Botanicula is a point'n'click exploration game created by Jaromír Plachý and Amanita Design. It’s about a group of five friends -- little tree creatures who set out on a journey to save the last seed from their home tree, which is infested by evil parasites. The gameplay is about exploration, solving little funny puzzles, meeting strange tree creatures, and paying attention to the music as it provides you with useful clues and hints. The whole game takes place on one huge and strange tree that is inhabited by bizarre and freaky creatures.
This is not an ordinary game. It is far from it. Everything about it is curiously unique and very surreal, and that alone makes it worth checking out. It's just not possible to be bored in this game, as every new location brings something new and intriguing. The exploration elements are made with incredible polish and attention to detail, and the same applies to the musical score, sound effects, and, most importantly, the visuals. The synergy of those elements create a beautiful and memorable adventure that is enthralling beyond measure.
*special Botanicula language
Age requirements: PEGI Rating: 7+ with Fear, Violence.
Minimum system requirements: Windows® XP / Vista® / Windows® 7, 1.8 GHz Processor, 1 GB RAM, 2GB HDD.
Minimum system requirements (Mac): OS X 10.6.8 or later. Processor: Intel Core Duo 1.66GHz+ Memory: 1GB of RAM Graphics: 64MB of video memory Recommended two-button mouse, or Apple mouse with Secondary Button / Secondary Click enabled.
Posted on 2012-05-04 14:56:51 byAbsynthe.169:
Botanicula could have easily been a five star game if only it had been advertised a bit differently. As I prize myself to be quite the hardcore adventure gamer and having come to love Amanita Design through its wonderful, rusty and melancholic Machinarium, I was expecting Botanicula to be a game in the same trend of witty puzzles and shaking emotion.
And indeed, when it comes toread more emotion, Botanicula never fails to deliver. The main characters are memorable, the art style surprisingly beautiful in its simplicity - it looks as if the producers have stolen some doodles from a kindergarden drawing session and have infused those scribbles with divine breath. The result is unforgettable. Combined with the playful music (which is sometimes veeeeery close to annoying but never quite passes that borderline) this makes Botanicula one of the most expressive games ever. It is amazing how little is needed to masterfully tell a story which goes deeper then even most triple A titles. I can't thus shake a peculiar feeling, as if I'm watching a cubist piece of art and I'm not sure if I should take it as it is, or dig deeper for hidden meanings and risk ruining the actual artistic message.
When it comes to puzzles though, to understand Botanicula one must turn to the developer's website and READ THE SMALL PRINT: Botanicula is not a proper adventure game, but a point-and-click EXPLORATION game. Of course I myself, with the characteristic modern impatience, totally ignored this difference in nuance in the beginning and found myself (or rather my neurons) deeply disappointed. The game is rarely brain teasing and limits itself to encouraging spam-clicking all over the screen to discover the lush, green micro-universe. Some of the puzzles don't even make sense, or rather suggest that this botanical word has rules which rarely respect the physical world logic. Some puzzles are obviously developed with handheld touch screen devices in mind and feel kind of clunky with the mouse.
But if you're ready to slow down, accept this wacky universe and witness it as a perpetual celebration of life over death and decay, you'll be facing one of the most artsy and good-taste games ever. So wipe the ADVENTURE game pattern from your mind and prepare to embrace a new kind of experience... Botanicula.
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Posted on 2012-04-19 20:26:33 byKainKlarden:
I can't call myself an Amanita design games fan. I always loved their style, always had the music from their games in my playlist, but the games themselves... Not really fond of them. First outings by the studio were full of random clicking on stuff and seeing what happens and it worked fine, as they were free. When they decided to sell Samorost 2 i was honestly surprised as payingread more for that kind of gameplay didn't feel like a good idea (although, i'm guilty of loving Monty Python & the Quest for the Holy Grail and it's weird moronic humor, i admit).
Their second commercial release, Machinarium, didn't impress me much either. Apart from the usual beauty invisuals and sound, it was a very flawed "standard" adventure game that suffered from the old adventure games design decisions Amanita should've simply avoided.
Botanicula is the best of both concepts combined. It has it's own share of randomness, most of which is completely optional. And it has some concepts usual for the "standard" adventure games. And, while having some slight flaws of those designs in several moments of the game, most of the time it simply works perfectly. And it creates a very special feel throught the game - one that does challange you from time to time, but almost never breaks the flow of the story and pacing.
And what is much, so much more important, it makes you smile almost constantly. It's very hard to make the game playful and silly in a such way, that the player joins it in having fun and doesn't get frustrated or feel the that the fun is fake. Botanicula somehow understands that magic and, through art and sound as Amanita always did right, with gameplay not getting in the way this time but helping the magic, it makes you fall in love with it.
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Posted on 2012-04-19 17:39:32 bydakiru:
A beautiful world with a soul, where the group of several adorable friends are trying to do something good together. We can learn from them.
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