Posted on: August 6, 2024

sherlock_holmes9
Verified ownerGames: Reviews: 10
Good mixture of both 4x & Space Battles
TL;DR: If you like both space battles and 4x, this game is worth a try! Note: The "Space battles fall flat" review has a considerable number of factual inaccuracies. There are 12 ships you can build for the faction; homeworld 2 is 15 per. However, you can customise loadouts in this game, so they're more varied than HW. You can also capture the enemy ships, reverse engineer them, and then build them yourself. The enemy ships are slightly more powerful but slower; that's game-balance 101. You can set behaviour of ships (aggressive, balanced, defensive). You can also set your capital ships to fire from maximum weapons range so they don't close in on the enemy. My review: It's a good game that's got a (solo!) developer who's clearly passionate about it. The important part is that it's a mix of both Homeworld-inspired space battles, and 4x games like Master of Orion. This means that neither component of the game is as fleshed out as a "proper" game in either of those genres, but combined they work well. The scripted missions are all very well executed and well designed, with a lot of variet. The ship models and graphics are neat, and I like the idea of allowing ships to fly backwards as a movement order. The game itself is well polished, the voice acting is good, the story decent, and the pew-pew gratuitous. What's not to like? Well, the 4x component was a bit "flat", but that's to be expected for a game that's only part 4x. There's scope for Quality of Life improvements, but the dev is very active and open to feedback, so things are always improving. There are some quirks in the space battle interface too (see Goldenmeaux's review). Formations would be nice. There's also a non-campaign random-sector generated I haven't played yet, but looks interesting, and modding tools to make your own. Overall I really liked the game, and part of me wishes I hadn't brought it on discount.
Is this helpful to you?