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  • genre simulation / educational / virtual life
  • download size 92 MB
    1Mbit
    ~19 min
  • avg. user rating from 384 user ratings.
  • release date July 16, 2004
  • compatible with Windows (XP, Vista, 7)
  • languages English
  • developer / publisher Creature Labs / Merge Games
  • game modes single-player
  • Bonus content included for FREE with purchase:
  • 2 manuals (46 pages)

What's cool about it:

  • Creatures: The Albian Years is a compilation of Creatures 1 with both Life Kits, Creatures 2 with its Life Kit and 6 Official Object Packs
  • Unique gameplay centered around breeding and raising autonomous, computer-controlled Norns
  • A complex AI system that mimics real behaviors

Overview:

Discover a large, living landscape - the surface a world called Albia. You exist in this world only as a virtual presence, a sort of remote-control existence, which the computer portrays as a hand-shaped mouse cursor. In this world are a range of locations and strange creatures, related loosely (and with considerable poetic license) to Northern myth. You begin near to the long-abandoned home of a family of Norns (small furry creatures), where a few eggs, languishing in a broken-down incubator, are almost all that remains of the Nornir race.

The first game in this twin pack introduces you to the world of artificial life technology and the Norns of Albia. Than you can discover the all-new Norns, Ettins and Grendels. Explore the Shee Laboratories and discover the all-new Norns inhabiting a vibrant, living eco-system - find the Genetic Splicer and defend your Norns against the vicious and disease-ridden Grendels.

Age requirements: ESRB Rating: EVERYONE, PEGI Rating: 3+

Minimum system requirements: Windows XP / Vista / 7, 1 GHz Processor (1.4 GHz recommended), 256MB RAM (512 recommended), 3D graphics card compatible with DirectX 7 (compatible with DirectX 9 recommended), Mouse, Keyboard.

All user reviews:

User reviews:

Addicting and Frustrating

Posted on 2010-01-08 04:16:30 bybooljayj's avatarbooljayj:

I was first exposed to Creatures when I was very young. At the time, I didn't know what to make of it. I was playing someone else's game, and as such was already presented with a fairly large group of fairly intelligent norns. I thought that the creatures were charming, and that it was fun, but I didn't really see it as a game. However, it was forever stuck in my mind after thatread more point.
Years later, I find it posted on GOG. I ask myself, "should I buy it?" To which I heartily reply, "hell yeah." Forced to now see it in it's entirety, I can now make some very basic points about Creatures. 1)It's a very ambitious game, one which they may have missed the mark on, 2) Regardless, it's complexity is intriguing enough to keep me playing it from time to time, and 3)For anyone who was exposed to this game early on, the feeling of nostalgia is incredible.
So far, I can't bring myself to play for more than an hour every week, but each hour is full of very real surprises and feelings of victory and pride.

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An old game, but not a bad game by any means.

Posted on 2010-01-02 10:25:46 byWelshBastard's avatarWelshBastard:

For many of us, our first introduction into the realms of artifical life, or for us around my age, introduction into sciences, was this game series. In a time where the artifical life & simulation genre was dominated by "The Sims", many of this games fans stood strong dispite the numbers, and still do till this day, dispite the lack of intrest we've beenread more seeing. And this is all for good reason, because, you'll never experence anything quite like these games.
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Creatures, the first game in the double pack of games, takes place on the abandoned world of albia, with all of the significantly more advance beings (The Shee) fleeing the planet many years ago, to find a new world. With only 6 of the Shee's greatest artifical life creations, the Norns, the player must ensure the survival of the speices against all odds, against the threats that loom in the caves below, and the beautifully designed trees of above, from both plant and life, including the Disease Ridden Grendels, a much less sucsessful experiment (Though, some would disagree) of the Shee.
The Norns you raise are very much alive, they have thier own emotions, brains and even genetics which will mutate over genorations for evolution, maybe you'll end up with a race which are hardened enough to eat the most dangerous of plants, or one which will fear the heat and strive in the cold. The possbilities are endless giving the game endless life. This is evidenced even further with the free add-ons and player created content, including new food, new animals, even new norn spieces, allowing your gene-pool to be even deeper.
A huge world dying to be explored. A speices to save. A journey like no other.
Welcome to Albia.
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Creatures 2, the second and stronger part of the two, improves on the formula set in the first game in every way imagenable, graphics, music, adventure possiblity, player created content, gene diversity, EVERYTHING is improved upon.
Set years after the first game, albia is thriving and alive, until a great volcanic eurption scars and splits the land apart, the anciant shee's labs are finally revealed, and with that, new beauties, and new dangers lurk, from a much more dangerous Grendel, to the all-mighty Borland creature, which only rears its head in spring time on a certian day, striking fear to all sea life.
The Gameplay is largely the same, aside the inclusion of unlockables, by exploring the world with your norns, you can unlock new kits, an ability to veiw the world without a norn needing to be selected, or most amazing, the ability to now select Grendels, or the new Creature, The Kleptomanic Hoarding Ettins.
The greatest thing of Creatures 2 aside it's larger scope, improved gameplay and beautiful world? The genetic splicer, which will take two creatures, even if they are of different speicies, like Grendel/Norn, and merge them into one, allowing unbelievable combination possibilities.
A beautiful world dying to be explored. Three Spieces to save. A journey like no other.
Albia just got bigger.

Was this helpful?(47 of 53 people found this helpful)

Amazing!

Posted on 2010-03-06 08:06:46 byanica.vw's avataranica.vw:

This is a artificial life game that has loads of charm, beautiful graphics and will guarantee that you spend hours of your life exploring the two Albias with your norns and helping them rear offspring. The games run like a dream on today's computers and is not resource heavy like 3d games. There are also thousands of addons that can be downloaded for the game, to ensure that you'l never be bored with it. A must-have.

Was this helpful?(36 of 40 people found this helpful)

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