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In Cold Blood (2000)

in library

3.8/5

( 34 Reviews )

3.8

34 Reviews

English & 1 more
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In Cold Blood (2000)
Description
You are John Cord, an MI6 Secret Service agent who has been sent to Vologia, USSR, at the request of CIA, to help track down a missing agent. Captured by Nagarov forces, you are alone in a hostile country. You must escape, infiltrate, sneak and shoot your way through increasingly dangerous locations...
User reviews

3.8/5

( 34 Reviews )

3.8

34 Reviews

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Product details
2001, Revolution Software, ESRB Rating: Mature 17+...
System requirements
Windows XP or Vista, 1 GHz, 512 MB RAM, 3D graphics card compatible with DirectX 7 (compatible with...
Time to beat
10.5 hMain
12 h Main + Sides
12 h Completionist
11 h All Styles
Description
You are John Cord, an MI6 Secret Service agent who has been sent to Vologia, USSR, at the request of CIA, to help track down a missing agent. Captured by Nagarov forces, you are alone in a hostile country. You must escape, infiltrate, sneak and shoot your way through increasingly dangerous locations. Find out who betrayed you and get closer to the ruthless mastermind behind the plan to trigger a nuclear holocaust!

Enter the world of espionage and conspiracy in which intelligence and self control will be your only way out. Stealth or brute force... The choice is yours!
  • A gripping spy-themed storyline that will keep you entertained for over 60 hours
  • A great adventure gameplay with a mix of stealth, survival and action
  • An unusual example of adding a movie-like field to the game without sacrificing the game
Goodies
manual (15 pages) artworks
System requirements
Minimum system requirements:

Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility

Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility

Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction. Stellar support 24/7 and full refunds up to 30 days.
Time to beat
10.5 hMain
12 h Main + Sides
12 h Completionist
11 h All Styles
Game details
Works on:
Windows (7, 8, 10, 11)
Release date:
{{'2001-11-30T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
Size:
1.2 GB
Rating:
ESRB Rating: Mature 17+ (Violence, Blood)

Game features

Languages
English
audio
text
Deutsch
audio
text
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User reviews
Overall most helpful review

Posted on: February 4, 2009

Aliasalpha

Verified owner

Games: 154 Reviews: 5

A gripping espionage thriller, well worth $6

Setting It is a time of civil war. Rebel spaceships striking from a hidden base… No wait, that’s Star Wars, sorry. International tensions between America and China are very high, the new cold war is threatening to become substantially hotter and the former soviet republic of Volgia has made a discovery with the potential to change the future of the world. The American CIA sent an agent to Volgia to investigate but he promptly vanished. Enter MI6 agent John Cord, sent into Volgia to locate the missing CIA agent and investigate the situation, he is captured and tortured into revealing the details of his mission. These interrogation flashbacks form the core of the game and it’s not until towards the end of the game that you actually begin playing “now” rather than “then”. Gameplay In Cold Blood is a hybrid action and adventure game which actually manages not to mess up either the action or adventure parts. Unlike many genre-hybrid games, the 2 elements don’t feel like 2 separate mini-games clumsily yet enthusiastically stapled together (I’m looking at you KOTOR! Swoop racing indeed…), the action and adventure elements are near seamless, the stealth and gunplay become 2 more tools to get the job done. Indeed the options for sneaking, talking or shooting through a situation are fairly broad, many puzzles have alternate solutions and you can approach the game as an action player or as an RPG player and still have a pretty good feel for it quickly. Despite the options you do get, there’s times when you have to fight, sneak or talk so getting good at each is essential One of the major departures from the normal adventure game is the lack of handholding, it’s not only possible that you’ll die, it’s nearly inevitable. The game is rather unforgiving about walking out in front of armed guards in a location you’re not supposed to be in. The death also links nicely to the interrogation flashback setup, when you die, Cord realises he made a mistake in relating the story and you get prompted to reload. It’s not a big deal and if you die 20 times on the same section it can get bloody annoying but it’s generally a nice touch. A firefight between one man with a pistol and 45 rounds versus a trio of men armed with the infamous ‘AK47 of infinite ammunition +1’ is going to be a short firefight indeed. What can you do to minimise this? Well perhaps crouching in darkness and watching them patrol, waiting till one guy is out of the room, another looking towards the door and the last standing near your hiding place but facing away. Quickly sneaking up behind the nearest man, you crack him in the back of the skull, you then run down the corridor, draw your gun just as his colleague turns and shoot him twice in the head then lie in wait to give the same service to the man outside the room as he runs in to see what the commotion was about. Sadly the controls make such dynamic action a bit harder than it really should be, moves take longer to execute than you expect and things such as running can get a little confusing when your character is deep into the screen and hard to spot obstacles stop you in your tracks but that’s rare enough to forgive. One of the better things about the controls is the ability to remap every button (which was a bit of a rarity) and the option to make movement character relative or screen relative. The difference being that in character relative, pressing the up arrow would walk the character whatever direction he was facing whilst in screen relative, it would always move him towards the top of the screen. The game also supports joysticks and gamepads if that is a preferred input method, as it was also released for Playstation, it kind of feels right to play it with a gamepad. Probably the best description of the controls would be clunky but not unusable, for the adventure parts you’ll occasionally miss the trusty old point & click system (Unless you’ve mastered Broken Sword 3, Monkey Island 4 or Grim Fandango) and for the action parts you’ll miss the 3rd person shooter fluidity. Generally the game has a very serious tone, moreso than the Broken Sword games but there’s plenty of amusing little moments, Cord bluffing his way though talk about a soccer game, being threatened with violence by an accountant, the changing reactions of people when they have a gun in their face and there’s also a less than subtle reference to Broken Sword when you’re trying to get to the roof of the Pentagrad that made me laugh. Audio The sound in this game is really one of the best features. The acting, particularly that of John Cord and his controller, Alpha is very good, the incidental effects are really atmospheric and the music quite good. There’s the odd dodgy accent but that’s part of the charm really and considering that Volgia is a fictional country, you can’t really nit-pick. The character voices are definitely a highlight, Cord has just that perfect blend of cynicism and British stiff-upper-lippedness, Alpha has a good upper class English voice in the vein of Judi Dench or Honor Blackman (I thought it was Blackman for a few minutes), Nagarov sounds delightfully sinister and Kostov sounds like a sleazy bastard which is just perfect for him. Like almost every other game I’ve ever played, this suffers from music downout syndrome. The default volume of the music is far too loud and has a tendency to overwhelm the dialogue. Thankfully the game comes with sliders for the music volume so you can change it but it’s a bit puzzling that a largely dialogue driven game has this problem. Graphics Ahh this is where the game is really showing its age, it was made in the era where 3D was still a bit experimental, especially so for a traditionally 2D genre. As such, the facial textures, especially when walking, tend to get a bit messed up and that can be a bit disconcerting. Hopefully if you’re reading this review, you’re the kind of gamer mature enough to forgive a few flaws in favour of a great game. The majority of the game’s items and characters are quite well realised and interesting to look at. The character movement in both the game and in the cutscenes tends to be somewhat robotic but again this was pretty standard back then. The highlight graphics wise are the background graphics which are extremely well done, giving a good feel of heavy industrial, cavernous subterranean and modern office locations. Each place feels unique and the set pieces are really well defined. As a nerd, I really want to be let lose in the Pentagrad computer room or allowed to play with that particle accelerator at the mine, firing a few test bolts and one pin & cable through it wasn’t enough for me. Final Thoughts In conclusion, In Cold Blood is an outstanding adventure game with excellent characters, sprinklings of humour, a solid espionage story and pretty damn good gameplay, it’s also $6, don’t be a cheapskate! The only thing stopping In Cold Blood being the best James Bond game ever made is the fact that Revolution didn’t have the licence.


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Posted on: March 9, 2009

aland

Verified owner

Games: 76 Reviews: 5

Graphic adventure-stealth action hybrid is mediocre at both

In Cold Blood is a hybrid game, combining elements of a graphic adventure with a stealth action game. The game satisfies in neither way. The adventure gameplay isn't as deep as it could be; puzzles tend to have straightforward solutions. This is unfortunate, but not killer. More seriously, the game frequently thwarts efforts to solve puzzles because the character is missing a piece of information. When using computers throughout the game. Frequently you won't even be present with necessary user interface until another character or puzzle has suggested that you need to. To take one example, I needed to activate a particular elevator using a computer. The computer was capable of doing so, but the option was not even displayed until I spoke with a particular character who told me to use it. All in all, I spent a fair amount of time backtracking to places I've been to do things I logically could have done earlier, but the protagonist didn't feel like it, or the option was removed. This is just padding to make the game longer, spreading the fun extra thin over the play time. The game also frequently fails to suggest ways forward. In particular, a number of conversations seemed to be complete; it appeared that the other character had helped me as much as they could. But threatening them with a gun caused new information to pop out of nowhere. This doesn't feel like I had realized the character was holding out and needed to be threatened. Instead it felt like I was being asked to try every verb against every person. The user interface is terrible. The game's interface was clearly designed for the PlayStation, not a PC player. You end up with stupid interfaces like computers which present you with a list of numbered options. You can't click on them with the mouse. (You can't use the mouse anywhere, not even the navigate the main menus for the game.) You can't move up and down through the list. Instead another list of just numbers is presented at the bottom, and you scroll right and left through them. The interface would probably be better if you could use a gamepad. The game claims to support gamepads, but won't let you re-map most of the interaction keys. So you can use a gamepad, but you'll end up needing the keyboard constantly. Like many PlayStation games, especially survival horror, 3d characters move and interact on top of a pre-rendered, 2d background. This looks pretty good. Unfortunately like many survival horror games this is a nightmare to navigate. Camera angles are frequently chosen for how good they look, and as a result as you jump from camera to camera while moving around, it can be hard to determine how rooms are interconnected. The game also commits the cardinal sin of early survival horror games: you'll occasionally end up fighting enemies that you simply cannot see because of the camera angle. When running around in an action scene, you'll bounce off door frames as you try to quickly maneuver while fighting the camera angle. The camera angles are one of the problems with the stealth action play. The other problem is that it simply isn't compelling. Enter new area. Find guards. Find a way behind them. Vulcan death grip them. Repeat until all guards are dead. It's repetitive and dull. It's occasionally spiced up by having the only option to be to walk into a room and immediately shoot the guards, but the combat gameplay is just a matter of bouncing on the shoot button as fast as possible. All in all, this isn't a very good game. Find something else to play.


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Posted on: March 31, 2009

laffer.222

Verified owner

Games: 51 Reviews: 3

Great game

I had no idea what to expect when I got this game, judging from the most recent reviews here I thought it might be seriously flawed. However, I was very pleasantly surprised to find that it's actually a very good game. It's very long, has an interesting 'James Bond'ish storyline, nice atmosphere and very nice background graphics. And the locations are extremely varied, tons of nice backdrops. The only problem I had with it is the controls, but they're not much worse than the Resident Evil controls (the games play in a similar way). The puzzles are generally very easy, but it's not really an adventure game, so I didn't mind that too much. All in all, great game!


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Posted on: January 29, 2009

Danda

Verified owner

Games: 2135 Reviews: 16

Interesting action and adventure hybrid

After making a name for themselves with the early "Broken Sword" titles and other great adventure games, Revolution Software tried to go beyond the tight boundaries of the genre doing something more ambitious. In Cold Blood combines action/stealth gameplay with streamlined adventure puzzles, and is clearly inspired by the original Alone in the Dark and Resident Evil series. It may have "too much action" for the adventure crowd, and "too much adventure" for action fans, but the game is successful in delivering a more complex experience. This game is made in 'early 3D', but not in a messy way like Simon the Sorcerer 3D. Maybe the graphics look a bit dated now (the CGI cutscenes are too simple and the movement of the characters feels robotic), but at least the 'plastic' look of the world is consistent, even with pre-rendered backgrounds. The game is very long, and some parts may be frustrating for some players. Still, there are some nice design touches and the great story and atmosphere makes playing In Cold Blood worthwhile.


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Posted on: February 13, 2009

Nonadventure gamer comment

As I said in my BS3 comments, I normally do not play adventure games but I had so much fun with BS3 that I decided to give ICB a shot. A few frustrations here and there were outweighed by the story and quality voice acting. Very enjoyable and well worth the price.


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