You already have the base game?
Here you will find an upgrade to Lord's Edition.
Darkness descends over the world of Nostria. Conspiracies, sabotage, and necromancy are overshadowing the country. But maybe a saviour – the kingdom's last hope – is already here, to fight back and finally restor...
You already have the base game?
Here you will find an upgrade to Lord's Edition.
Darkness descends over the world of Nostria. Conspiracies, sabotage, and necromancy are overshadowing the country. But maybe a saviour – the kingdom's last hope – is already here, to fight back and finally restore peace and order in Nostria!
King’s Bounty II is the long-awaited sequel to the legendary King’s Bounty video games franchise, one of the most iconic representatives of the turn-based RPG genre. Expanding on this legacy with an entirely new epic story, factions, enemies, and new features to forge an open and breaking fantasy world Antara. With the kingdoms in disarray, counties demanding independence, bandits prowl the roads, all the overseas nations have denied the King’s authority over them, and blighted creatures lie in wait for the unwary, new accidental heroes emerge as a last hope.
They are determined to bring order to the chaos. Play as one of them, recruiting, developing, and commanding your personal army on a non-linear adventure of betrayal, sacrifice, and survival. Fighting for your own future, outsmarting enemy in uniquely turn-based combat, making difficult decisions, and experience the intensity of one of the classic sagas in an exciting new way.
IMMERSIVE AND CHARACTER-DRIVEN EPIC STORY
Play as one of three main heroes, rescuing and building your personal army in a journey of leadership, survival, and sacrifice. Every decision you make has profound and lasting consequences.
UNIQUE MASSIVE WORLD TO DISCOVER
The world of Antara is wide open and ripe for exploration. Unearth hidden places and dangerous enemies — Antara is a vast home to a thousand wonders and secrets for players to discover.
CUSTOMIZABLE SQUAD AND EQUIPMENT
Each army squad has its own set of skills and visual appearance. Build armies of different creatures who will fight with you throughout the majority of your adventure.
TACTICAL DEPTH ON THE BATTLEFIELD
The environment and landscape matter in King’s Bounty II. Players will encounter diverse terrain types, directly impacting battlefield tactics. Every battle is unique in its own way.
Played it on Steam for >10 hours and was disappointed. They took everything good from older "King's Bounty" series (I mean KB The Legend, Armored Princess, Warriors of The North and Dark Side) and replaced it with generic looking mechanics. Probably only good thing that stayed was limited army size with leadership, due to which you can hire more soldiers.
Cons:
-> not entertaining plot
-> plain dialogues, with explicitly shown moral points (you need them to advance skills, but showing wchich points you get for dialogue options kills the immersion)
-> starting class doesn't really matter, it just determine starting point on skill tree
-> "boring" graphics (oh boy, how I miss those hand-drawn graphics from older entries)
-> not satysfying figts
Pros:
-> well... it's playable, never encountered major bugs
-> frankly, nothing else comes to my mind
Concluding, it's plain, generic even RPG/Strategy, disappointment for series fans, but it's at least worth trying (but only with a discount)
It is "King's Bounty" in name only.
If you are used to the 2D-view and cartoonish art style of other installments in the genre. Looking at the screenshots above, you might think those are cutscenes... They are not. This is gameplay.
The game does, in fact, play in 3D, closer to a modern RPG than to HoMM or KB1. As before, you are still exploring the land on horseback (even though you can dismount), the map still limits you as to where you can go, and the battles are still round-based and tactical.
However, that's where the similarities end. Exploration is real time, you control only one hero, no gathering of resources, or city management--with interesting consequences for gameplay. It is more fast-paced, it is drastically more immersive, thanks to being visually closer to the action. It plays like we have come full circle, reuniting the strategy with the RPG titles they are referencing.
What it comes down to is this: If you go in expecting (wanting) another HoMM clone, you'll be utterly disappointed. Full stop. Do not buy.
But, if you have no such expectation, there is a decent game here. One that plays so well, you may get this feeling again, that you are experiencing a genre for the first time. Yes, the story is a bit shallow, perhaps the music sometimes forgettable, and here and there gameplay ideas could use some polish--but it creates this "let me look around just one more corner" feeling again. Except when you check at the clock, you realize, you've played for hours. It got that itch again, of being something unique and different.
tl;dr KB2 is to KB1, what WoW is to Warcraft1--similar in lore only.
Con: If you want to relive a previous strategy experience, you'll hate it.
Pro: If you are open to trying something different, you may find an enjoyable, decent tactical RPG-mix with its own, fresh approach, and good old-fashioned "just one more quest" appeal.
For whatever deity's sake that you follow, if you are at all sensitive to camera swivel and jerkiness, stay off the horse. Walking around will save you a lot of misery. You can adjust controls and most are bareable if not great, but that horse spins like a drunken mule. Learn to love your feet.
The pace is a bit tedious and dialogue is mediocre after an hour or so in. Not upset over getting the game on a deep discount during a sale, but very much not worth full price.
Game starts out interesting but quickly clearly shows that developers never bothered with balancing and designed to be as much annoying and difficult as possible.
Units variety is very low and while in previous game there was one skill to prevent morale problems from mixing unit types, here is split into FOUR with 3 levels EACH. Each unit also have hardcap on size so past certain leadership level they HAVE to be replaced and you always have them at too low numbers. Good units are very limited so losing stack (and you lose them very often, even when playing extra safe) is heavy drawback that force reloading save and resurrection spell comes very late and is restricted to basically one character class due to requirements. At certain point almost every single fight wipes half of your forces with ease and gold is limited. There is no place or possibility with experimenting like in previous games. And worst offense is that game was clearly designed with certain solutions in mind. Its some sort of cruel puzzle where you have to guess what was favourie developers combination and get punished for playing other way.
I reached half of it and pretty much want to give up. There is no fun, just endless frustration - and thats on normal difficulty level, which was comfortable and fun in Legend or Armored Princess.
To preface my review I will start off saying that I went into this game expecting it to not be like the earlier King's Bounty games. The original formula had stagnated by the 3rd game.
Unfortunately this game is just not good. I tried to like it, but the game does its hardest to make it impossible. It is full of poor design and balance that makes it very obvious that the game was never play tested in any capacity. Once the programming and art were done the game was simply released to the public. No one on the dev team played the game even once because if they had they would've instantly run into the myriad of problems the game suffers from.
Simple things like many spells not scaling well and being traps / wastes of mana to learn, upgrade or use. Low level quests need to be completed in areas that are gated behind high level enemies, and by the time you do get there the quest reward is scaled to a low level and ends up being pittance. The way how you unlock new skills via quest choices has a clear bias in the beginning as most quests are of the yellow/green variety, while red/blue have to suffer a dull beginning hoarding their level up points before they unlock the next tier of abilities.
Technically the game is also very rough. The horse controls are clunky and I found myself running more just because the controls felt better even if it was slower. Your running animation isn't synced with your run speed. Models look and are animated like animatronics you'd find in a novelty golf course, which is a problem here because you spend so much time zoomed in on them and talking with NPCs. If you spent your time zoomed out it wouldn't matter and probably would look fine like that, but from the more intimate angle it looks horrid.
Tried to like the game and with another 1 year of active play testing, rebalancing and technical polish it could've been good. But as it is it's unplayable.
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