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!!! PLEASE READ BEFORE POSTING !!!

== BUG REPORTING ==

Please use: http://mantis.gog.com and include
1. steps to reproduce the bug (if possible)
2. screenshot or movie showing the bug (if possible)
3. Galaxy Client logs (see below)

Where can I find Galaxy logs on my computer?
On Windows 7 or later: C:\ProgramData\GOG.com\Galaxy\Logs
On Mac OS X: /Users/Shared/GOG.com/Galaxy/Logs

== FEATURE SUGGESTIONS ==

Please use: http://www.gog.com/wishlist/galaxy. For feature suggestions and votes on them please try do explain how Galaxy and its users will really benefit from it.

== IMPORT ALREADY INSTALLED GAMES TO GALAXY ==

1. For GOG games installed using installers from the last few months (so called Galaxy-compatible installers)
Click the Galaxy logo button on top of the sidebar and select "scan and import folders" - it will find all compatible games within that folder and add them to the Client.

2. For remaining GOG game INSTALLATIONS
Find the game in the Library (click on the image of the game), then click the More button and select "Manage Installation" -> "Import folder" and point the folder selector into the folder where that game is installed.

== KNOWN ISSUES ==
- throttling max download speed is not yet possible
- notifications related to incoming chat messages and friend requests does not always disappear instantly when consumed and may require reloading Store page
- games imported from existing installations will auto-update once, even if updating is disabled
- Moving Galaxy from /Applications on Mac OS X will stop the app from working
- Galaxy cannot be launched by other users on the same computer
Post edited October 03, 2016 by Liosan
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Hi Everyone,

Below you can find the changelog of GOG Galaxy.

Changelog 1.1.15 (September 7th, 2016):
Changes / Improvements:
• Added Wallet button in dropdown menu under user's avatar
• Performance improvements on UI speed and a little on CPU usage
• Enabled copying text in Galaxy forums
• History will now remember only the 100 most recent pages in history
Bugfixes:
• Fix for "Disk access problem" bug, which broke installation and updates of games. (Bug happened on Windows only, but general mechanism is better on OS X as well)
• Fix for Verify/Repair, which did not work in some scenarios (The above bug for example)
• Fix for "Server problem" while downloading backup installers or other goodies. They will now work, even if temporary download folder is same as destination folder
• Fixed situations in which Store page sometimes did not load properly after waking up computer

Changelog 1.1.16 (September 19th, 2016):
Improvements:
• Galaxy now supports H.264 codecs
• Much better handling of paying using third party processors (PayPal, paysafecard etc.)
• Friends and chat window now scale with the system scaling factor
• New and prettier GOG Eula will be used in games
• Better handling of loading timeouts

Bugfixes:
• "INSTALLED" label will appear all pages of the library now
• Fixed a bug with game time tracking for some games. Galaxy will now register more than one minute:)
• Fixed a bug in which Galaxy in rare cases could not be able to update the game (bug rather existed in rollbacks)
• Galaxy will no longer show a little bit of bare code upon launching
• Fixed blurred images in sidebar expanded list mode

Changelog 1.1.17(hotfix September 20th, 2016):
• Fixed crashes and 'Disk Access Problem' caused by updating Galaxy from 1.1.12 (and earlier versions) to 1.1.16

Changelog 1.1.18 (October 19th, 2016):
Improvements:
• More accurate game time tracking mechanism
• Improved mechanism showing current online status between friends

Bugfixes:
• Fixed a bug which caused Galaxy to stop tracking game time

Changelog 1.1.19 (October 25th, 2016):
Improvements:
• We have removed download size from Galaxy updater. It showed faulty data, as Galaxy Updater doesn't download > 100mb each time and only downloads differences. It will come back in nearest future, when it will show correct data:)
• The first check for game updates will be done 15s after Galaxy starts, instead of 5 minutes.
• OSX: Improved mechanism responsible for removing old files left by Galaxy updates
• OSX: Improved the way Galaxy handles installing games into protected locations like /Applications; you will receive a password prompt about a "Helper tool" installation

Bugfixes:
• Fixed "Essential components missing" error which sometimes appeared after fresh installation
• Fixed a situation where failure in Updater could lead to Galaxy not being able to launch
• Fixed self-update on OSX to properly delete leftover files
• Fixed friends window losing functionality after network loss and reconnect
• Fixed blurry Windows 10 Galaxy tray icon
• Galaxy will remember maximised window status

Changelog 1.1.20(November 2nd, 2016)
Bugfixes:
• Fixed installing XNA4 and other msi-based dependencies.
• Store page won't be reloaded twice upon logging in

Changelog: 1.1.21 (November 17th, 2016)
Improvements / changes:
• Added "with preview updates" suffix to Galaxy window title
• Small optimizations with memory and Galaxy loading time
• Small improvements with updater, it should fail less

Bugfixes:
• Fixed a bug with Galaxy refreshing pages
• Fixed occasional crashes

Changelog 1.1.22 (November 22nd, 2016)
Bugfixes:
• Galaxy will no longer freeze when downloading a game update and checking another game in library
• Galaxy should crash even less now:)

Changelog 1.1.23 (November 28th, 2016)
Bugfixes:
• Galaxy will be now able to reconnect to internet correctly, if computer was put to sleep and then woken up without (initially) Internet connection
• Downloading of games/updates should have less impact on starting other installations

Changelog 1.1.24(December 6th, 2016)
Bugfixes:
• Downloading an installer with Galaxy and using it to install the game should not result in redownloading the whole game again
• Updater should no longer report over 100% progress on download

Adjustments:
• Increased timeout for failures during sign in
• Increased timeout for "Loading Timeout"

Changelog 1.1.25 (December 20th, 2016)
Bugfixes:
• Fixed a crash when trying to install certain games (Game affected was 1979 Revolution: Black Friday).

Changelog 1.1.26 (December 23rd, 2016, Preview only)
Changes:
• Introduced new downloading mechanism

Changelog 1.1.27 (January 26th, 2017, Preview)
Bugfixes:
• Aborting or pausing downloads will be smoother (They will stop faster)
• Pausing downloads will no longer cause memory usage to go super high

Changelog 1.1.27 (January 31th, 2017)
Changes:
• Introduced new downloading mechanism
Bugfixes:
• Aborting or pausing downloads will be smoother (They will stop faster)
• Pausing downloads will no longer cause memory usage to go super high

Changelog 1.1.28 (March 10th, 2017)
Changes / Improvements:
- Better support for differential patches. They are now seperate depending on game's language and system bitness
- Italian & Japanese partial support + more Spanish translations
- Improved checking for new available updates of the games
- We'll sort available DLCs alphabetically
Bugfixes:
- Fixed a crash when Galaxy doesn't have permissions to the logs directory
- Fixed showing empty grey page after a while of inactivity
- Fixed infinite spinner after going to support page
- Fixed displaying of prices in cart when they were over 999 (Bug caused by a comma in the price)
- MacOS: Popup windows (for example chat) will no longer open as a tab but as a separate window instead
- MacOS: Fixed memory leak (~30MB upon GOG Galaxy launch)
- MacOS: Fixed memory leak while playing a game

Changelog 1.1.29 (March 14nd, 2017)
Changes:
- Changes in downloading mechanism, which allows for better control over download's flow
Bugfixes:
- Fixed displaying progress of differential patches (It did not display the "Extracting" status)

Changelog 1.1.30 (March 16th, 2017)
Bugfixes:
- Fixed a crash within games downloading mechanism

== PREVIEW UPDATES* ===

HOW TO ENABLE PREVIEWS?
Go to your Galaxy settings and check the option to receive preview updates.

HOW TO DISABLE PREVIEW?
- Uninstall Galaxy
- Download current installer from gog.com/galaxy
- Install Galaxy
- Import your games

Changelog 1.2.0 (March 22nd, 2017)
Changes and improvements:
- Cloud saves backup and syncing (supported games only)
- Screenshot capture with F12 (supported games only)
- In-game overlay with FPS counter and notifications (supported games only)
- Greatly improved chat, also in overlay
- Ability to enable or disable achievements, game time tracking, auto-updating games and more
- Desktop and in-game notifications system
- Ability to set bandwidth limit and scheduler
- New settings window
- Rarity information in achievements
- Abort button next to installation status
- Only one Galaxy Updater window will be shown in most cases
- GOG Galaxy updates will be downloaded in the background
- Games are now downloaded directly to their install directory, instead of a temporary location
- Galaxy changelog is displayed in Galaxy

Bugfixes:
- Fixed game time tracking issues
- Initial size of Galaxy Client window will respect Windows scaling
- Improved Windows 10 Galaxy tray icon
- Fixed a bug which caused Galaxy to redownload whole data in case of a failure of installation/update
- Thumbnail highlighting in media gallery now works properly
- Decreased client's network and CPU usage (especially for a lot of games)
- MacOS: Fixed situation when Galaxy Client could downloading due to App Nap
- MacOS: Fixed crash when logging out with "New post" popup open
- MacOS: Fixed game processes not being properly cleaned up after exiting
Post edited March 22, 2017 by TheTomasz
high rated
For everyone who has a problem with missing api-ms-crt dlls in Client's versions post 1.1.5:
Please install one of those windows update: https://support.microsoft.com/en-us/kb/2999226 https://support.microsoft.com/en-us/kb/3118401
You may need to update Windows to meet the requirements for these:
For Windows 8.1 and for Windows Server 2012: https://support.microsoft.com/en-us/kb/2919355
For Windows 7 and for Windows Server 2008 R2: https://support.microsoft.com/en-us/kb/976932

You can also try reinstalling Microsoft Visual C++ Redistributables 2015 (x86) if you meet above requirements.
Available here: https://www.microsoft.com/en-us/download/details.aspx?id=48145

If above instructions doesn't work for you, create a separate issue on mantis.gog.com and we'll try to help you individually.

Please note that this solution only helps with the missing api-ms-crt dlls.


========================================================================================


Answering this question: Why 1.1 doesn't work after updating to 1.2?

This is happening probably due to incompatible database from version 1.2, please delete this folder:
%ALLUSERSPROFILE%\GOG.com\Galaxy\storage
usually
C:\ProgramData\GOG.com\storage\

Then you'll have to use scan&import (menu under the top Galaxy logo) function to see your games back in Galaxy Client.
Attachments:
Post edited March 27, 2017 by TheTomasz
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MarkoH01: So that is it? Public release and not a word on the thing that several people complained a lot about here in the thread alone: will we get the possibility to assign a different destination folder for backups and extras like it was in the pre release version? I could rephrase the question: why taking something away at all that was working without problems?
Well they did just include some new features in the last patch, release will probably include another new patch... don't give up hope yet, they might add it back in before release.
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MarkoH01: So that is it? Public release and not a word on the thing that several people complained a lot about here in the thread alone: will we get the possibility to assign a different destination folder for backups and extras like it was in the pre release version? I could rephrase the question: why taking something away at all that was working without problems?
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BKGaming: Well they did just include some new features in the last patch, release will probably include another new patch... don't give up hope yet, they might add it back in before release.
After those imo great improvements in the last patches they really have earned my faith back. There was a time when I was thinking that Galaxy will never be of much use and that it is so broken that it is more of a burden than a help - the actual version however works pretty good.
Post edited April 18, 2017 by MarkoH01
While I love the new stuff they added in the last patch... every time I look at the setting's page for a game I feel like someone said "screw it" and just dropped the features into the UI without any real thought to how they could structure this a little better. It feels like the people working on the UI are programmers only... no designers.

I mean you got radio buttons on top of checkboxes all mixed in together with long boring text. The settings page has a convoluted UI and someone still insist on writing text like "Cloud saves" instead of using a little more conventional form "Cloud Saves". Again these aren't sentences.

Laid out text that should probably follow the alphabet... Auto-updates, then Version, then Cloud saves, then in-game overlay? Seems like there was no logical thought behind how this was laid out. Cloud Saves and In-game overlay should probably also show for every game but be greyed out if doesn't currently work for said game.

Why not use some tabs like you do on the overview page for "Headlines & Description"? The rollback feature could have it's own tab next to override features.

I know this is nitpicking, but I feel like this is warranted heading into a release version when Galaxy is A) still buggy, B) still missing previous features, C) still missing planned features (based on the images on the Galaxy page) and D) has had no UI overhaul that is really needs in some parts and largely still looks the same since alpha. Why are we rushing this to release when there is no need too?

I like Galaxy 1.2 and the Galaxy team did an amazing job with this update but people are going to expect a better piece of software in a release version then they are going to get with Galaxy 1.2. Unless some major patch comes out this week or next to address some of the issue... which is unlikely at this point.

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MarkoH01: After those imo great improvements in the last patches they really have earned my faith back. There was a time when I was thinking that Galaxy will never be of much use and that it is so broken that it is more of a burden than a help - the actual version however works pretty good.
I defiantly like the improvements, but for me Galaxy is still way to buggy to be considered a released version and the UI needs work for sure.

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skeletonbow: Whereby "share owned games" you mean "show my friends what games I own" rather than "actually share my games with everyone"? :)

I would like #2 also, but with the caveat that it has an option to not be based on wall clock time alone, but that it monitors my biological activity to determine when I am sleeping or awake and then updates my games when it confirms biological sleep. While some might laugh at the notion, there will come a day in the future where we all take this feature forgranted. It may require wearable computing devices perhaps with sensors in them, but it is coming. Why wait for Steam and others to do it and play catch up when you can talk to wearable computing devices now and be the first! :)
Lol, yea I should have worded that better and don't wish to much for that second part... I think you might be waiting to the year 2077 for that one. :P
Post edited April 19, 2017 by BKGaming
Ugh when can I add some launch parameters for a game in Galaxy?
Just tried the beta for the first time today, since i really like the idea of having achievement pop ups.
However playing the Witcher 3 is.. impossible. Massive massive stuttering regardless of full screen / borderless Vsync, frame capped via Rivatuner at 60 - 70 - 80 or not (80 fps+ on a 60hz monitor).
Disabling the Galaxy overlay fixes (as expected) the issue.
Nvidia GTX 970 on IPS monitor (LG 23MB35) Win10
Post edited April 19, 2017 by Calmmo1
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Calmmo1: Just tried the beta for the first time today, since i really like the idea of having achievement pop ups.
However playing the Witcher 3 is.. impossible. Massive massive stuttering regardless of full screen / borderless Vsync, frame capped via Rivatuner at 60 - 70 - 80 or not (80 fps+ on a 60hz monitor).
Disabling the Galaxy overlay fixes (as expected) the issue.
Nvidia GTX 970 on IPS monitor (LG 23MB35) Win10
Are you playing with the old overlay on Galaxy v1.1 or have updated (by enabling preview updates) to Galaxy 1.2? I know some people reported stuttering on the old version, but I have been playing with the new version enabled and can't say I've noticed any stuttering.
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Calmmo1: Just tried the beta for the first time today, since i really like the idea of having achievement pop ups.
However playing the Witcher 3 is.. impossible. Massive massive stuttering regardless of full screen / borderless Vsync, frame capped via Rivatuner at 60 - 70 - 80 or not (80 fps+ on a 60hz monitor).
Disabling the Galaxy overlay fixes (as expected) the issue.
Nvidia GTX 970 on IPS monitor (LG 23MB35) Win10
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BKGaming: Are you playing with the old overlay on Galaxy v1.1 or have updated (by enabling preview updates) to Galaxy 1.2? I know some people reported stuttering on the old version, but I have been playing with the new version enabled and can't say I've noticed any stuttering.
As stated, im on the (latest) beta thus preview version, after all, Witcher 3 GOTY doesnt even have achievement overlays pre 1.2.x (only non GoTY has them)
Post edited April 19, 2017 by Calmmo1
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BKGaming: Are you playing with the old overlay on Galaxy v1.1 or have updated (by enabling preview updates) to Galaxy 1.2? I know some people reported stuttering on the old version, but I have been playing with the new version enabled and can't say I've noticed any stuttering.
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Calmmo1: As stated, im on the (latest) beta thus preview version, after all, Witcher 3 GOTY doesnt even have overlays pre 1.2.x
Well that isn't obvious because the latest official version of the beta is still v1.1 which is why I asked. The preview version has to be manually enabled. The older overlay does work on v1.1 and you didn't specify you were using GOTY edition.

Regardless is your GPU drivers up to date? We have the same GPU. You may want to submit a bug report and include your logs. Instructions are at the top of this thread.
The Cloud Storage maintenance ran a bit longer than expected, but the operation was completed successfully and all servers are back up.
So today it's the day?
Post edited April 20, 2017 by FulVal
When will we be able to rearrange our library tags inside account settings in Galaxy? I don't really want to log in in browser just to move them. A quick search in this topic says that it's not working for 2 years...
GOG, you rock. Thank you. :)
My sources say some people will be happy pretty soon...
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BKGaming: My sources say some people will be happy pretty soon...
Could you tell us which people (meaning features) your sources are referring to?
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MarkoH01: Could you tell us which people (meaning features) your sources are referring to?
如果他们告诉你,他们必须杀死你。 :)