Posted on: October 29, 2022

joveian
Verified ownerGames: Reviews: 50
Simple sim + busy work...
Contracts, upgrades, unlocking, visitors complaining, and price/quality adjustments give the illusion of a more complex game but once you watch what visitors do you find that the ones who complain usually just pick other things to do (often walking a distance with each choice instead of nearby options). There is no campaign, just three visibly slightly different locations and a sandbox mode where you can turn off individual aspects of the game. Distant parts of the park are rarely visited, particularly the last 25% of the total area. There is a delay before staff will fix/clean (maybe to advantage manual intervention) and range is not based on path distance. Buildings repair only 25-30% unless broken down (then 100%) so busy ride halls break down easily. The progress window really wants to always be open or it will blink at you annoyingly. Visitors don't have an explicit budget, although there are some disadvantages to high prices or low quality. Free top quality buildings aren't that much more popular than expensive lower quality buildings. The tag system is interesting but it need some work. Decorations (except 11 path decorations) are done inside individual halls involving slow loading screens unless you choose a provided or saved design and don't need to select a ride. You can then see them all from the main view. No grid but fairly strict path vs decoration area distinction (hall paths are fixed location) and awkward controls. Coaster design is fairly basic but not trivial. I didn't try creating round rides yet. Windows 1.1.3f1 still crashes and has other major and minor bugs. Frequent updates so far, except the Linux version has not received updates. I like the graphical style better than Parkitect and like visually focused sims (less challenge, more decoration), however Parkitect and the Roller Coaster Tycoon games are much better overall. It looks odd in this one that visitors pop on and off mid ride (in the main view; hall view is different).
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