Includes Gauntlet ModeGauntlet mode is a roguelike mode where every run is unique, you pick your champion and fight your way through increasingly difficult battles. After every win you can draft new cards, rules and rewards for your deck in an effort to build the ultimate combo and beat the Gauntlet...
Gauntlet mode is a roguelike mode where every run is unique, you pick your champion and fight your way through increasingly difficult battles. After every win you can draft new cards, rules and rewards for your deck in an effort to build the ultimate combo and beat the Gauntlet. Best of all it's included free with Cardpocalypse!
Make friends, play cards, twist the rules, become a Mega Mutant Power Pets master, and try to save the world in this single-player RPG about being a 90's kid. On her first day at Dudsdale Elementary, 10-year old Jess accidentally gets everybody's favorite collectible card game banned, forcing the kids to take their card battles underground. Troubles arise when mutants from the game invade the real world, and it's up to Jess and friends to stop them.
From the award-winning indie game studio, Gambrinous, creators of Guild of Dungeoneering, comes an RPG where battles are played with an epic collectible card game. Cardpocalypse takes you back to the 1990's, a time when computers used floppy disks, and people read magazines for video game cheat codes. You will explore Dudsdale Elementary on a mission to build killer card decks in an effort to defeat the mutants. You will have to trade, earn, wager, change rules and permanently alter cards on your way to victory.
BE A CHAMPION: Build your decks around the ultra rare Champion cards you earn. Each Champion comes with unique abilities to tailor your deck around. First player to get their opponent's Champion card’s health to zero wins the match.
GO MEGA: Champion cards evolve to their MEGA forms when their health halves, doing more attack damage and gaining new powers.
CHANGE THE GAME: The kids sometimes use house rules and who knows what the Mutants will change. Throughout the game you will choose the new rules and conditions as well as renaming your favorite cards and giving them upgrades using stickers. Create entirely new cards using the Mega Mutant Power Magazine. But be careful, these decisions are permanent.
GET SCRAPPY: Adventure throughout the school to unravel the strange occurrences at Dudsdale Elementary. Take on quests to earn cards, stickers, and candy which you can collect and trade with your classmates. Careful, there's no backsies!
YOU CAN'T COLLECT 'EM ALL: In the end, your decks and rules will be unique to you. Stickers are rare, choices matter, and sometimes you'll have to make a tough decision to get the best cards.
THE 1990's: Through its totally rad, choice-driven, interactive narrative, Cardpocalypse delivers the experience of being a 90's kid. Boo-ya!
Now featuring Gauntlet Mode! A roguelike mode where every run is unique. Pick your champion and fight your way through ever more difficult battles. After every win draft new cards, rules and rewards for your deck! Can you build the ultimate combo and beat the Gauntlet?
I've had this game for almost a year. I loved it so much that I bought it on both Epic and X-Box. I introduced it to my daughter, who loved it so much, she now is hard-core into TCG games. It's a fantastic game, with a wonderful soundtrack, great sense of humor, and addictive mechanics you don't see in other card games. I'm debating it on buying it on GOG or Steam again just to support the devs. This game is fantastic, and has never gotten the attention it deserves.
If you were a kid when Pokemon the Card Game first came out, like I was, then this game is for you! I just finished the main story-line and am anxious to play the DLC now. Intentional humor geared toward Pokemon, Digimon, and many other random pop-culture things from the 90's and early 2000's, genuinely made me smile.
The mechanics are fun: Each player has a Champion, which has special abilities unique to it, and you build decks of minion and mutation cards to support your champion in a myriad of ways. For different factions of decks make the customization of decks so various... You'll be wanting to try out multiple setups. It's helpful that they give you space to build up to 6 decks for each faction!
The story has a LOT of choice-determined effects which grant you access to different cards each play-through. It's designed to make you want to play again and again to try out different builds.
I can't praise this game enough, seriously. If you like Card games at all, digital or physical, you owe it to yourself to give this gem a shot. I agree with evildereck in that this game seems to have flown under so many radars! My kids loved playing through this game as well, especially my daughter. It was great to be able to talk about what choices she made, which champion was her favorite (Mine was Tock, her favorite was Frankenstoat), and also what support cards she liked for her decks.
Lots to love and appreciate for older and younger players. I really hope more people show this game the love it deserves.
The card game itself is quite smart but succinct.
Every card has power and health. When you attack, cards trade blows, tracking damage dealt.
When damage is equal or greater than health, a card is destroyed.
Any card can attack any card, except if there are cards with defender. Then only cards with defender can be legal for an attack.
Cards have diverse effects and factions are distinct and well thought-out.
Stickers modify the cards slightly.
BUT! With all the core mechanics aside, the game itself is a TON of fun, nostalgic and relatable content for anyone who was one of those kids who are into cards in school.
Even as a Baltic magic player, not only do I get the references, but also I can relate to a lot of stuf that's going on in the game. Looking forward to playing the campaign and then buying DLC!
I'd consider it similar to the first Pyschonaut or possibly Kids Next Door in terms of childlike themes and hankering back to a nostalgic "olden time".
Sorry to hurt you like this but when this game was released, the 90s were already 30 years in the rear mirror.
As such the main "bait" would be middle age+ gamers and those enamored with the turn of the century early morning Saturday cartoons.
Which somewhat explains all the various old references and the higher than expected difficulty.
The higher difficulty was partially my doing as I purposely choose to ignore stickers as I kinda felt it was cheating and I'm also one to save a rare health potion til the end of time.
But also clearly the vision with its challenge battles and roguelike gauntlet mode.
The gameplay itself is both simple and functional.
The base game at least - the stickers and later goo mechanics greatly expand the possibilities and makes it much less balanced.
It's also not exactly a TCG - more like a TG?
You get cards mainly through quests or trade, and there's not exactly a way to grind or purchase packs of cards for the whole C part.
Though a somewhat short game, side quests and optional dialogue make up ~80% of the content. And gauntlet offers quite a bit of grind if you really care for more.
That said, unless you are both a fan of the theming and willing to dig into deckbuilding, I would probably withhold my recommendation. I didn't feel it was all that compelling and even if decent is quite niche.
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