Army of Ruin is an auto-shooter in which you guide legendary heroes on a quest to defeat the Armies of Evil.
Countless Foes
Get hold of a deadly arsenal capable of slaying hundreds of enemies in seconds, and you may have a shot at defeating the fearsome Army Generals!Power in your own hands
Us...
Army of Ruin is an auto-shooter in which you guide legendary heroes on a quest to defeat the Armies of Evil.
Countless Foes
Get hold of a deadly arsenal capable of slaying hundreds of enemies in seconds, and you may have a shot at defeating the fearsome Army Generals!
Power in your own hands
Use the unique skills of each hero to turn the tides when they least expect it. Enhance your trinkets and equipment and find powerful combinations that will evolve your weapons beyond their limits!
Upgrade your arsenal
Level up your skills between missions and test new combinations as you keep earning rewards, unlock new equipment to become even more powerful and face the hardest quests. Hundreds of challenges await you!
Quick and thrilling experience
Army of Ruin has been designed to offer a quick and thrilling game experience, while also focusing on simplicity and fun. Get ready to enjoy the game for hours!
Popular achievements
Amateur
Unlock 50 items (Characters, Equipment and Features)
common
·
38.99%
Ogol
Graveyard I - Upgrade Crawling Root to Level 4
common
·
44.41%
Lanyz
Forge I - Earn 750 Coins
common
·
36.01%
Banishment
Unlock 60 pieces of equipment (Weapons and Trinkets)
common
·
32.69%
Charms
Earn 20 Stars
common
·
30.24%
Endless Stages
Earn 17 Stars
common
·
32.34%
Map
Win a total of 6 stages
common
·
41.43%
Unlimited Enhancements
Earn 16 Stars
common
·
32.87%
Ruin Levels
Earn 8 Stars
common
·
41.96%
System requirements
Minimum system requirements:
Recommended system requirements:
Recommended system requirements:
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
The game takes the principles of its predecessor and adds way more polish, as well as nicer graphics, much more weapons and many achievements. It takes you by the hand and always gives you a direction in which to move with your next run. Also, as many runs are shorter as in the original, you can easier fit one in your lunch break :-).
I played both games and both are very fine games for one or two matches when you got free time.
- Unlike Vampire Survivors, you don't need to alt-tab and search wiki pages to figure out weapon upgrade combinations, how to unlock characters etc. because it is all contained and shown in-game
- The game runs very smoothly
- The graphics are nice but the art style is quite generic
- Polished feel
- Large selection of weapons, trinkets and charms
- Decent variety of heroes but slightly dull
Such a wonderful version of vampire survivors. I've tried at least 20 and most are very meh and trying to put their own twist on it that doesn't work very well. This is slightly different in that you have waves and a final boss, and you can finish pretty quickly.
24 characters
116 weapons
63 trinkets
15 features
96 achievements (works with galaxy)
Banging soundtrack in FLAC/MP3, only 6 tracks though :/
Really good art/animation, it's like Trine Survivors.
Only played 1 hour so far but I know I'll dump 50-100 hours in this easy.
Have to say I am impressed. The game has great progression and some nice features that aren't in titles like Vampire Survivors. Definitely worth the money.
At first this felt like an immediate five stars. After the first hours the game dropped the ball. It's a fresh take on twin-stick shooting, but the enemies are almost all the same and the challenges are unevenly paced. Still, it's a fun little game for a while.
Pros
+ Solid top-down 2D action with many weapons
+ Aiming not mandatory
+ Mow down hordes of enemies
+ Super large maps. You can keep running to any direction
+ Enemies spawn just outside your visual range. Action never stops even if you outran that one killer mob
+ Two maps change this a bit, being narrow vertically or horizontally
+ So many upgrades! Both in-run and long-term ones
+ Long-term upgrades can be changed any time between missions
+ Lots of challenges. E.g. beat a certain level with a certain character, or without moving, or without taking damage, or with a certain upgrade path maxed
+ Easy to pick up and put down. Good for short casual sessions
Neutral
= Missions are time-based. Every minute starts a new "wave", meaning the infinitely spawned enemies will be stronger. Your upgrade speed depends on kill speed. A fresh take, but creates problems with pacing
Cons
- Most enemies feel like one and the same
- Only six levels, and they feel very similar to each other
- Most tension was lost after early game. Most runs got either too easy or very hard depending on early upgrades
- The enemy spawn system means early upgrades have an outsized effect on runs. Higher damage = faster XP gain = faster upgrade gain
- Fixed 10+min run length leads to tedious challenges. Runs can be mind-numbingly easy, but final boss challenging. Fail? Don't want to retry
- Some background art, obstacles and enemies look too similar. This can cost you no-hit challenge runs
- Some weapons (esp. Toxic Cloud), make it even harder to see near yourself
Better pacing, enemy and level design would make this a classic. It's still decent fun for occasional short sessions, but starts quickly to feel like mowing the lawn.
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Last 30 daysLast 90 daysLast 6 monthsWheneverAfter releaseDuring Early Access
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