Adventuress Ittle Dew and her sidekick Tippsie crash onto a strange island, filled with loot and mysterious inhabitants. It quickly dawns on the duo that this might become their biggest adventure yet.
Ittle Dew boils down the classic adventure formula until there is only fun left. Experience devious puzzles, timeless gameplay and lots of exploration!
Minimum system requirements: Windows XP / Vista / 7 / 8, 2.0 GHz or higher processor, 1 GB RAM, DirectX 9.0c-compatible video card with Shader Model 3.0 support and 256 MB VRAm , 1 GB HDD, Mouse, Keyboard.
Minimum system requirements (Mac): OS X 10.6.8 or later. Processor: Intel Core 2 Duo 2GHz+ Memory: 2 GB of RAM Graphics:256 MB of video memory, Recommended two-button mouse, or Apple mouse with Secondary Button / Secondary Click enabled. Compatibility notice (Mac): Retina displays are not supported. Patched to version 1.4
Posted on 2013-08-07 18:39:41 byAvalokita:
First, there is nothing amazing about this game. Nothing redeems it from the few minor and major issues it has.
The main problem is the game misleading you into thinking you can solve a puzzle that you absolutely cannot solve. It does this in two ways:
1. Your companion will always tell you that your current status is enough to conquer anything. Even if you're facing a puzzle thatread more requires the next tool you don't have, he will tell you you've got everything to solve this puzzle.
2. You can come at puzzles from the wrong side, but there is nothing telling you that. Basically this puzzle is solvable from the other side, the reward being a way for you to pass through that area. Only the design doesn't prevent you from somehow getting to the destination side first, leaving you in a place to think you have a puzzle to solve that actually isn't even there.
The dialog is not very cute or funny as I was led to believe (it IS extremely sparse), combat is a nuisance not a challenge, travel is repetitive and sometimes you get stuck, there is no story...
The only reason it gets 2 stars is because some of the puzzles are mildly interesting.
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Posted on 2013-07-24 13:57:45 byDralel:
I'll say this right now if you like any of the 2D Zelda games and/or Binding of Isaac you will like this game alot straight off the bat. If you're a fan of the genre then you will like this, and if you don't like the genre you will still like this. This game is simple at its core but expands upon that simplicity the more you play the game and adds depths of challenges all whileread more making the gun fun and addicting to play. The only people I can't see enjoying this are "hardcore" gamers.
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Posted on 2013-08-07 15:36:58 byDNA42:
I've never been passionate about the Zelda:LttP template; what made me buy Ittle Dew anyway was the adorable art style. This is easily the best aspect of the game: The lovingly hand-painted 2D art in the screenshots extends throughout the game on a high level, and all the NPCs (among them: flying rocks in a constant state of fear-of-flying-induced terror, bomb-devouring pancakes,read more and a flying fox with a little too much affinity for health potions) are quirky and memorable. The other great thing is the writing. There's not a lot of dialogue, but what's there has a genuinely funny, wry humor to it. As an affectionate Zelda parody, Ittle Dew is self-aware without being snarky about it.
What's left is a few hours of solid, but not terribly original gameplay. Most enemies are almost too easy to defeat, and even if you do make a wrong step, you'll respawn right where you left off.
Ultimately though, the game is about the puzzles. It delivers in that regard, with a whole bunch of easy-to-average logic puzzles and a special cave of 12 pretty tough ones. A few more serious head-scratchers in the regular parts wouldn't have hurt, but then, the game seems largely tailored toward casual gamers.
I admire the developers for focusing on a fairly limited scope and polishing it to near-perfection. Ittle Dew is a lovely parody of 2D action RPGs with some genuinely funny ideas that's not hard to beat, but stays entertaining until the end.
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