dtgreene: Good games, but be aware that these games are buggy.
In fact, Daggerfall was buggy enough to be nicknamed "Buggerfall", and it's here that the developer earned the title "Bugthesda".
The games can still be fun, but you do need to be careful:
* Save early, often, and in multiple slots. (Why does Daggerfall only have 6 save slots, when Arena has 10?)
* Don't just blindly assume everything works as described; many things actually don't work properly, doing nothing, having the opposite effect, being so weak they might as well do nothing, or even crashing the game.
* Before accepting a quest, make sure to save beforehand.
* In Arena, if you choose to decline part of the main quest, you should still be able to change your mind and accept it later. Unfortunately, this is not always the case. It is possible to be softlocked out of the main quest if you refuse part of it, as the game may crash when you go back to change your mind.
* Also, don't play Daggerfall 1.0 if you're aiming for an enjoyable experience; it is incredibly buggy. (2.13, the final official version (IIRC), is much improved, though still not without its bugs.)
(Worth noting that, while there are major exploits in these games, it's not quite as blatant as Morrowind, which provides absolutely zero resistance to exploits. At least in Arena/Daggerfall, things are capped.)
Tarhiel: Bethesda, we are all grateful for all of these, but majority of us own majority of these.
Can you, please, release here some other new (and old) games you have?
Like Skyrim, new Dooms, and all the other wonderful games people have been clamoring here for some time now? :)
dtgreene: Um, shouldn't you have died when you landed from your Icarian flight?
Also, the DaggerfallUnity source port is incredible and fixes most bugs, as well as introducing moddability to the game. Worth checking out!