From the makers of Dune™ and Megarace™
Lost Eden, an alternative prehistoric past where man and dinosaur co-exist.
You must travel four continents and meet more than twelve different species of dinosaurs, each with its own distinct personality. It is your goal to restore the peace that once allowe...
Lost Eden, an alternative prehistoric past where man and dinosaur co-exist.
You must travel four continents and meet more than twelve different species of dinosaurs, each with its own distinct personality. It is your goal to restore the peace that once allowed man and beast to live harmoniously.
To accomplish this goal, you will need to find the secret to traveling the lands of Eden, engaging the help of the dinosaurs and rebuilding lost citadels.
From Cryo Interactive Entertainment, the creators of Dune.
An adventure-strategy game in a world never before imagined, with ultra-intuitive interface.
Explore seven types of 3D terrain and enjoy sophisticated cinematics.
Meet more than 12 species of talking dinosaurs.
Get a pterodactyl's-eye view in texture-mapped traveling sequences,
With full speech throughout and an original musical score.
LOST EDEN is a trademark of Interplay Entertainment Corp. All rights reserved.
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manual
System requirements
Minimum system requirements:
Recommended system requirements:
Mac notice: The game will not work on macOS 10.15 and up.
Recommended system requirements:
Mac notice: The game will not work on macOS 10.15 and up.
One of the first games exclusively on CD and it truly profits from the support with awesome 3D animated cutscenes. This game was worth buying a CD-Rom reader just for it. The gameplay in itself is rather weak. The game is extremely easy and rests on repetitive actions. Once you've understood how it works, you just have to repeat. But the game has so many qualities: a wonderful design in a universe with dinosaurs and a soundtrack by Stéphane Picq that is amongst the best and most imaginative ever written in the videogame industry. Very atmospheric game. A must play.
To understand "Lost Eden", you need to understand its origins. In 1984, David Lynch completed the unenviable task of translating Frank Herbert's sci-fi opus to the silver screen. Although critically panned, it became something of a cult classic. In 1992, Cryo Interactive - under the aegis of Virgin Games - released a game that owed as much to the movie as the original novel. The game - simply entitled Dune - was an odd mixture of adventure and strategy, but is probably better remembered - especially its later CD-ROM release - as being one of the earliest true multimedia experiences, with speech and video prominent parts of the game. Although only a moderate success, it was enough to keep the franchise alive until Westwood games took over the license and created Dune II, which set the template for all modern real-time strategy games and is far better remembered.
Meanwhile, Cryo Interactive, having lost the Dune license, decided to create a game based on their own intellectual property, a strange pre-historic world where dinosaurs and humans co-existed. It was, essentially, a clone of the original Dune albeit one where they doubled-down on the multimedia aspects that won them so much praise. Thus was born "Lost Eden".
Unfortunately, their efforts were largely for naught. While "Lost Eden's" production values still hold up well - if you take into account that there has been twenty years of technological advancement - this isn't enough to save the game. Yes, the computer-generated backgrounds, CGI animations and techno soundtrack are still appealing, the gameplay itself is completely lacking. The adventure-game sequences are totally linear, with "puzzles" that are little more than knowing to click the right thing in the right order (albeit with very little clues ever given as to what that order actually /is/). Nominally there is a strategy element as you strive to build up your armies to beat off the ravaging "Tyran" hordes, but this too is extremely superficial. It is entirely comprised of stumbling upon your allies by randomly clicking on a map and giving them the necessary items - also found by randomly clicking on the map - required for them to build citadels and armies strong enough to withstand the barbarian onslaught. Actual battles are all fought off-screen. The story is equally poor, with forgettable characters and goals and a dull deus-ex machina conclusion.
"Lost Eden" is an interesting historical footnote and its visuals and music still have some appeal, but none even when it was new this was not enough to carry the game, much less two decades on.
OK, let's cut to the chase. As an adventure game, this one is not so good. The prologue is more or lress traditional (speak to NPCs, solve minor puzzles with items, etc). After that, the game is a looong random item hunt over a huge map.
BUT.
This is French game, and French do what they do best: style. The story is reasonably interesting (alternate history where dinos and humans live in peace), the graphics are atmospheric mess (surprisingly good early 3d CGI with horribly pixelated, drawn characters), but the music!!! OMG THE MUSIC!!!! If you remember the 90's ambient-worldmusic-Eurodance scene (Enigma, anyone?), you'll feel right at home.
So, in a nutshell: everything is topsy-turvy in this game, and surprisingly, it works.
Just don't expect the next "old classic", á la Day of the Tentacle.
I had played this game back in later 90s. I was a kid back then and this game wasn't designed for people of my age. But despite me getting stuck and barely understand what needed to be done in order to move forward with the story, it was fun to look and interact with characters. How many games let you speak with dinosaurs? And yes, this game have lots of intelligent dinosaurs.
Story is your typical 'You have to save the world' scenario. And plot is pretty straight forward. But you have enough freedom on what you want to do first. And you gonna meet many voiced characters. Both humans and dinos.
As many old games which didnt have luxury to be very big due to technical limits this quest based game is relay in being hard. I spend some time returning and checking to old places and rooms and looking for clues. Maybe it was just because I was a kid back then and didnt have enough brain power to put all the As and Bs together.
Thou the biggest problem for me was to orient on open plains. The map system is awkward and takes time to get used to it.
My favorite part of the game is the music. Each tune is great and puts you into the mood.
This was an insta-buy for me. I remember playing this when I was 6 years old and having my mind blown by the graphics, the setting, and the smooth sweeping movements of your character (all on a pre-rendered track of course, but was very different from the slideshow-like movements of similar games of the time).
As others have said, the music is also fantastic. This is one of those good old games that uses seemingly innocuous characters, environments and music in a highly cinematic way to slowly build a sense of tension. The fact that you're fighting against the clock in the form of an unseen approaching enemy gives the game a sense of wider-world context that you won't feel even in many modern games.
Also, delighted to see that the GOG release supports macOS - more of that, please :)
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