Capsized is a fast paced 2D platformer focused on intense action and exploration. As a intrepid space traveler, your ship has crash landed on a mysterious alien planet. You must navigate through the perilous environment and fight off blood-thirsty creatures to save your crewmates and escape with your lives!
Use your jetpack to fly through the alien jungle, and tools such as the Gravity Hook to manipulate your environment to skilfully dodge and defeat attacking enemies. You will be challenged - with platforming, puzzle solving, and deadly skirmishing, often all at the same time!
Artist Jesse McGibney and programmer Lee Vermeulen create an immersive alien world teeming with bizarre life-forms and strange landscapes presented in a unique hand-drawn art style. Combining control elements of first person shooters and innovative physics based combat, Capsized emphasizes action without giving up the smart problem solving of classic platform games.
Minimum system requirements: Windows XP / Vista / 7, Processor: Intel Dual Core 2.0 GHz or AMD Athlon X2 5200+ 2.6 GHz , 2 GB RAM, 3D graphics card compatible with DirectX 9.0c, DirectX 9.0c compatible sound card, 1 GB HDD, mouse, keyboard.
Posted on 2012-12-19 21:17:59 byHerzalot:
Capsized is an accessible mildly fun physics based 2D platformer which can be a calming and charming experience due to its beautiful soundtracks and interesting physics-based game-play mechanics, but there's something missing here. Something that truly takes the wow factor and prevents the game from becoming something special.
First of all, visuals look great at first (for theread more obvious reasons), but because of using the same kinds of environment over and over again (tropical jungles and caverns) visual style becomes old real fast.
Second, Capsized suffers from lack of balance. Sometimes you are breezing through the levels and other times, there are so many enemies in one single area that you can't do anything except escaping and hoping you take them one by one along the way. It's not hard by any means, just unbalanced.
Third, since there's not much variety in the game and basically, you're doing the same thing from start to finish, it can become repetitive real quick. Personally, I played it in short sessions and even in that condition, had to force myself to continue after a short while.
But negative things aside, physics based puzzles and combat can be really fun in Capsized. You can pick up obstacles (like rocks) and shoot them at enemies (Yup, HL2) and combined with different kinds of weapons (flamethrowers, missiles, machine guns, etc ), you have a certain freedom in choosing your killing style. Although some weapons and methods are dramatically more efficient that the others and finding and/or using them should be the first priority.
Overall, Capsized is an interesting indie game which falls short on many of its aspects, but manages to hold up well if you don't expect too much.
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Posted on 2013-01-16 01:22:31 byWestenra:
Great modern platformer with wide-open levels, tons of exploration, fun sci-fi weaponry and all kind of devious enemies. Neat art design worth a purchase for the soundtrack alone, frankly. I liked the jetpack powerup and the simple comic-panel story exposition between missions. This is a challenging space adventure like none other. Very fun and recommended.
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Posted on 2012-12-22 06:38:08 byTakuna:
When awards time came around at the end of last year, I was always disappointed, no matter whose list I was looking at. Every time, this game was absent from the Indie category, in which I believe it deserved a mention, at least. The art is simply gorgeous; the level of detail in the scenery is readily obvious, with glowing fungi (I guess?), creeping creatures and other weird andread more wonderful plants, many of which are animated and all combine to the effect of a vibrant ecosystem. And that's only the stuff that DOESN'T try to kill you. (And there's a hell of a lot of flower and fauna that does.)
That brings me to my second point, the atmosphere. If ever there was a year for atmospheric games, I would have thought it was 2011, where the very worthy LIMBO received award nominations frequently (and probably would have taken them, too, if it weren't for the also worthy Bastion). This game cultivates an ambience of utter desolation that is most reminiscent of Metroid games. You're in a horrible, awful (yet beautiful) world, full of creatures that want to kill you, whether for their lunch or as a sacrifice (charming natives) and you're all so, so alone.
Guess it's a jolly good thing you've got the firepower of an entire fleet. Not only are the weapons powerful, though; they're fun to use. Each one feels extremely tactile and very unique, fulfilling particular purpose or catering to a particular playstyle. I found myself having to change my tactics up, as I ran out of a particular ammo and switched to a different weapon. For example, there is a 'flamethrower'-type weapon, with a secondary attack that blocks incoming projectiles. Useful for enemies that try to maintain a ranged supremecy or those hiding in places where you, yourslef, cannot find sufficient cover. Then there are the homing 'missile' shots, which you should probably hold onto as something that you can fire whilst concentrating on running away of staying alive.
Not only the guns feel so slick and well designed, though. Moving about the environment is an absolute pleasure. You feel all floaty and futuristic spaceman-y, yet heavy, too (you can crush enemies underfoot, for example). The grapple beam is especially fun to use and despite behaving a little oddly, in terms of physics (in a way that makes playing less of a chore, fortunately), you'll soon learn its capabilities and limitations. For me, personally, one of the most important things in a game is for movement to be slick and intuitive but with room to be creative as you go. And again, for me, personally? This game nailed it.
Something else definitely worth mentioning is the soundtrack, by Solar . Beautiful. Perfect. Utterly enthralling. You can probably tell that it fitted my personal tastes pretty damn well and, granted, maybe it isn't your cup of tea. The music in the trailer is a good example to go on, if you want to sample it. I don't think there could have been many other options, however, that emphasise the wonder of this weird, lush world. That make it an alien, odd, sci-fi place, yet also stunning, intriguing and captivating.
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