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high rated
Northgard

Updated to 3.6.25.40795 (Galaxy & Offline Installer)

Changelog from Discord:
v3.6.25.40795

• added security against cheat in ranked
high rated
DREDGE Mac installer added, version 2993 - prod
Post edited December 18, 2024 by (ø,ø)
high rated
Blood West

Updated to 4.0.0-RC4

Changelog from Steam:

Full Patch Notes:

DLC: Released Dead Man's Promise!

Base Game:

General improvements:


• Hit detection is now better than ever. We possibly removed all the rare cases where shots could miss an enemy mesh.
• Extra optimization! We’ve made lots of improvements that should improve performance for everyone. This will of course vary depending on specific hardware and location, but in our tests performance has been improved by 10%-30%.
• Improved the visibility of safe zone exits in Chapter 2
• Rattler’s chain kills won’t be removed when switching to a melee weapon and killing an enemy with a headshot with it
• Slight adjustments to Chapter 3 boss fight
• The inside of the mountain in Chapter 3 leading to the boss arena is now populated with enemies
• Boo Hag Mary will have her name properly displayed after doing her personal quest
• Updated my journal. I mean, credits!

Bug fixes:

• All kinds of modifiers should be properly removed when necessary. This should make sure now effects linger when they shouldn’t for example gold ammo being permanently stuck.
• Death Stalkers should no longer run in place if they can’t reach the player
• Another round of controller related improvements
high rated
Dying Light: The Following – Enhanced Edition

v1.49.10

I don't see any official patch notes, but they just released a new trailer for their upcoming new game, so I'm going to assume the patch adds some in-game promotion material.

Unreal Lust Theory

v0.3.7

Quoting just the relevant changes here (posted on steam):

Build of the game in the newest version of Unreal (5.5.0) + bug fixes + plugins update
New character Sophie
3 main + 12 finish animations with Sophie (tell us what you think—be honest—our new animator worked hard to prepare her for these animations)
Christmas decorations and holiday spirit
2 Christmas quests
1 seasonal achievement
3 explicit kissing animations under the Mistletoe
1 main + 4 finish Jessica cuddle animations on Jessica's bed
New clothes (available only for the 3 main girls)
New narrative design and buttons (note: holding CTRL to skip every dialogue was a bug, and it’s now fixed in UE 5.5. You can still skip dialogues by pressing, not holding)
1 main + 4 finish animations with Ellie (part of the quest)
7 main animations with Megan (part of the quest)
7 main animations with Jessica (part of the quest)
30 unique wallpapers you can get only inside the ULT. 15 full HD wallpapers from last year and 15 new ones in 4K (we should’ve done 4K earlier, so that’s the standard from now on)

Last but not least:

A lot of you said the character speed is too slow, and now you can change it in the Commands menu!
Also, we’re working on a phone system that will look similar to what we have in the Commands menu. We need your help—what do you think would be the best use for a phone in ULT? Let us know what features you’d like to see!
Lastly, some of you mentioned needing an option to choose between pressing and holding SHIFT to sprint. We heard you, and now that option is available in the Settings menu.
Post edited December 19, 2024 by twifight
high rated
Endzone 2 (Early Access)

Updated to 0.8.9119.21799 (Galaxy & Offline Installer)

Changelog from SteamDB:
Hotfix | Hotfix #14 | V 0.8.9119.21799 #909deacbb

Survivors!

today we release a small hotfix consisting of bugfixes and stability improvements.

FIXED

Electricity: Getting rid of more potential errors in the energy grid logic between settlements.
UI Highlighting: Fixed ui highlighting not being disabled correctly and continuing flashing during tutorial.
UI: Fixed an error that occurred when drag & dropping resources
Goals: Fixed some goals not displaying correct state in the ui overview when completed.
Tutorial: Pings on the minimap that point to a specific zone during tutorial now try to ping closer to the ascents of a zone instead of the zone's center to avoid confusion for new players.
Research: Fixed some potential errors in research view.
Town Center: Town centers no longer increase storage space for items twice.
Expeditions: Fixed an error that occurred when interacting with the safe in the church expedition in savegames from older versions.

Your Teams from Gentlymad & Assemble | 0.8.9119.21799 #909deacbb
high rated
Travellers Rest 0.6.6.9 -> 0.6.7.0

Christmas Event - Update 0.6.7
Changelog from Steam:
- Added new area: Ace’s cave.
- Added new Christmas-themed decor.
- Added new dialogue for Ace.
- Added new Christmas recipes.
- Added a new Christmas quest.
- Added new music theme.
- Added a color background to special event recipes so they’re easier to identify.
- Fixed a bug that caused inputs not to work correctly for some players.
- Fixed some errors with recipes classification.
- Fixed various visual errors.
- Fixed various collision errors.
- Adjusted the description of the 'Improved traps' player skill for greater clarity.
- Translations have been updated.
_____________________________________________________________

The Planet Crafter 1.405 -> 1.406

V 1.406: Changelog
Changelog from Steam:
- Map window can now be closed with the open map button
- Fixed various issues caused by closing a portal when other players are in it
- Prevent the game from autosaving during the ending sequence
- Fixed issue preventing to enter again in the vehicle after dying in it
- Fixed an issue preventing to enter the vehicle to refill oxygen when it's equipped with the oxygen chip
- Localization fixes
- Environment fixes
high rated
Another big update for S.T.A.L.K.E.R. 2: Heart of Chornobyl arrived today (Offline & GOG Galaxy).

Patch 1.1 (December 19, 2024)
A-Life fixes

• Fixed the issue with spawning NPCs behind the player's back.
• Players can now encounter roaming NPCs across the Zone more often.
• Greatly extended the distance at which A-Life NPCs are visible to the player.
• Fixed the aggressive optimization issue that prevented A-Life NPCs to exist in Offline (out of player's visualization range).

→ In Offline mode, A-Life will continue to advance towards their goals over time.
→ Players may now have opportunities to encounter A-Life NPCs they've previously met by following in the same direction as the NPCs.

• Improved A-Life NPCs navigation in Offline using GameGraph (global AI navigation map):

→ Fixed multiple issues where NPCs would fail to follow or find a path to their designated goals.
→ Fixed several issues with NPC being stuck in Online-Offline transition state,

• Enhanced A-Life NPCs' motivation to expand territory and actively attack enemies and mutants.
• Fixed issues that could result in fewer A-life NPCs encountered than intended.
• Further contextual actions improvement to ensure seamless transitions between Offline and Online states for NPCs engaged in these actions.
• The groups exploring the Zone are now more diverse regarding possible factions and group sizes.
• Fixed issue that while roaming over the Zone, Human NPCs didn't satisfy their communication needs and talks.

And some other development related improvements.

AI improvements

• Reduced the number of summons and increased time between spawns of Pseudodog phantoms.
• Fixed an issue when zombies would have their arms and legs twisted while knocked down.
• Fixed an issue when large mutants would hide behind small cover, such as trees.
• Fixed an issue when mutant limbs stretch sometimes when firing automatic weapons.
• Fixed an issue when bloody visual effects played a few times after Rat's death from grenade.
• Fixed an issue where NPCs quickly detected the player when he was crouching.
• Fixed an issue where NPCs would enter doors without opening them.
• Fixed the issue when the controller could take the main story NPCs under control.
• Fixed an issue when Chimera would try to enter a narrow passage that it couldn't enter instead of hiding in ambush.
• Fixed an issue when NPC was teleporting to the restricted areas such as safe zones and hubs.
• Fixed an issue where mutants that were in cover did not change their cover when receiving damage.
• Fixed visual effects of Burer's telepathic ability.
• Minor combat behavior fixes for NPCs shooting from covers.
• Fixed Burer’s throwing objects animation.
• Fixed some issues with NPC staying idle and refusing to start mission-related dialogs.
• Fixed an issue when mutants kept attacking zombies in knockdown.
• Fixed an issue when NPCs are stuck in aiming animation.
• Fixed an issue when death animation was replayed for an NPC who was resurrected as a zombie.
• Fixed an issue when a neutral NPC stays neutral after a player hits them by melee attack.
• Fixed an issue with some NPCs' broken arms while shooting.
• Generic improvement of combat experience and NPC pathfinding in big fights with lots of corpses.
• Fixed an issue when Player was able to kill the chimera with the help of carousel anomaly.
• Fixed an issue where NPCs would clip through objects and walls when shooting from covers.
• Minor improvements for peaceful behavior of NPCs.
• Fixed issue where NPCs wouldn't stop combat on emission start.
• Fixed an issue when some mutants couldn't jump off an obstacle.
• Fixed issue when NPCs were stuck after the end of emission.
• Fixed bandits' behaviour after emission ends during the mission Bullseye.
• Fixed an issue where NPCs could teleport if the NPC couldn't build a route.
• Fixed an issue where NPCs could stop talking to each other after loading a save.
• Fixed an issue when mutant dead bodies fly to a long distance from the places where they were killed by the shotgun.

And over 50 more minor “anomalies” were fixed.

Balance adjustments

• Increasing rewards for several missions.
• Fixed issue when artifacts with Physical Protection effect give maximum possible effect.
• Changed "Goldfish" artifact value to 14000 coupons.
• Fixed issue when player is able to have infinite coupons via selling and returning back any stackable consumable.
• Fixed infinite money exploit with splitting a stack of weapons from selling windows.
• Fixed issue when A-Life NPC's can be spawned dead with full clips of ammo.
• Increased Snork's abilities cooldown time by 30%.
• Gauss rifle damage was increased.
• Increased difficulty for the fight with {redacted].
• Recalculated rewards for the Harpy's missions.
• Fixed instant player death after getting almost full radiation bar.
• Fixed that Poltergeist and Burer do not deal damage with thrown objects in some cases.
• Removed the POS 8x scope from the assortment of several merchants.
• Tweaked damage from PSY fields.

With over 10 more minor fixes delivered.

Crash Fixes, Performance, and Optimization

• Investigated, and applied further improvements to dead zones and curves for gamepad movement, aiming and camera controls for a more smooth and controllable experience using sticks on controller.
• Performance improvements in largely populated areas of the map.
• Fixed performance drops on NVIDIA RTX 3000 series video cards with enabled FSR frame generation.
• Fixed issue with game freezing on exiting a tunnel during A Light in the End of the Tunnel mission.
• Fixed issue with not working Razer Kishi Ultra controller, which connected via Bluetooth or cable connection.
• Fixed issue where MSI Force Pro Wireless Controller didn't work via Bluetooth or dongle connection.
• Fixed issue when Xbox X/S controller didn't work via Bluetooth connection.
• Controller input improvements.
• Fixed issue with visual artifacts in In-Game UI with DLSS enabled.
• Fixed issue when building disappears in player's camera at Factory location.
• Fixed issue with a building near Yantar popping into Player's view while approaching it.
• Fixed fps drops that could be created by large amounts of water particles.
• Fixed fps drops during interaction with corpses in shallow water.
• Fixed multiple EXCEPTION_ACCESS_VIOLATION crashes.
• Fixed multiple Fatal Errors, Low Level Fatal Errors, and Assertion Failures.

Overall, over 200 crashes were investigated, and further fixes were implemented.

Cutscenes

• Multiple improvements to facial animations and voiceover for both languages in several cutscenes.
• Fixed an issue with missing frames in several cutscenes.
• Fixed an issue with missing NPCs in several cutscenes.
• Fixed issue when main characters and NPCs can have idle behavior or detached parts of the body/equipment in several cutscenes.
• Fixed an issue with missing subtitles in several cutscenes.
• Fixed an issue with missing Haptic feedback in several cutscenes.
• Fixed an issue with the final cutscene not playing in The Eternal Shining mission.
• Fixed the issue where the cutscene at the end of the Back to the Slag Heap mission did not start.
• Fixed an issue with invisible [redacted] during the cutscene of In Search of a Guide mission.
• Fixed an issue where Player could die during the cutscene during the The Last Step mission.

Overall, over 80 cutscenes issues were addressed.

Interactable Objects

• Fixed an issue when the [redacted] was closed after loading save during Wishful Thinking mission.
• Fixed physics for ammo boxes and broken lamps.
• Fixed some issues where NPCs could get stuck in a doorway at different locations.
• Fixed issue where ladder descends, sound could loop and Players would clip through the ladder after climbing from it.
• Fixed sound on interacting with the dead body.
• Fixed issue where NPC touching the door during movement or combat caused the door shaking.
• Fixed that interaction hints for loot and pick-up bodies appeared at different distances from the body.
• Fixed the interaction prompt for healing being active when the player did not have medkit.
• Fixed the issue when some consumables could have been non-interactable.

And up to 20 other related issues were fixed.

Main Line Missions and Story Progression

• Fixed over 15 bugs related to the On the Edge mission, including issues when [redacted] dying after entering the Zalissya clubhouse, bugs that prevented the [redacted] from healing, allowed [redacted] and mutants to get inside the [redacted], and others.
• Fixed multiple issues with A Minor Incident mission, including an issue where journal stage [redacted] about the scientists was cancelled instead of completed after dialog with [redacted] if Player already had a mutant's collar, and bug with misleading marker in "Acquire the collar from the mutant" objective.
• Fixed multiple issues in the Visions of Truth mission, where [redacted] might not spawn if loading a previous old save, “anomaly” where [redacted] could become hostile to the Skif, bug where the Player couldn't start the dialogue with the [redacted], and other things.
• Fixed an issue when the player was unable to start dialogue with [redacted] after beating [redacted] squad during The Last Wish mission.
• Fixed an issue when Player could get a softlock by wounding [redacted] and making him hostile during The Last Wish mission.
• Fixed an issue when [redacted] was leaving his place at the balcony while the player fought with [redacted] during The Assault on the Duga mission.
• Fixed an issue with [redacted] being stuck during [redacted] in The Assault on the Duga mission.
• Fixed an issue when the player was unable to help the soldier, surrounded by [redacted] during the Just Like the Good Old Days mission.
• Fixed an issue with [redacted] being dead at Quiet's camp during Just Like the Good Old Days mission.
• Fixed an issue when a player was unable to progress through the Subtile Matter mission if he looted mission items before the mission started.
• Fixed an issue with an absent [redacted] during An Act of Mercy mission.
• Fixed an issue with the [redacted] would remain closed during the mission Wishful Thinking.
• Fixed an issue when Player could get stuck in Ventilation under ARL building during Wishful Thinking mission, if headed there before talking to [redacted].
• Fixed an issue with [redacted] not giving the mission dialog after killing blind dogs in the Dogfight mission.
• Fixed the blocker where it was impossible to start the dialogue with [redacted] after turning off [redacted] during Hot on the Trail mission.
• Fixed an issue with A Sign of Hope side mission being not available after completing Hot on the Trail mission.
• Fixed an issue when [redacted] was missing from his mission location during or after emission if A Sign of Hope mission was completed.
• Fixed an issue with endless [redacted] spawn in Chemical Plant during Escape from the Cage mission.
• Fixed an issue where Player was not able to complete Explore Echo Station journal stage for Dead Frequency mission if [redacted] was found before getting intel from team Bravo.
• Fixed the stealth path to [redacted] during the King of the Hill mission.
• Fixed the issue where after [redacted], controls and horizontal camera movements are disabled after loading a save.
• Fixed the issue with the unskippable black screen after the ending cutscene in There and Back Again mission.
• Fixed the issue with absence of intro cutscene in There and Back Again mission.
• Fixed the blocking issue where the objective Talk to Warlock about Hamster could not be completed if the player killed [redacted] before speaking [redacted] during the On the Fire mission.
• Fixed an issue with the active Bandit Mayhem mission after Player returns cargo to [redacted].
• Fixed an issue when the body of [redacted] disappears when he is killed during summoning action.
• Fixed an issue where [redacted] would become hostile after attacking [redacted] during Shift Change mission.
• Fixed an issue where users were able to access unintended areas at the Red Fortress location.
• Added armors with psi defence for the "Get Psi Armor" objective during Ad astra per aspera mission.
• Fixed issue with [redacted] standing idle at the pumping stations in Swamps region during Ad astra per aspera mission.
• Fixed an issue when [redacted] were present in the Infirmary during the Happiness for Everyone mission.
• Fixed a softlock issue where Answers Come at a Price mission doesn't progress after [redacted] were killed after emission.
• Fixed the bug with [redacted] missing after [redacted].
• Fixed an issue where the Dark Times mission could not be completed after talking to [redacted] during the Emission.
• Fixed an issue where [redacted] could spawn in the closed garage during the The Boundary mission.
• Fixed an issue that could cause [redacted] to disappear during a [redacted].
• Fixed an issue where [redacted] would not die after destroying the last monitor during a boss fight.
• Fixed an issue where [redacted] could be missing at marker location if Emission starts while player approaches Answers Come at a Price mission location.

Overall, over 250 bugs and blockers were fixed in the Main Missions section.

Side Missions and Open World Encounters

• Fixed an issue when player could kill spectators during Arena fights on Rostok.
• Fixed an issue when enemies could leave the Arena during the emission mid The Freedom Colosseum mission.
• Improved balance for Arena fights on Rostok.
• Fixed an issue when the guide in Enerhetyk Palace of Culture Hub could be used after point of no return during Down Below mission.
• Fixed issue when [redacted] missions were uncompletable after the [redacted].
• Adjusted when [redacted] appears after Vadyk Firecracker starts playing the melody.
• Fixed situations when A-life NPCs killed Seryoga Root, Senya Noose and Haryk Jacket.
• Fixed NPC blocking the passage in some areas of 100 Rads Bar.
• Fixed Ward technician reputation.
• Fixed an issue when encounters with [redacted] at Agroprom Underground didn't start after completing In Search of Past Glory by Spark.
• Fixed an issue when the [redacted] gun remains as a mission item after killing the NPC that gives the mission to find it.
• Fixed the issue when NPCs from the Rookie Village are missing after the The Legends of the Zone mission.
• Fixed an issue when users can remain locked inside [redacted] when they shoot a [redacted] before the door closes.
• Disabled spawn of [redacted] before activation of [redacted] at SIRCAA.
• Fixed issue where encounter with begging Stalker wouldn't start after [redacted].
• Fixed some issues in dialogue with NPCs at the Chemical Plant.
• Fixed an issue where [redacted] was teleported away from Player after getting reward from him at 100 rads Bar.
• Fixed an issue that could cause the game to freeze during the dialog in the mission A Matter of Honor.
• Fixed an issue where the player was not able to find encounter with [redacted] after the end of the All that is left mission.
• Fixed an issue where [redacted] could be missing at the The Sound of Music mission location after talking to them during the Emission.
• Fixed an issue where the player was not able to progress the missions from [redacted] after the end of the On the Edge Mission.

With over 100 more bugs fixed.

Open World Direction, Exploration, and Zone Experience

• Fixed that Lightning Ball sometimes gets stuck during movement in Opachychi village.
• Fixed that sometimes artifacts did not appear in arch anomalies.
• Improved dead bodies physics.
• Fixed when player's equipment was damaged while player was crouching in Razor.
• Fixed corpses disappearing issue.
• Fixed stretched texture on some trees in the open world.
• Fixed an issue with Toxic Cloud anomaly idle VFX.
• Fixed an issue with rat swarms spawning above the cave in Mist archanomaly.
• Fixed an issue when characters became wet in dry spaces after loading the last save.
• Fixed an issue with sharp weather changes present at 4:30 morning time and 23:59 night time.
• Fixed that Wandering lights anomaly doesn't always spawn its artifact.
• Fixed issue with Bulba arch-anomaly sometimes not appearing.
• Fixed issue with non-lootable corpses spawning at the border between Cordon and Lesser Zone regions.
• Fixed that player was unable to reach the artifact near "Abandoned Hamlet" on Swamps.
• Increase distance for combat barks.
• Fixed an issue where NPCs would get stuck in a doorway during the emission in Zalissya hub.
• Fixed an issue where NPCs could spawn and get stuck on isolated surfaces (cars, boxes etc.).
• Improved bullet penetration visual effects.
• Improved cloth simulation for corpses of NPCs.
• Fixed issue with blood decals.
• Fixed an issue where far distance areas of the environment appeared too bright at night.
• Fixed an issue where Zombies' waking-up animation was restarted every time Player looked away.
• Fixed an issue where sometimes an emission started during a cutscene would not end.
• Fixed an issue where diggers around the Slag Heap did not stop being aggressive to Player after the end of combat.

And some other improvements.

Player Gear and Player State adjustments

• Fixed issue that helmets don't have Psi and Rad protection.
• Fixed issue with armors "SSP-100 Discovery" and "SSP-99 Ecologist" have no PSI protection.
• Fixed issue when players can not install Lead Container upgrade on PSZ-5V Guardian of Freedom Suit.
• Smoke was made less intense at shots from a weapon with silencer.
• Fixed broken arm during magazine attachment to machine gun.
• Fixed bullet visibility in magazine during reload.
• Added splashing sound for bolts hitting the water surface.
• Fixed an issue where empty shells were ejected instead of bullets when unloading after ammo type was changed.
• Improved interruption for animation sequences with weapon reload and consumable items usage.
• Fixed issue with bolt impact sound missing during long distance throws.
• Minor fixes for rifle scopes appearance.
• Fixed issue with items not being consumed when used via quick slot hotkeys.
• Fixed issue where main weapon upgrades were applied to installed underbarrel modules.
• Minor fixes for animations of jammed weapons.
• Fixed an issue when the player was able to equip the detector with the primary weapon simultaneously.
• The cause of death is now correctly displayed on the Death Screen.
• Fixed issue where Player would clip into the wall or other object while performing a melee stealth kill close to it.
• Fixed issue with VFX particles for psy phantoms missing, when shooting close to their models.
• Fixed an issue that could cause losing controls after playing guitar.
• Fixed an issue where player could get unlimited carrying capacity, upgrading unequipped armor.
• Fixed an issue where player could get unlimited stamina after starting dialog while crouched.

And over 50 other issues were addressed.

Player Guidance, Game Setting and Menus

• Updated in-game tutorials to improve first time user experience.
• Fixed an issue where the player would approach a mission location and new weapons would randomly spawn and equip in hand.
• Fixed an issue where the player is unable to swap compared weapons' positions while trading.
• Enabled upgrades for X7 suit.
• Added possibility to revert detachment of pre-installed modules in Upgrade menu.
• Added unique markers for mutants with electro collars.
• Reworked UI of system notifications for received items.
• Updated descriptions of multiple armor upgrades.
• Fixed issues where mission markers on NPC disappeared forever after NPC became hostile towards Player.
• Removed ability to trade with NPCs at Noontide base.
• Reworked a few UI elements in the Upgrades menu of the PDA.
• Reworked design for a few icons in the PDA menu.
• Fixed an issue where the upgrade tree UI changed its direction inconsistently after switching between different weapons.
• Fixed missing animation for ammo type change from gamepad.
• Fixed threat indication appearance after closing the main menu.
• Fixed missing mouse scroll sound in PDA.
• Fixed that output device option resets after restarting the client.
• Fixed issue when after loading a specific save file, a black screen appears.
• Removed redundant pop-up window on resetting settings to default.
• Upscaling quality settings in options were translated.
• Stashes marker color changed to violet.
• Fixed technicians not being able to install certain armor upgrades.
• Fixed that SSP-100 Discovery armor cannot be upgraded by any technician.
• Fixed an issue where consumables could not be applied via quick slots.
• Fixed issue where crosshair doesn't appear after reload if R button was pressed again.
• Fixed scrolling issue inside a note in PDA.
• Fixed an issue where the user would move slowly and was unable to sprint after loading a save file that was created when the user was leaning.
• Fixed issue with "HDR White Point" option.

And almost 100 other “anomalies” were fixed in this section.

Achievements

• Fixed the issue when "The four Winds" achievement cannot be received.
• Fixed issue when "Bingo" achievement cannot be received.
• Fixed issue when players were unable to unlock achievements in the EGS store.

Saves

• Fixed the issue when the player was unable to load existing saves after the title and steam process was terminated unexpectedly.
• Fixed issue with missing save files after PC\Xbox hard reboot.

Other improvements

• Over 15 localization and voiceover updates.
• Over 40 audio adjustments and volume tweaks of various types.
• Over 20 improvements to some character and NPCs visuals appearance.

And over 500 fixes for

• Foliage.
• Texture flickering.
• Bugs in navigation meshes.
• Collisions.
• Errors in object positioning and contextual actions.
• VFX-related fixes.
• Non-destructible objects.
• And more.
high rated
HROT has received a new 1.3 update (Offline & GOG Galaxy).

1.3 (December 19, 2024)
• fixed doubled sound when picking up a pistol
• player's voice de-noised (never record voices into the game while the dishwasher is running in the room)
• Pterodactyl drops amphorae instead of gifts
• fixed oversized gib in Supreme Commander-in-chief's stomach
• some new maps in Bombermod
• GoBack button in the Menu (upper left corner)
• another river in my country has been poisoned -> the body proportions of the Bečva fish have changed
• Infested Rider has a 50% chance to drop a Bubblebum. Bubblebum adds 5 hp 1 second after picking it up (it will make a bubble first). Just like that.
Colt Canyon updates are also still happening. A new one appeared just now (Offline & GOG Galaxy).

v 1.3.1.1
• Added 240 Hz option to frame rate setting
• Increased accuracy when walking by 20%
• Slightly increased Muzzle Brake upgrade's effect but reduced its silencing effect
• Slightly increased cooldown reduction of Hipfire upgrade
• Increased knockback resistance and view distnace on enemies when looping beyond L1
• Reduced amount of medicine drops in crates when looping
• When looping now spawning additional traps in first area
• Not spawning locked bonus health crates in loop 2 and beyond, instead spawning more locked shield crates
• Changed aim assist behavior on explosive barrels and destructible objects behind solid obstacles
• Disabled aim assist targeting tamable dog
• Fixed some traps (e.g. explosive mines) sometimes spawning behind obstacles, making them impossible to spot
• Fixed a specific rock sometimes being rendered incorrectly
• Fixed rare varmint rifle being bugged
• Fixed cursor fading out faster if running at higher refresh rate
• Fixed scrolling in menus being slower when running at high refresh rate
• Fixed a crash related to Mine entrances
• Fixed locked crate key sometimes not being dropped
• Fixed "Catch this!" not being unlockable when wolves are disabled
• Fixed companions despawning when bleeding out while out of view
• Fixed aim assist being set to 200% by default instead of intended 150%
• Fixed character outside the view randomly attacking
Post edited December 19, 2024 by Berzerk2k2
high rated
https://www.gog.com/en/game/drive_rally

----
Changelog from Drive Rally Discord:


v0.5.4.2 -> v0.6.0.3

We’re excited to bring you a new update (v.0.6.0.3) that adds tons of content to #DRIVE Rally, including a brand-new map, cars, and features! Here’s what you can expect:

Welcome to Rio Guacamole
Race through the vibrant streets and diverse landscapes of Rio Guacamole! With 24 regular tracks and 24 reversed tracks, this new map is packed with action—whether you're tearing through the desert, cruising the colorful city streets, or navigating the wild jungle.

Co-Pilot Juan
Say hello to Juan, your new Co-Pilot from the PepperBoi Racing Team! Leaving behind his mariachi lifestyle, Juan’s here to guide you through every twist and turn on the tracks. With his quick calls and charm, you’ll have the support you need to conquer Rio Guacamole’s toughest challenges. He’s ready to race—are you?

PepperBoi Team Championships
The PepperBoi Team Championships set in Rio Guacamole will put your skills to the test as you team up with Juan and the crew. Starting with the tough and stylish The Ladybug CL, you’ll race across the vibrant desert, city streets, and jungle wilds. Compete in exciting stages, and see if you’ve got what it takes to rise through the ranks with the PepperBoi Team!

New Cars
Three brand-new cars are making their debut, each with three car classes and over 40 different parts:

The High Five 1981
The Shustryy 1977
The Ladybug 1973
Plus, with 12 color options and 6 patterns for each car, the customization possibilities are almost endless!

Free Roam Mode
Explore maps at your own pace, get familiar with every turn, and discover exciting bonuses like car upgrades or extra in-game cash. Collect all 7 hidden letters scattered across the map to unlock the next location for Free Roam exploration. The available maps for Free Roam now include:

Holzberg
Dry Crumbs
Revontuli
Vinh Vang
Rio Guacamole

Free Roam Mini Map
To make navigation easier, the Free Roam mode comes equipped with a mini map that helps you find your way.

Car Dashboard & Mirror Addons
Each map features 5 hidden addons for your car’s dashboard and mirror. Once unlocked, you can customize your car’s interior in the garage. Each vehicle can be equipped with one dashboard and one mirror addon to personalize your ride.

Finally, a Human Touch
We heard your feedback and decided to address it, and we’re pleased to announce that you can see your Co-Pilot and Driver sitting inside the car. No more ghostly self-driving cars. From this point on, your Co-Pilot Juan and others will be right there with you.

Behind-Car Camera & Top-Down Camera: You’ll see your Co-Pilot and Driver.
Interior Camera: You’ll see your Co-Pilot, your Driver hands are hidden.

New Achievements & PhotoMode Stickers
We’ve introduced 8 new achievements tied to the Rio Guacamole Map and Free Roam Mode, offering fresh challenges and rewards for players to unlock. Alongside the new content, we’ve expanded PhotoMode with brand-new stickers—bringing the total to 74 stickers—so you can capture your rally adventures with even more style!

To the #DRIVE Rally Community:
Thank you for your continued support and for playing #DRIVE Rally! We’ve seen some wild leaderboard results and an incredible amount of total playtime. We truly appreciate it all! If you have a moment, we’d love to hear your thoughts through a Steam review. Your feedback is essential in shaping the game and letting us know how you’re feeling about it.

Pixel Perfect Dude Dev Team
high rated
Heads Will Roll: Reforged

Standalone installer updated: [Windows, Linux] 1.5k2 ⇒ 2.0.
New stuff in Patch 2.0

1. NPC models will now be automatically updated if a character's shield is broken.
2. Endurance now provides a possibility of recovering twice as much stamina.
3. Coordination now is responsible for resisting stuns and throwing weapons' accuracy.
4. Agility no longer provides a bonus to hit chance.
5. Every injury a character has amplifies the damage that they receive.
6. Feint's blind debuff accuracy and evasion value is doubled.
7. Added new rare recruitable allies of unique classes that can only be encountered during special events.
8. Player squad members will now occasionally react to player's bahviour and either approve or disapprove of it resulting in various events and interactions.
9. A lot of trinkets have been reworked. Several new ones have been added.
10. New scavenging events have been added.
11. Fixed a bunch of errors in localization.
12. Some of the enemy encounters will result in ambushes with enemies being the first to take their turn and player suffering a stamina debuff (in Prestige mode).
13. Added 12 new weapons and 2 new shields.
14. The majority of civic talents have been reworked. Several new ones have been added - some of them granting access to unique items and interactions.
15. A lot of weapons have been reworked - their stats and movesets have been changed in order to create more various opportunities for damage scaling.
16. Added a couple of new events and interactions into the first half of the game.
17. Completing quests now earns the player experience points that are used to unlock new civic talents. Talent upgrade points are now longer granted automatically at the start of each chapter.
18. Having very high or very low virtue will now sometimes result in the player character automatically picking certain options in dialogues that suit their behavior.
19. Prestige mode will now have economic zones - depending on who you're trading with the prices in shops will be influenced by your reputation or Prestige.
20. Bonus items appearing in shops will now too be dependant on either reputation or Prestige, depending on who you're trading with.
21. Ultra high virtue will now enable the player to receive battle blessings temporarily improving their preformance in battle.
22. Prestige mode now has a bit more time in chapters.

This patch is the result of incredibly hard work and we very much hope that it will prove to be a nice Christmas present for all of you.
Thanks you very much for playing!

HWR's Discord: https://discord.gg/xndPrtZMeT 1917 Studios
high rated
Stellar Tactics

Version 0.726

Hi all. I decided to branch away from the chapter 3 content so I could post an update that includes a few things I think you might like for the holidays.

First, this build does not include chapter 3. I am still working on that and it is moving along (finally) at a reasonable pace. Instead, I am releasing a smaller update with the following main features:

Updated icons – The new icons are simplified and designed so you can easily visualize object types (weapons, armor etc.) and their quality levels at a glance. These icons are now the default icons for the game. You can revert to the original icons in the options menu in the video panel by selecting “Vivid Icons”. You can do this in-game and open the inventory and then exit to instantiate the changes. I’m still looking into icons for the various perks.

New crew portraits - By default, updated portraits will be assigned to your crew. If you preferred the old portraits, they are still available by entering the inventory or character info screens, selecting the crew member you want to adjust and then clicking the portrait. The portrait/voice UI will be displayed. Scroll past the new portraits, and you will see that the old portraits are available for selection. Note that you can also open the crew manager, select a crew member, select “REVIEW CREW MEMBER” and adjust the portraits. When starting a new game, the old portraits are not available – though they can be assigned once you are in the game.

Custom portraits – You can now add custom portraits to the game. Detailed instructions are provided in the new “PLAYER_PORTRAITS” folder in the install directory. Here are the basic steps.

Make sure you exit the game.
Navigate to the game install folder and open the “PLAYER_PORTRAITS” folder.
Open the “instructions.txt” file in notepad or other text editor.
You can have a total of 20 portraits for Human Male, Human Female, Fabricant (male/female) and Khor.
The portraits must be 512x512 Pixels and be perfectly square.
Portraits must be saved in JPG format with the “*.jpg” extension.
These portraits must use the naming convention called out in the “instructions.txt” file or they will not be displayed in the game.
The old portraits are stored in the "PLAYER_PORTRAITS" folder now and you can use them as a template/example.


Once you have added your portraits/illustrations, launch the game and load any save (or create a new game). Open the inventory, select the crew member you want to adjust and select the portrait in the upper left of the screen. The portrait/voice UI will be displayed. Scroll through the portraits and if everything was done according to the instructions, you should be able to select your custom portrait.

Custom portraits must be assigned once you are in the game. Right now, they are not visible during character creation.

Updated NPC portraits - I've updated all main story NPC portraits.

I hope you all have a wonderful Holiday and best wishes to you and your families. Thank you for supporting Stellar Tactics!
high rated
Northgard

Updated to 3.6.27.40822 (Galaxy & Offline Installer)

Changelog from SteamDB:
Patch notes for 19/12/2024

v3.6.27.40822

Hello Everyone!

Following your diverse feedback on the Clan of the Turtle, here is the first balancing update on it.
We get that right now, the clan is in an odd position. Many of its aspects seem weak, while its support capacity looks too strong to many of you. There are some aspects of the clan that lack clarity.
With this patch, we’ve tried to address as many issues as possible, giving the clan more capacity to sustain itself while reducing the impact it has on team games.

Balancing

Start-with

We’ve made several adjustments to make the start of the clan, and its overall gameplay easier, and more permissive.

Impact of Happiness on villagers price decrease has been increased. (ie: overall villagers cost less and arrive faster, also Happiness gains like breweries and such are more interesting for the clan)
      ○ Note: As mentioned in the start-with of the clan, both Happiness and Pop-growth speed already impacted the price reduction of new villagers. We hope this increase will make it felt.
• We’re considering making it clearer with signs in-game, but the effects are already applied.
• Shopkeepers now passively produce +0.25 Kröwns when assigned to Caravans from the start. (instead of with Fame 200)

Warchief

We've seen a lot of feedback about the clan's lack of ability to clear itself in solo settings. Many asked for a warchief buff, but that is not really where we want to take him. Njörd is supposed to be a tank and a merchant sure, but we do not want it to be a self-sufficient unit able to clear entirely by itself.
But we get that in some settings, if Iron to recruit Njörd is not accessible, and the clan has to spend kröwns on recruiting military units early; this can be a big setback.

So, instead of changing the stats of Njörd, we're changing his recruitment price from 150 Kröwns + 5 Iron to 200 Kröwns and no Iron. This, with the early production of Kröwns of Shopkeepers, should allow the clan to more reliably recruit Njörd + 1 or 2 soldiers to go along with him and clear more easily.

In the meantime, we've seen some discussion on the chief move speed, and it was indeed possible to kite almost every unit in the game with it, so we've reduced it a bit (we still like the fact it is faster than most unit) so that it can no longer avoid units like Valkyries for example._

• Njörd recruitment price is now of 200 Kröwns and no Iron. (150 Kröwns + 5 Iron before)
• Njörd movespeed has been reduced a bit.

Knowledge

We've seen a lot of confusion and/or frustration with how the knowledge Asset Export worked. It is very powerful in team play, while not following some usual rules about relation gains. Plus, in team settings, it created a positive feedback loop, where gaining kröwns by trading with allies would then lead to even more kröwns selling the gained relation with the relic.
For all those reasons, we've made several changes to the knowledge.

• Assets Export
      ○ Knowledge has been reworked
      ○ Shopkeepers can now send ⅔ of the resources they produce through a gift-route.
      ○ This gift-route works as usual, clans or factions relation receive the totality of resources sent, and gain relations based on this amount.
      ○ While they send resources, Shopkeepers no longer produce Kröwns.
      ○ The fact the Caravan is damaged or not no longer has an impact on the gift-route.

Fame

• Fame 200
      ○ Shopkeepers no longer gain a passive kröwns production (as this is now a start-with)

Relic

As mentioned previously, there was, until now, a very strong loop between Asset Export and the Relic, allowing for the production of a lot of Kröwns in a very short amount of time. In addition to changing how Asset Export works, we've also added back a cooldown on relation sales to stop the possibility of collecting huge amounts of kröwns in an instant.

• Added a cooldown of 1 month on relation sales

UI

• Made Njord price cut a passive ability, making it easier to find information on it.
• Njord price cut effect on the buildings has been reworked
Added a tooltip on villager recruitement button displaying how long it will take before the villager "natural" arrival

To be added

Following this patch, and with the holiday season around the corner, we will take time to read your feedback and make more adjustement to the clan balance and features. For that reason, the Clan will join Ranked in January.

Thank you for understanding

• Add a pre-visulalisation of where caravans are gonna deploy
• Adjustments to the clan balance and features based on players feedback.

Misceallenous

Bugfixes

• Turtle - Caravan can’t colonize objectives tiles in Bifrost
• Turtle First Conquest Bonus has been changed to be stronger, and offer a more “extreme” and fun version of the clan to experience in this specific game mode.
      ○ New effect : Price of Villagers and Caravans are reduced by -40%.

Known Issues

• Kingdom - Fixed faith reward not granted from Miklagard with the second level of relation
Tunguska: The Visitation - Enhanced Edition

Updated to 1.91-3

Changelog from SteamDB:

Merry Christmas! And Some Gameplay Improvements

Dear Ghoul Hunters,

It has been a hard-working but yet fruitful year! I wish you all a Merry Christmas and a Happy New Year :)

I have been very busy working with Microsoft to certify Tunguska: The Visitation for Xbox launch. It's basically going through some rigorous testing process, and if there's anything wrong I must fix it and restart the certification. The fourth iteration is now being tested, so fingers crossed!

One major benefit of going through the Xbox porting process is to identify lots of areas of improvement, especially with controllers, which benefits Steam Deck and controllers users. In update 1.91-3 I've added the following improvements:

• You can now use the left bumper/right bumper on the controller to scroll through UI tabs

• Cursor movement by left stick is now related to screen resolution, so that under high resolution it doesn't feel so slow and sluggish

• You can now hold left stick button down to accelerate cursor movement

• Added some DB caching to reduce the amount of DB read operations, which helps with loading time

• This is to free up the up/down Dpad arrows so that they can be used in the inventory grid to select items (in addition to holding left trigger to activate grid selection). Just hover the cursor over the grid, and start pressing Dpad buttons - feels like Tetris!

• Added more friction to the throwable skulls so that they don't roll around too much, making anomaly-spawning more accurate

• When creating character, "First Name" and "Last Name" input will become bigger when hovering cursor over them, making it easier to select them

• You can now use left trigger or right trigger to change options setting when the cursor is hovering above it

• Fixed a bug where player's hitbox doesn't shrink when beginning to slide

• Fixed a bug where pressing bumper buttons while holding an item will move the tabs

• Fixed a bug where holding Combo and pressing Dpad to use pocket item will also pull out sidearm or detector

• Fixed a bug where you are able to use Dpad to change a setting even though its left/right arrows are disabled

• Adjusted some items' colliders

• Reduced the particle effects in Slaughterhouse to help improve performance
high rated
Dahlia View

Updated to 1.2.0.1 (Galaxy & Offline Installer)

Changelog posted by the developer in the game forum:
EDIT - 19/12/24: Based on some issues flagged with the release of 1.2.0.0, I have pushed a minor update (1.2.0.1). This addresses the following:

- Adds support for Save Games that are before 1.1.0.0 to unlock Scene Select for completed games.
- Removal of some redundant fields in Save Games that lead to Observant and Shoegaze being unachievable. Convergence of the actual tracked fields across the whole game so those achievements are tracked properly.
- Shoe Secondary Observation and Doerr's Basement Secondary Observation in Downes Observation level weren't updating progress for Observant achievement.
- Doerr's complete family portrait is visible in the levels that follow Doerr's Manor. - NOTE: this is an optional action, so it will only be complete if you have placed the torn section. - IMPORTANT: players who have already completed this action before this update will have to re-complete this action for their Save Game to track it.
high rated
BROK the InvestiGator - Natal Tail, A New Christmas

Updated to 1.0.5 (Galaxy & Offline Installer)

Changelog from Steam:
CHANGELOG

1.05
--------------------
- Added Brazilian localization.
- Screen saver of the OS should no longer activate when automatic play is enabled.
- Changed "default language" management with the engine.
- Engine tweaks.
- German text fixes.
- Various English text fixes.
- Some interface elements were not translated.
- Fixed autoplay dialog not waiting for accessibility speech.
- "Skip dialogue" info now gets removed after the first dialogue.
- Fixed white line on sewers background in credits.
- On mobile, removed useless options.