Posted on: September 20, 2023

Grindologist
Games: 279 Reviews: 19
It's got soul and unfulfilled potential.
With a bit more work from the developer, this could be a cult classic (pun intended), but I can only rate what I got at launch. The good: - Very nice story with unexpected twists. Just when you think you're near the end, the story takes a very unexpected turn and you get a surprisingly large amount of content from that point on, almost a second game. - Branching decisions make the game very replayable so you can see what you missed the first time. - Pretty good combat. - Great atmosphere. The bad (this section is longer because I want to offer feedback to the devs): - On keyboard and mouse (didn't try controller, don't like to aim with sticks), the menu and inventory controls are by far the worst and least intuitive that I've ever seen in a game. - Difficulty is very inconsistent. Around half of the boss fights are a joke, mostly the later ones. With all of the upgrades on normal difficulty, I beat the final boss in under 15 seconds by just standing under him and spamming fire with normal bullets. I still had 8/11 health units left (didn't even try to dodge). It's really not what you want or expect from an action game's final boss, or any boss. - Occasional performance issues on a beefy PC. Worst section is the mountain climb. - The game starts out pretty slow, it only really begins once you reach Allendale. I considered quitting it before then because the pacing was very slow with very little combat. - Some unfinished storylines that go nowhere (merchant, cult boss lady, Adelaide, music band, cemetery grave) - Nothing good to buy with your money until the late part of the game, only consumables that you don't need.
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