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What's cool about it:

  • 25 sprawling levels with over 350 custom designed rooms, including secret rooms.
  • 17 types of monsters with greatly varying abilities and behavior.
  • 11 different characters, some of which contribute to puzzles as well as story development.

Overview:

DROD: King Dugan's Dungeon

What happened to Beethro on his first excursion into King Dugan's Dungeon? Well, mainly it was just the usual dungeon exterminator's subterranean grind: killing off thousands of roaches, chopping through tar, guzzling mimic potions, and generally ridding the King's underground chambers of all that should not be there. But also Beethro met an unexpected enemy, created lifelong grudges against him, and learned secrets that would later motivate his journey to Rooted Hold.

DROD: Journey to Rooted Hold

Swordplay and puzzles combine in this thinking man's dungeon crawl. It's simple to learn, with just a handful of commands to master. But the unique gameplay provides an amazing depth. A detailed overhead view shows monsters, obstacles, and other game elements. You have as much time as you like to contemplate your next move. So this is a good game for relaxing, but also terrifically involving once you get started. You'll be hooked by the story of Beethro and his troublesome nephew, Halph. Our heroes set off on a harmless jaunt, but end up far below the surface, chased by a clownish madman. They begin to uncover a vast, underground bureaucracy, and things only get stranger the further they delve. You've got over 350 rooms ahead--each one a singular challenge for you to conquer.

DROD: The City Beneath

You begin as a rather ugly man named "Beethro" who travels deep beneath the ground. There are other people down there too, citizens of a mysterious "Rooted Empire", that are carving tunnels and building things. Beethro just wants to know why, but it's hard to get a useful answer. He was always fond of saying "there is no problem that can't be solved with a really big sword," but upon arriving at the underground capital, Beethro is startled to find that nobody seems interested in attacking him. No, for some reason, they would rather persuade him to stand in a very long line.

Minimum system requirements: Windows XP / Vista / 7 / 8, 1.8 GHz Processor, 512MB RAM (1 GB recommended), 3D graphics card compatible with DirectX 7 (compatible with DirectX 9 recommended), 500 MB HDD, Mouse, Keyboard.
Minimum system requirements (Mac): OS X 10.7.0 or later. Processor: Intel Core 2 Duo 2GHz+ Memory: 1GB of RAM Graphics: 64MB of video memory Recommended two-button mouse, or Apple mouse with Secondary Button / Secondary Click enabled.

All user reviews:

User reviews:

A "must play" for puzzle enthusiasts

Posted on 2014-01-24 10:57:43 byuhuf's avataruhuf:

This is a strong contender for one of the best puzzle games out there. With a myriad of elements, simple straight forward gameplay, and an abundance of high quality content (both official and user-made), I cannot recommend this game enough to those of you who enjoy hardcore puzzles.
I expect that I have spent hundreds of hours on this series over the years, and there's no repetitiveread more gameplay here. I am very excited (and delightfully surprised) to see this title on GOG. This game is by no means a game for mainstream audience, but every extra exposure it receives is blessed.
P.S
A word of warning: This game is hard to beat, and very hard to 100%. There are fiendishly hard rooms in this game. Nonetheless, it is undoubtedly worth it.

Was this helpful?(45 of 46 people found this helpful)

Smart, funny and hardcore

Posted on 2014-01-25 17:42:06 byEstranged2's avatarEstranged2:

This is a turn-based game in which every room and every battle is an intelligent, logical challenge. The enemies are some of the most original creatures I have ever seen in a game.
For example, The Puffies can't be killed, and they can't kill you, but they can try to suffocate you with their love and block your movement with their hugs.
The Tar is a substance that grows untilread more it fills everything - corridors, hallways, rooms. If you try to slice the Tar with your sword, it breaks down into smaller Tar vermin that attack you. You have to find the source of the Tar's sentience, the thing that makes it alive, to stop it from growing.
The Brains are helpless enemies that make every other creature in their area of influence smarter. A smart enemy is a real disaster in DROD - but you can still find a way to trap it, to scare it, to bluff or even make it do something in your favour.
I'd suggest starting to play from the DROD2, because there you have an actual story, NPC characters with their own agenda that can hamper you or help you, and a companion (your obnoxious nephew who, when he's in the mood, can take simple orders from you).
The game requires a lot of patience and diligence. It rewards you with its unique ideas and puzzles, but you really need to be hardcore to make it through the whole game. Sometimes when a hard puzzle seems like a drudgery you just have to rest and come with a fresh mind.

Was this helpful?(25 of 25 people found this helpful)

A unique game that appeals even to non-puzzle enthusiasts

Posted on 2014-02-11 13:52:49 byNightSight's avatarNightSight:

I personally would put this in my top 10 games of any genre, easily. The levels are extremely well-designed, and even initially simple puzzle elements are combined in unpredictable and complex ways that lead to very rewarding puzzles.
I feel that the story in the games deserves high praise as well. DROD 1 is admittedly fairly light on plot, but as you play 2 and 3 you make yourread more way through an interesting story that is frankly unlike almost anything else out there. It's set in a charming, well-developed world that stands out because of the immense creativity that went into building it.
I would highly recommend that even people who aren't normally into puzzle games (like myself) try this title. I think the story and voice-acting combined with the gameplay's focus on killing monsters makes it appealing in a way that most puzzle games aren't.
Importantly, while I definitely got stuck at points throughout the series, it never felt like there was an off-putting, arbitrary spike in difficulty. This isn't to say that the puzzles can't be difficult, but the game doesn't try to stump you just for the sake of difficulty. It also helps that the developer's website has a forum with one of the best communities in gaming with hints easily available when needed.

Was this helpful?(20 of 23 people found this helpful)

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