Posted on: October 9, 2021

Sloprano
Verified ownerGames: 506 Reviews: 4
A game of many talents
In Sound Mind surprised me greatly. When I first tried the demo on Steam (among many others) I thought it'd be your average "walking simulator" without much going on. Boy was I wrong. Only by pure coincidence did I push on through the demo and before I knew I was in a massive sprawling mall of a level, it's size grew as I gained a glass shard while I tried to lure an angry spirit to mirrors scattered around. There was items to find, upgrades to collect, puzzles to solve, an enigmatic figure always watching from afar. There was details, combat, interesting puzzles, I had to navigate by jumping platforms and crawling airducts! I got the game on release and started my Spooktober session with it. While not technically a horror game, it had a lot of unsettling elements along with tons of in-world notes and posters that help make Milton Haven feel like a real place as you read about notes left by disgruntled store clerks or tired electricians in factories. I love this stuff, not just for finding clues for the next puzzle but also to help immersion. If you would like some comparisons to make it easier to understand then you're giving me a hard time since this is really unique. Should I be pressed it's something like this: Imagine the open-ended levels of Alan Wake and it's use of lightning, imagine the level design of Half-Life with it's constant rewarding for exploration and Silent Hill 2 in it's depth of character. The bosses are great in that each makes full use of the entire level they're in. Performance on Medium settings on a Ryzen 5 1600X and RX580 was mostly smooth 60 fps except in combat or when large parts of the level was shown. It would also stutter when autosaving. There is no quicksave, but autosaved often enough. Im reaching the limit so let me finish with: Great music, fantastic atmosphere, stellar characters, creative arsenal, extremely immersive, amazing level design and lovely cat to hang out with.
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