The Swine are Rising!
In 2010 Frictional Games terrified the world with the cult horror Amnesia: A Dark Descent. Now they bring you a new nightmare. Created in collaboration with The Chinese Room, the studio behind Dear Esther, Amnesia: A Machine for Pigs is an intense and terrifying journey into the heart of darkness that lurks within us all.
The year is 1899
Wealthy industrialist Oswald Mandus awakes in his bed, wracked with fever and haunted by dreams of a dark and hellish engine. Tortured by visions of a disastrous expedition to Mexico, broken on the failing dreams of an industrial utopia, wracked with guilt and tropical disease, he wakes into a nightmare. The house is silent, the ground beneath him shaking at the will of some infernal machine: all he knows is that his children are in grave peril, and it is up to him to save them.
Step back into the horror
Like The Dark Descent, this is a game driven by its story, exploration of the world and the constant fear of the unknown. You can expect classic Amnesia gameplay, physics interaction and the signature blend of high-end gaming with low system requirements.
Think you understand fear? Think again.
A Machine for Pigs takes both the world of Amnesia and the technology of The Dark Descent to new heights of horror. Built using an updated version of HPL2 engine, the game features stunning visual and environment design, incredible music and audio effects and adapted artificial intelligence. These are all driven by a gut-wrenching, blood-curdling new story, set sixty years after the events of the original game.
Minimum system requirements: Windows XP / Vista / 7 / 8, 2.0 Ghz core i5 CPU Processor or equivalent., 2 GB RAM, Graphics: NVIDIA GeForce 3x0 / ATI Radeon HD 5x00 , 5 GB HDD, Mouse, Keyboard. Compatibility notice (PC): Integrated Intel HD Graphics should work but is not supported; problems are generally solved with a driver update.
Minimum system requirements (Mac): OS X 10.6.8 or later. 2.0 Ghz core i5 CPU Processor or equivalent., 2 GB RAM, Graphics: NVIDIA GeForce 3x0 / ATI Radeon HD 5x00 , 5 GB HDD, Mouse, Keyboard. Compatibility notice (Mac): Integrated Intel HD Graphics should work but is not supported. Patched to version 1.01
Posted on 2013-09-10 19:53:45 byMr_Rustles:
You would think that a sequel to Amnesia would be a no-brainer, the atmosphere, sounds, gameplay mechanics, and legend of the first game are already set in stone, so all you need to do is set up a new story.
And with the story, it succeeds, still just as dark, twisted and chilling as the first, but a big chunk of the game is missing, because they have entirely thrown awayread more the inventory system and sanity system.
Yes, the two best parts of the first game, removed from the game entirely, no longer will you have to search for spare oil and tinder, checking on your health and sanity now and again, and figuring out elaborate puzzles both in the world and with the items you've collected. It is entirely and utterly gone from this sequel.
And with the removal of these two features, the game feels less like survival, and more like a haunted house ride. Puzzles are simplistic and only require you to venture a few rooms away for needed items, your path feels entirely guided as 90% of the doors you encounter are locked shut. Everything feels locked down and to the point, go here, do this, experience horror, repeat. Sure, the story and world you explore is still as interesting as ever, but in the end, it feels like a shell of the first game, and even then, barely a game at all.
I would recommend watching this game online, done by someone else, but if you're a true glutton for scares, be my guest and delve deeper into the world of Amnesia.
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Posted on 2013-09-11 01:13:43 byCrosmando:
Quite simply, Amnesia: AMFP is a bad game, and a massive decline from The Dark Descent. The game is no longer scary at all, and it is monumentally short. Gone is the wandering in TTD, the game essentially consisting of nothing but a 3-hour corridor with reused textures. Inventory (featured in TDD) has been removed and replaced with a context sensitive system where the player canread more only touch/carry an item if it is plot-related. The sanity meter has also been removed. Afraid of the dark and even more afraid of that lantern from TDD running out of juice and leaving you all alone in darkness if you didn't refill it? Well worry no longer because "A Machine for Pigs" now features an electric lantern with unlimited power supply (not to mention it flickers when an enemy is nearby, just to make it just that more casual and easy).
It's hard to describe just how dumbed-down, streamlined, and casualized this game is from The Dark Descent, but even if you view this title on its own it's still a terrible game that isn't even worth 1% of it's asking price.
I'll never know why Frictional outsourced this to thechineseroom, because the game is essentially exactly the same as "Dear Esther", chineseroom's previous non-game walking simulator. Except this time the game has a pretense of horror and it's taking a big fat dump all over everyone's favorite semi-modern horror game TDD.
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Posted on 2013-09-11 00:11:46 bybukkarooo:
I absolutely adored the first amnesia, and this has almost none of what made it great. It tells, rather than shows. Everything is well lit. Your lantern never runs out of fuel. There's barely anything you could even call a puzzle. And worst of all, it's not scary.
You encounter only about 2 or 3 enemy types throughout the game, and I was only chased as many times in its entirety.read more They're not even scary.
Also gone from the previous game: the tab menu. This is huge. You have no inventory, explaining the fewer puzzle. Your health automatically regenerates after a few seconds. You have no sanity to manage whatsoever. Your eyes don't adjust to the dark because, again, you have an endless lantern and virtually no reason to put it away ever.
The game manages to explain and explain and explain at you constantly, but somehow tells you almost nothing about the story as it does so. This isn't vagueness or subtlety, it's bad writing.
In short, this game is very poor. I have a difficult time recommending it, because it has almost none of what an Amnesia game should have. It's not scary, it's barely tense, it only has a moderately interesting story that is painfully predictable. The writing is repetitive, heavy-handed, and filled with needless amounts of purple prose.
If you want good horror, go play Amnesia: The Dark Descent. It's about a thousand times better. In fact, a number of the custom stories made for that game are scarier than this.
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