When the emperor of Kronos dies, the mighty Houses of the planet fight a ruthless war to settle the succession. The fraction that is able to seize control of the twelve holy temples and simultaneously light fires on each of them, appoints the new emperor and decides on the destiny of all.
In the latest war of succession the House of Telit used nuclear weapons for the first time, nearly destroying the planet in the process. Anyone that could afford it, fled to the neighboring planet Rhea, among them the newly elected emperor. Those left behind on the planet, have established a new civilization. They call themselves The Residents and refuse to accept that their recovering planet will be once again used as the arena of a bloody competition.
Battle World: Kronos is a classic turn-based strategy game in the tradition of Battle Isle, Advance Wars and Panzer General. Have you ever wondered what games like that would look like today? Well, we did. As a result, we decided to develope Battle Worlds: Kronos.
"Trains" DLC includes: four new unit types with new gameplay features, and diverse new tactical options; compeletely new singleplayer campaign (ca. 15 hours of play time!); two new multiplayer maps; one new challenge map.
Multiplayer notice: In order to access the multiplayer portion of the game, you must first enter your unique CD-key and set up an account with King Art Games via the in-game interface. Your CD-key is located on your game shelf.
Minimum system requirements: Windows XP / Vista / 7 / 8, 2,4 GHz Processor, Memory: 2GB RAM, 3 GB of available HD space, DirectX 9.0c-compatible graphics card with 256 MB RAM, Pixelshader 2.0, Sound: Integrated audio interface.
Minimum system requirements (Mac): OS X 10.8.5 or later, 2,4 GHz Processor, Memory: 2GB RAM, 3 GB of available HD space, Video Card: OpenGL 2.1, Intel HD Graphics 4000 or better, Sound: Integrated audio interface. Patched to version 1.3.7
Posted on 2013-11-06 15:29:23 bybubla.778:
The game really looks nice, there is no doubt about it.
I have played few of the first single-player missions and the thing that disappoints me most is the interface. Doing things takes a lot of time and the overall orientation is quite difficult.
Most of all, I miss possibility to schedule movement (when you want to move very far) and to move by parts. Displaying hexes within enemy'sread more range of fire while moving is not possible etc.
Today, you have not only Battle Isle games you can learn from, but also pretty good Flash games like Battalion: Nemesis. Releasing a game that needs quite some work for a price over 20 € is disappointing.
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Posted on 2013-11-09 01:37:45 byRodor:
Well, this game stands on giants' shoulders too. Those giants are the hex-based wargame of the past - Battle Isle series, Massive Assault, Galactic Assault. So if you liked aforementioned titles you should like BW: Kronos too. But know that this game has a lack of fantasy and creativity in almost every aspect of gameplay, graphics is bearable but no more, in-game information andread more tips system is rather scarce, set of units is quite standard (all about your eternal jeep-howitzer-tank troops), story and plot are elusive and vapid, and a decent amount of polishing patches is required to slick even the now-existing content.
But all in all, if you are fond of little tankettes firing each other in unobtrusive landscapes, this game can give you several hours of it.
As for me, I think the asked price is incommensurable with the quantity and quality of content you obtain for it.
Final perception: midget on the shoulders of giants.
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Posted on 2013-12-19 10:09:21 bytb87670:
The most common issue with this game I hear when talking with others about it is lack of innovation. How so? Is taking something that works and making it broken innovation? BW: Kronos doesn't have an innovative storyline, but when I play Battle Isle it's not because of story so that's null. The gameplay is solid and works, there are mechanics from several board games put togetherread more into this one in a way that works very well. Innovation takes a step back compared to solid mechanics to me.
I could spend several paragraphs going on about certain mechanics and where each one came from, but I won't. Point is, it's a great game that is not too slow and not to fast. Too slow ends up boring, too fast is usually too simple. This is enough depth to engage and shallow enough you won't spend all day to make a few moves. Unless you want, of course. The game is solid for a TBS, and it offers this solid gameplay with a good looking interface and quite decent graphics. Not a bad purchase in any way if you like Turn-Based Strategy, I got my start playing Advance Wars when I was a kid.
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