I really wanted to like this game. The game world is absolutely brilliant - I'd love to see it in a open world point-and-click or something like that - but relying too much on pixel hunting made playing through it a too frustrating experience to be truly enjoyable.
3/5 for lost potential...
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(did not mention the problems from having it coded in Flash which often adds a layer of UI frustration of its own)
Machinarium is a true adventure game. If you liked Mist, Monkey Island, and the other old games from this genre you will love machinarium. And of course, you stop reading and start counting the days until it's release.
For the others: there are people who say adventure games are dead. For them, Machinarium will show that it isn't true.
In the game you control a robot (in a robot civilisation) who has no (or just a few) memory about it's past and begin a journey to reveal it. You will make friends, make enemies and solve (awesome) puzzles. At the end of your jorney you will find out... Oh, that would be spoiler. Play the game!
The world is rich in adventure, fun and sadness. The animation and the graphics are beautiful. I don't know what it will cost, but i will buy it. You should too.
I pre-ordered this game when it was first released and can only recommend the game.
The graphics are beautiful, the music lovable and the puzzles are (with very few exceptions) logical. Should you be stuck, you can use the integrated help to get some pointers in the right direction - but only after playing a mini-game, so there's no temptation to look before trying to solve a puzzle.
I will agree with the majority of the reviewers that this is a lovely little game but there is still at the time of writing (June 2012) a bug in the GOG game that sometimes results in all saved games being deleted upon rebooting your computer or if you use a registry cleaner such as CCleaner. This is an acknowledged issue that has yet to be resolved (as far as I know) and there are several posts on various forums that have suggested work-arounds (see for example http://amanita-design.net/forum/index.php?topic=463.0). If you buy this game my suggestion is that you play through the first scene, save your game, then reboot your computer to see if you still have your saved game. If not, you may have to employ one of the suggested fixes. My biggest criticism has to be reserved for GOG: this is a known issue and as such they should post a warning about this. I played through about 2 hours of the game only to find that my saved games disappeared and I had to restart everything. Very frustrating. But now that I can recover my saved games Machinarium is indeed a little gem. 3 stars because of the bug, otherwise easily a 4 or 5 star review.
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