Posted on: June 26, 2024

xzs1200
Verified ownerGames: 454 Reviews: 102
Lose patience
Hey! Don't let good reviews get to your head. First of all, I've never played it before, so I'm new to this game. And I know it's an old game, and out of respect for it I try not to wear modern glasses. (Otherwise I wouldn't have done it for 11 hours) Even though the game didn't come with the necessary manual, the first six hours were a great experience for me! Smooth, silky action, almost no Caton simulator, horizontal board arcade-style combat and a rich first-person open world, with a story that's old but never out of date. So you may wonder why I didn't continue until the game was finished, which I'll explain in a few moments. It all started when I entered the desert and NPCS told me that a sandworm had eaten a wizard and that a horn was required to enter. I was a little confused and stuck here for about an hour. Had to go to the network to find a few customs clearance video to solve the problem. At the end I am going to the desert Temple, and I would never have thought of using that place to open the temple without watching the video walkthrough. I actually accepted all of this, and I accepted when the beast told me to get approval and found several things, until the flashpoint of all this: "The swamp" I walked around, and I found that the routine was exactly the same as in the desert, and even more so. "Oh no!" Inside me came a voice mixed with irritability and discomfort. Then I flinched, I did not have the patience, I chose to escape! I'll admit that it has a good amount of content, but it would be nice to sacrifice a little bit of the realism of the adventure to increase player comfort.
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