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We're done! For now...

The Q&A is finished! Thanks everyone for joining in, being great, hanging out, and a huge thanks to the awesome team behind Victor Vran.

There have been fantastic questions, in-depth answers, and some great news as well! There's plenty to take in - if you missed the main event, read up a sample below or just see the full thread. Stay tuned for more Developer Q&As in the future!






JustMaku: Why’d you call the game Victor Vran? Is there significance behind the name? (Unless that’s a major spoiler.)

"Hmmm… There are several different answers, all of them containing a snippet of truth. We loved the sound of the name, we were gloating about the idea how the English-speaking voice actors and players would try to say it, Victor is meant to be victorious, Vran means several things in several different languages that we all wanted to add to the background of the character… The rest is spoilers, my good chap!"

Selsius: Can we expect more weapons (greatswords, fist weapons)? I know one DLC with a spell book is coming.

"We definitely want to bring more weapons to Victor Vran and we have many ideas. The Tome (a spell caster type weapon) will be the first addition to Victor Vran's arsenal. The expansion will also add new weapons, but we will talk about them a bit further down the line. But we also want to hear what weapons and play styles you, the players, want to see in Victor Vran.”

stubbie: Any plans to implement a hardcore difficulty setting?

“We have "hard" mode already, in which you have all 5 Hexes turned on from the start of the game. Also, all monsters are slightly, sadistically stronger than their 5-Hex-versions. Of course, we aren't heartless and we allowed you to accept defeat by manually deactivating the hardcore mode for your character PERMANENTLY.
And if you don't feel challenged enough, we have an achievement to complete the story without dying even once. Do this in hardcore mode, please.”

gunshellmav: Would you say there are any books or stories that influenced the development of this game? If so, what are they?

“Too many. Not only books and stories, but also movies and TV series. Also, poetry. Lots of it. Examples include "Supernatural", classics like Bram Stoker's "Dracula", things like Batman - and then enter Yeats and Poe, even a bit of Nietzsche. As you can see, it's all over the place. So were we!”







Our guests:

BOYAN (Lead Designer, BoyanD): “My love for games got me into game journalism and later I co-wrote the second Bulgarian tabletop roleplaying systems.”
-- Worked mainly on combat, monster design and bosses for Victor Vran
-- Also worked on the Tropico series, Omerta, The First Templar & more
-- He’s a huge fan of Guild Wars, board games, and card games

MOMCHIL (Designer, uncle_quenchy): “I create content that would make the average gamer cry in frustration and throw his PC out of the window”
-- Loves his job in game design
-- One of his favorite games is Bad Rats. Least favorite is sports.
Post edited July 27, 2015 by Konrad
Id there a + mode when you have completed the game.

Were you inspired with games like diablo & Torchlight

Only played a little of the game but like the setting & the charecter.
Post edited July 27, 2015 by andreiv72
When freezes will be fixed? , many of us can`t progress due to that issue
Hello!

Great having you all here: Major questions from my side.

Are there plans for the DRM-free release of the Linux-version - no date wanted just some time relationship?
Are there plans for a local network coop-mode?
What about DLC-handling in the game? Could we await getting them here as downloadable files? :-)
Post edited July 27, 2015 by throgh
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Storr: When freezes will be fixed? , many of us can`t progress due to that issue
Hi Storr,

We were able to locate and fix the freezing issues they should be fixed in the next update.
Post edited July 27, 2015 by BoyanD
Will the free dlc mentioned on Steam be available for the gog version too?

Quote:"

- The free Tome of Souls DLC will introduce a brand new weapon type that unlocks new active abilities and a spellcaster playstyle. Of course, there will be legendary tomes of forbidden words and endless power, such as The Nekonomicon and Fifty Shades of Slay.
- The free Highlander Outfit DLC will open even more character build options and an exciting new look for the title character.
- The free Cauldron of Chaos DLC will add a huge new map which will offer a randomized layout, encounters and daily challenges."

Also will it be available as a simple dlc or will it include online activation drm as with the booster pack?

Is there a chance for a save feature to be implemented on the maps since sometimes its a problem to finish in limited time you have and then you have to restart it again.

Otherwise I must congratulate you on a very good game :)
Post edited July 27, 2015 by Matruchus
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Storr: When freezes will be fixed? , many of us can`t progress due to that issue
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BoyanD: Hi Storr,

We were able to locate and fix the freezing issues they should be fixed in the next update.
That`s cool , but main question is then , when update will come ... i wanna play this game so much ....
Why'd you call the game "Victor Vran"? Is there significance behind the name?

(Unless that's a major spoiler).
high rated
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andreiv72: Id there a + mode when you have completed the game.
Hello there!

The answer is no and yes - you won't be forced into a new "nightmare"-like mode where you'll have to replay all the boring parts of the game, doing all the quests, etc. That would be boring, eh?

Instead, upon completing the storyline, you will have access to the so-called Elite Challenges, my little Frankenstein babies, that make you return to older zones and water them with your tears. Of course, if you haven't completed all the "normal" challenges, you will be able to complete them, too. Trust me, friend, you'll have to sweat quite a lot to get 'em all done. I made sure of it.

Also, don't forget that we feature our own "flexible difficulty" thing, called Hexes - there are 5 of those and they give you bonus Experience and loot chance, but...they buff ALL monsters, making the game nastier for you. But we all LOVE to suffer in the name of awesome loot, don't we?

So, for all of you who thought TL;DR - after completing the story you can do additional, harder challenges and switch up all the 5 Hexes. You think that's easy - try it yourself!
Post edited July 27, 2015 by Konrad
What about transmutation
currentrly it's poor
i want to craft craft craft....
high rated
Hello,

Thank you for the opportunity to ask questions.

1. Why is the GOG exclusive key one-time-use only?

2. Why aren't all treasure hunts available offline?

3. Are the treasure hunts also one-time-use only?
Post edited July 27, 2015 by mrkgnao
Hi Boyan,

Well, I am a bit curious.
Can you tell me something about the tabletop you worked on?
If you know a link, it would also be OK.

Thanks!
Post edited July 27, 2015 by Pixelion
Hi guys,
Love the game and glad to hear that the random freezes will be patched.
I really like how you gave so many options for controlling the game. Not many developers give you that.
One question I have is:
Is this game online all the time?
If I click the online option when playing, I get the chat screen instantaneously, suggesting that I was online already.
I would like to know how DLC will be handled after the mixed reaction in the community towards the 'Treasure Key'. Will DLC's need to be activated through the servers or will they be provided as a separate download or patch. (That is assuming GOG is getting the free DLC just like Steam in the first place!)
Post edited July 27, 2015 by Scorpionscythe
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throgh: Hello!

Great having you all here: Major questions from my side.

Are there plans for the DRM-free release of the Linux-version - no date wanted just some time relationship?
Are there plans for a local network coop-mode?
What about DLC-handling in the game? Could we await getting them here as downloadable files? :-)
Hey through,

To quote our CTO – “The Steam Linux build relies heavily on the Steam runtime to smooth over differences between different Linux distros.”

We are looking into the compatibility problem but we currently have no timeline for it since we are focused on the post-release updates and free DLCs.

One of our big free updates that we are currently working on is local coop – meaning 2 players on a single PC. Currently we have no plans for local network multiplayer.

As for the DLC – yes you will be able to download them here from GOG.
Post edited July 27, 2015 by BoyanD